def check_name_available(name): """ check to see if the name is already in use. """ if db.get_user(name): return False else: return True
def handle_input(self, data): u = db.get_user(self.username) if u: if u.check_password(data): self.client.player = load_player(self.username) self.client.modal = None add_player_to_game(self.client) else: self.client.send('error', db.get_msg('lobby.bad_user_pass')) self.client.modal = Username(self.client) else: self.client.send('error', db.get_msg('lobby.bad_user_pass')) self.client.modal = Username(self.client)