def test_returns_false_when_points_are_different_but_same_y_val(self): p1 = CollisionPointToPointTest.TestPoint() p1.x, p1.y = 3.0, 4.0 p2 = CollisionPointToPointTest.TestPoint() p2.x, p2.y = 3.5, 4.0 self.assertFalse(Game.collision_point_to_point(p1, p2))
def test_returns_true_when_points_are_the_same(self): p1 = CollisionPointToPointTest.TestPoint() p1.x, p1.y = 3.0, 4.0 p2 = CollisionPointToPointTest.TestPoint() p2.x, p2.y = 3.0, 4.0 self.assertTrue(Game.collision_point_to_point(p1, p2))
def test_returns_false_when_points_are_not_the_same(self): p1 = CollisionPointToPointTest.TestPoint() p1.x, p1.y = 3.0, 4.0 p2 = CollisionPointToPointTest.TestPoint() p2.x, p2.y = 3.5, 4.5 self.assertFalse(Game.collision_point_to_point(p1, p2))