Exemple #1
0
use_gl_4_1 = False  # Set to True to create an OpenGL 4.1 context.
if use_gl_4_1:
    # NanoGUI presents many options for you to utilize at your discretion.
    # See include/nanogui/screen.h for what all of the options are.
    screen = Screen((500, 700),
                    'NanoGUI test [GL 4.1]',
                    gl_major=4,
                    gl_minor=1)
else:
    screen = Screen((500, 700), 'NanoGUI test')

gui = FormHelper(screen)
window = gui.add_window((10, 10), 'Form helper example')

gui.add_group('Basic types')
gui.add_bool_variable('bool', *make_accessors('bvar'))
gui.add_string_variable('string', *make_accessors('strvar'))
gui.add_string_variable(
    'placeholder', *make_accessors('strvar2')).set_placeholder('placeholder')

gui.add_group('Validating fields')
gui.add_int_variable('int', *make_accessors('ivar'))
gui.add_double_variable('double', *make_accessors('dvar'))

gui.add_group('Complex types')
gui.add_enum_variable('Enumeration', *make_accessors('enumvar')) \
   .set_items(['Item 1', 'Item 2', 'Item 3'])
gui.add_color_variable('Color', *make_accessors('colvar'))

gui.add_group('Other widgets')
Exemple #2
0
    return setter, getter

nanogui.init()

use_gl_4_1 = False # Set to True to create an OpenGL 4.1 context.
if use_gl_4_1:
    # NanoGUI presents many options for you to utilize at your discretion.
    # See include/nanogui/screen.h for what all of the options are.
    screen = Screen((500, 700), 'NanoGUI test [GL 4.1]', gl_major=4, gl_minor=1)
else:
    screen = Screen((500, 700), 'NanoGUI test')

gui = FormHelper(screen)
window = gui.add_window((10, 10), 'Form helper example')

gui.add_group('Basic types')
gui.add_bool_variable('bool', *make_accessors('bvar'))
gui.add_string_variable('string', *make_accessors('strvar'))
gui.add_string_variable('placeholder', *make_accessors('strvar2')).set_placeholder('placeholder')

gui.add_group('Validating fields')
gui.add_int_variable('int', *make_accessors('ivar'))
gui.add_double_variable('double', *make_accessors('dvar'))

gui.add_group('Complex types')
gui.add_enum_variable('Enumeration', *make_accessors('enumvar')) \
   .set_items(['Item 1', 'Item 2', 'Item 3'])
gui.add_color_variable('Color', *make_accessors('colvar'))

gui.add_group('Other widgets')