Exemple #1
0
 def attempt_spawn(self, players):
     players = Location.attempt_spawn(self, players)
     if not self.building.can_spawn_unit():
         return players
     if self.spawn_timer > 0:
         self.spawn_timer -= 1
     elif self.unit_in_loc is None and players[self.owner].gold >= util.UNIT_COST:
         self.unit_in_loc = Unit(self.building.unit_type, self.owner, self.exit_direction[self.owner])
         self.spawn_timer = util.SPAWN_DELAY
         players[self.owner].gold -= util.UNIT_COST
     return players