nanogui.init() use_gl_4_1 = False # Set to True to create an OpenGL 4.1 context. if use_gl_4_1: # NanoGUI presents many options for you to utilize at your discretion. # See include/nanogui/screen.h for what all of the options are. screen = Screen((500, 700), 'NanoGUI test [GL 4.1]', gl_major=4, gl_minor=1) else: screen = Screen((500, 700), 'NanoGUI test') gui = FormHelper(screen) window = gui.add_window((10, 10), 'Form helper example') gui.add_group('Basic types') gui.add_bool_variable('bool', *make_accessors('bvar')) gui.add_string_variable('string', *make_accessors('strvar')) gui.add_string_variable( 'placeholder', *make_accessors('strvar2')).set_placeholder('placeholder') gui.add_group('Validating fields') gui.add_int_variable('int', *make_accessors('ivar')) gui.add_double_variable('double', *make_accessors('dvar')) gui.add_group('Complex types') gui.add_enum_variable('Enumeration', *make_accessors('enumvar')) \ .set_items(['Item 1', 'Item 2', 'Item 3']) gui.add_color_variable('Color', *make_accessors('colvar'))
def getter(): return globals()[name] return setter, getter nanogui.init() use_gl_4_1 = False # Set to True to create an OpenGL 4.1 context. if use_gl_4_1: # NanoGUI presents many options for you to utilize at your discretion. # See include/nanogui/screen.h for what all of the options are. screen = Screen((500, 700), 'NanoGUI test [GL 4.1]', gl_major=4, gl_minor=1) else: screen = Screen((500, 700), 'NanoGUI test') gui = FormHelper(screen) window = gui.add_window((10, 10), 'Form helper example') gui.add_group('Basic types') gui.add_bool_variable('bool', *make_accessors('bvar')) gui.add_string_variable('string', *make_accessors('strvar')) gui.add_string_variable('placeholder', *make_accessors('strvar2')).set_placeholder('placeholder') gui.add_group('Validating fields') gui.add_int_variable('int', *make_accessors('ivar')) gui.add_double_variable('double', *make_accessors('dvar')) gui.add_group('Complex types') gui.add_enum_variable('Enumeration', *make_accessors('enumvar')) \ .set_items(['Item 1', 'Item 2', 'Item 3']) gui.add_color_variable('Color', *make_accessors('colvar'))