Exemple #1
0
 def state_pulse(self, time):
     self.time = time
     self.text.text = str(time)
     for frame, total in Game.timer_ticks(30):
         self.text.scale = Game.lerp(1.2, 1.0, frame / total)
         yield
     yield self.switch_state("state_normal")
Exemple #2
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 def execute(self, window):
     self.window = window
     self.text = Game.write_text(Game.screen_resolution[0] / 2, Game.screen_resolution[1] / 2, text = "d  i  a  g  o  n  e  x", font = self.window.media.fnt['title_name'], alignment = ALIGN_CENTRE)
     self.text.z = -10
     self.text.alpha = 0.0
     self.window.media.mus['title'].sound.play(loops = -1)
     for frame, total in Game.timer_ticks(30):
         yield
     for frame, total in Game.timer_ticks(30):
         self.text.alpha = Game.lerp(0.0, 1.0, frame / total)
         yield
     self.text2 = Game.write_text(Game.screen_resolution[0] / 2, (Game.screen_resolution[1] / 2) + 200, text = "press start", font = self.window.media.fnt['title_press_start'], alignment = ALIGN_CENTRE)
     self.text2.z = -10
     self.text2.alpha = 0.0
     for frame, total in Game.timer_ticks(30):
         self.text2.alpha = Game.slerp(0.0, 1.0, frame / total)
         yield
     while True:
         if self.window.pressed_start():
             self.window.media.sfx['pressstart'].sound.play()
             break
         yield
     for frame, total in Game.timer_ticks(20):
         self.text.alpha = Game.slerp(1.0, 0.0, frame / total)
         self.text2.alpha = Game.slerp(1.0, 0.0, frame / total)
         yield
     self.window.change_state(Window.STATE_SELECT_PLAYERS)
     self.destroy()
Exemple #3
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 def execute(self, window):
     self.window = window
     self.time = self.parent.time
     self.text = Game.write_text((Game.screen_resolution[0] / 2), 30, font = self.window.media.fnt['timer'], text = str(self.time), alignment = ALIGN_CENTRE)
     self.text.z = -20
     self.text.alpha = 0.0
     self.text.scale_point = (self.text.text_image_size[0] / 2, self.text.text_image_size[1] / 2)
     for frame, total in Game.timer_ticks(30):
         self.text.alpha = Game.lerp(0.0, 1.0, frame / total)
         yield
     yield self.switch_state("state_normal")
Exemple #4
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 def test_returns_correct_end_value(self):
     self.assertEquals(10.0, Game.lerp(5.0, 10.0, 1.0))
Exemple #5
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 def test_returns_correct_start_value(self):
     self.assertEquals(5.0, Game.lerp(5.0, 10.0, 0.0))
Exemple #6
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 def test_returns_correct_two_thirds_value(self):
     self.assertAlmostEquals(8.333, Game.lerp(5.0, 10.0, 1.0 / 3 * 2), 3)
Exemple #7
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 def test_returns_correct_one_third_value(self):
     self.assertAlmostEquals(6.667, Game.lerp(5.0, 10.0, 1.0 / 3), 3)
Exemple #8
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 def state_die(self):
     for frame, total in Game.timer_ticks(30):
         self.text.alpha = Game.lerp(1.0, 0.0, frame / total)
         yield
     self.text.destroy()