Exemple #1
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    def connect(self, address):
        asyncore.dispatcher.connect(self, address)
        # UDP sockets do not connect.

        if self.socket.type != SOCK_DGRAM and not self.connected:
            if not self.connectChannel:
                # Prefer the sender.  Do not block when sending, given that
                # there is a tasklet known to be waiting, this will happen.
                self.connectChannel = Channel(prefer_sender=True)
            self.connectChannel.recv()
Exemple #2
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    def connect(self, dst):
        """Returns sk_chan, the Channel() of the new established socket"""
        if dst not in self.neighbours:
            raise ENotNeigh, ENotNeigh.errstr

        sk = randint(1, 2**32 - 1)
        self.sk_out[sk] = Channel()
        self.sk_in[sk] = Channel()

        dst.accept_chan.send((self, sk, self.sk_in[sk], self.sk_out[sk]))
        return sk
Exemple #3
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    def __init__(self, ip=None, neighs={}):
        self.change_ip(ip)

        # {Node: Link}
        self.neighbours = {}

        self.recv_chan = Channel()
        self.accept_chan = Channel()

        self.sk_in = {}  # {sk: sk_chan}
        self.sk_out = {}  # {sk: sk_chan}
Exemple #4
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    def __init__(self, ip=None, neighs={}):
        self.change_ip(ip)

        # {Node: Link}
        self.neighbours = {}

        self.recv_chan = Channel()
        self.accept_chan = Channel()

        self.sk_in  = {} # {sk: sk_chan}
        self.sk_out = {} # {sk: sk_chan}
Exemple #5
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 def sendto(self, sendData, sendAddress):
     waitChannel = None
     for idx, (data, address, channel, sentBytes) in enumerate(self.sendToBuffers):
         if address == sendAddress:
             self.sendToBuffers[idx] = (data + sendData, address, channel, sentBytes)
             waitChannel = channel
             break
     if waitChannel is None:
         waitChannel = Channel(micro_send=True)
         self.sendToBuffers.append((sendData, sendAddress, waitChannel, 0))
     return waitChannel.recv()
Exemple #6
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 def sendto(self, sendData, sendAddress):
     waitChannel = None
     for idx, (data, address, channel,
               sentBytes) in enumerate(self.sendToBuffers):
         if address == sendAddress:
             self.sendToBuffers[idx] = (data + sendData, address, channel,
                                        sentBytes)
             waitChannel = channel
             break
     if waitChannel is None:
         waitChannel = Channel(micro_send=True)
         self.sendToBuffers.append((sendData, sendAddress, waitChannel, 0))
     return waitChannel.recv()
Exemple #7
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class Simulator(object):
    """This is a Descrete Event Simulator
    
    *WARNING* 
    Inside a simulated function, do not directly use `channel.send' of
    python stackless, because you'll mess with the schedule of the simulator.
    Use instead @microfunc(true/false), or Channel(True) (see lib/micro.py)
    *WARNING* 
    """

    def __init__(self):
        self.curtime = 0
        self.queue = []

        self.looping = False
        self.simchan = Channel()
    
    def ev_add(self, ev):
        ev.abs_time = self.curtime+ev.exec_time
        heappush(self.queue, ev)
        if self.curtime > 0 and not self.looping:
                self.simchan.sendq(1)

    def ev_exec(self):
        ev = heappop(self.queue)
        self.curtime = ev.abs_time
        ev.callf(*ev.callf_args)

    def loop(self):
        self.looping = True
        while self.queue != []:
                self.ev_exec()
        self.looping = False

    def _wake_up_wait(self, chan):
        chan.send(())

    def wait(self, t):
        """Waits the specified number of time units"""
        chan = Channel()
        self.ev_add( SimEvent(t, self._wake_up_wait, (chan,)) )
        chan.recv()

    @microfunc(True)
    def run(self):
        while 1:
                self.loop()
                self.simchan.recvq()
Exemple #8
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class Simulator(object):
    """This is a Descrete Event Simulator
    
    *WARNING* 
    Inside a simulated function, do not directly use `channel.send' of
    python stackless, because you'll mess with the schedule of the simulator.
    Use instead @microfunc(true/false), or Channel(True) (see lib/micro.py)
    *WARNING* 
    """
    def __init__(self):
        self.curtime = 0
        self.queue = []

        self.looping = False
        self.simchan = Channel()

    def ev_add(self, ev):
        ev.abs_time = self.curtime + ev.exec_time
        heappush(self.queue, ev)
        if self.curtime > 0 and not self.looping:
            self.simchan.sendq(1)

    def ev_exec(self):
        ev = heappop(self.queue)
        self.curtime = ev.abs_time
        ev.callf(*ev.callf_args)

    def loop(self):
        self.looping = True
        while self.queue != []:
            self.ev_exec()
        self.looping = False

    def _wake_up_wait(self, chan):
        chan.send(())

    def wait(self, t):
        """Waits the specified number of time units"""
        chan = Channel()
        self.ev_add(SimEvent(t, self._wake_up_wait, (chan, )))
        chan.recv()

    @microfunc(True)
    def run(self):
        while 1:
            self.loop()
            self.simchan.recvq()
Exemple #9
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    def __init__(self, sock):
        # This is worth doing.  I was passing in an invalid socket which was
        # an instance of dispatcher and it was causing tasklet death.
        if not isinstance(sock, stdsocket.socket):
            raise StandardError("Invalid socket passed to dispatcher")
        asyncore.dispatcher.__init__(self, sock)

        # if self.socket.type == SOCK_DGRAM:
        #    self.dgramRecvChannels = {}
        #    self.dgramReadBuffers = {}
        #else:
        self.recvChannel = Channel(micro_send=True)
        self.readBufferString = ''
        self.readBufferList = []

        self.sendBuffer = ''
        self.sendToBuffers = []

        self.maxreceivebuf = 65536
Exemple #10
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    def connect(self, address):
        asyncore.dispatcher.connect(self, address)
        # UDP sockets do not connect.

        if self.socket.type != SOCK_DGRAM and not self.connected:
            if not self.connectChannel:
                # Prefer the sender.  Do not block when sending, given that
                # there is a tasklet known to be waiting, this will happen.
                self.connectChannel = Channel(prefer_sender=True)
            self.connectChannel.recv()
Exemple #11
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    def __init__(self, sock):
        # This is worth doing.  I was passing in an invalid socket which was
        # an instance of dispatcher and it was causing tasklet death.
        if not isinstance(sock, stdsocket.socket):
            raise StandardError("Invalid socket passed to dispatcher")
        asyncore.dispatcher.__init__(self, sock)

        # if self.socket.type == SOCK_DGRAM:
        #    self.dgramRecvChannels = {}
        #    self.dgramReadBuffers = {}
        #else:
        self.recvChannel = Channel(micro_send=True)
        self.readBufferString = ''
        self.readBufferList = []

        self.sendBuffer = ''
        self.sendToBuffers = []

        self.maxreceivebuf=65536
Exemple #12
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    micro(f, (8, 8))


mvoid()

F1 = foo(1)
F2 = foo(2)
F1.void()
F2.void()


def xf():
    print 'xf2', 1


c = Channel()
csend(c, 1)
micro(xf)
crecv(c, 1)


#print '---Atomic test---'
def xf():
    print 'xf4', 3


c = Channel(prefer_sender=False)
crecv(c, 3)
micro(xf)
csend_atomic(c, 3)
Exemple #13
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 def wait(self, t):
     """Waits the specified number of time units"""
     chan = Channel()
     self.ev_add( SimEvent(t, self._wake_up_wait, (chan,)) )
     chan.recv()
Exemple #14
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class Node(object):
    __slots__ = ['neighbours', 'recv_chan', 'accept_chan', 'sk_in', 'sk_out',
                    'ip']
    def __init__(self, ip=None, neighs={}):
        self.change_ip(ip)

        # {Node: Link}
        self.neighbours = {}

        self.recv_chan = Channel()
        self.accept_chan = Channel()

        self.sk_in  = {} # {sk: sk_chan}
        self.sk_out = {} # {sk: sk_chan}

    def change_ip(self, newip=None):
        self.ip=newip
        if self.ip == None:
                self.ip=randint(1, 2**32-1)

    def __hash__(self):
        return self.ip

    
    def neigh_add(self, n, link):
        self.neighbours[n]=link
        n.neighbours[self]=link # the links are symmetric
    
    def neigh_del(self, n):
        if n in self.neighbours:
                del self.neighbours[n]
                del n.neighbours[self]

    def neigh_del_all(self):
        for n in self.neighbours:
                self.neigh_del(n)

    def calc_time(self, d, sz):
        """Return the time necessary to send a packet of 
           size `sz', from `self' to `d'"""
        return self.neighbours[d].rtt+float(sz)/self.neighbours[d].bw


## Non socket based

    def sendto(self, dst, msg):
        """dst: the destination neighbour
           msg: the packet itself. It must be a string!
           
           On error hell will be raised"""
        if not isinstance(msg, str):
                raise ESendMsg, ESendMsg.errstr

        if dst not in self.neighbours:
                raise ENotNeigh, ENotNeigh.errstr

        msglen = len(msg)
        ev = SimEvent(self.calc_time(dst, msglen), dst._sendto, (self, msg))
        sim.cursim.ev_add(ev)
        return msglen

    def _sendto(self, sender, msg):
        """Send the msg to the recv channel"""
        self.recv_chan.sendq((sender, msg))
    
    def sendtoall(self, msg):
        """Send the msg to all neighbours"""
        for n in self.neighbours:
                self.sendto(n, msg)

    def recvfrom(self):
        """Returns the (sender, msg) pair"""
        return self.recv_chan.recvq()


## Socket based 

    def connect(self, dst):
        """Returns sk_chan, the Channel() of the new established socket"""
        if dst not in self.neighbours:
                raise ENotNeigh, ENotNeigh.errstr

        sk      = randint(1, 2**32-1)
        self.sk_out[sk]=Channel()
        self.sk_in[sk]=Channel()

        dst.accept_chan.send((self, sk, self.sk_in[sk], self.sk_out[sk]))
        return sk

    def accept(self):
        """Returns (sk, src), where sk is the new established socket and 
          `src' is the instance of the source node"""

        src, sk, sk_out, sk_in = self.accept_chan.recv()
        self.sk_out[sk]=sk_out
        self.sk_in[sk] =sk_in
        return sk, src

    def send(self, dst, sk, msg):
        if not isinstance(msg, str):
                raise ESendMsg, ESendMsg.errstr
        try:
                sk_chan = self.sk_out[sk]
        except KeyError:
                raise ESkt, ESkt.errstr

        msglen = len(msg)
        ev = SimEvent(self.calc_time(dst, msglen), dst._send, (sk_chan, msg))
        sim.cursim.ev_add(ev)
        return msglen

    def _send(self, sk_chan, msg):
        sk_chan.sendq(msg)

    def recv(self, sk):
        try:
                sk_chan = self.sk_in[sk]
        except KeyError:
                raise ESkt, ESkt.errstr
        return sk_chan.recvq()

    def close(self, dst, sk):
        if sk in dst.sk_in:
                del dst.sk_in[sk]
                del dst.sk_out[sk]
        if sk in self.sk_in:
                del self.sk_in[sk]
                del self.sk_out[sk]
Exemple #15
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 def wait(self, t):
     """Waits the specified number of time units"""
     chan = Channel()
     self.ev_add(SimEvent(t, self._wake_up_wait, (chan, )))
     chan.recv()
Exemple #16
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    def __init__(self):
        self.curtime = 0
        self.queue = []

        self.looping = False
        self.simchan = Channel()
Exemple #17
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class dispatcher(asyncore.dispatcher):
    connectChannel = None
    acceptChannel = None
    recvChannel = None

    def __init__(self, sock):
        # This is worth doing.  I was passing in an invalid socket which was
        # an instance of dispatcher and it was causing tasklet death.
        if not isinstance(sock, stdsocket.socket):
            raise StandardError("Invalid socket passed to dispatcher")
        asyncore.dispatcher.__init__(self, sock)

        # if self.socket.type == SOCK_DGRAM:
        #    self.dgramRecvChannels = {}
        #    self.dgramReadBuffers = {}
        #else:
        self.recvChannel = Channel(micro_send=True)
        self.readBufferString = ''
        self.readBufferList = []

        self.sendBuffer = ''
        self.sendToBuffers = []

        self.maxreceivebuf = 65536

    def writable(self):
        if self.socket.type != SOCK_DGRAM and not self.connected:
            return True
        return len(self.sendBuffer) or len(self.sendToBuffers)

    def accept(self):
        if not self.acceptChannel:
            self.acceptChannel = Channel(micro_send=True)
        return self.acceptChannel.recv()

    def connect(self, address):
        asyncore.dispatcher.connect(self, address)
        # UDP sockets do not connect.

        if self.socket.type != SOCK_DGRAM and not self.connected:
            if not self.connectChannel:
                # Prefer the sender.  Do not block when sending, given that
                # there is a tasklet known to be waiting, this will happen.
                self.connectChannel = Channel(prefer_sender=True)
            self.connectChannel.recv()

    def send(self, data):
        self.sendBuffer += data
        micro_block()
        return len(data)

    def sendall(self, data):
        # WARNING: this will busy wait until all data is sent
        # It should be possible to do away with the busy wait with
        # the use of a channel.
        self.sendBuffer += data
        while self.sendBuffer:
            micro_block()
        return len(data)

    def sendto(self, sendData, sendAddress):
        waitChannel = None
        for idx, (data, address, channel,
                  sentBytes) in enumerate(self.sendToBuffers):
            if address == sendAddress:
                self.sendToBuffers[idx] = (data + sendData, address, channel,
                                           sentBytes)
                waitChannel = channel
                break
        if waitChannel is None:
            waitChannel = Channel(micro_send=True)
            self.sendToBuffers.append((sendData, sendAddress, waitChannel, 0))
        return waitChannel.recv()

    # Read at most byteCount bytes.
    def recv(self, byteCount):
        self.maxreceivebuf = byteCount
        if len(self.readBufferString) < byteCount:
            # If our buffer is empty, we must block for more data we also
            # aggressively request more if it's available.
            if len(self.readBufferString
                   ) == 0 or self.recvChannel.ch.balance > 0:
                self.readBufferString += self.recvChannel.recv()
        # Disabling this because I believe it is the onus of the application
        # to be aware of the need to run the scheduler to give other tasklets
        # leeway to run.
        # stackless.schedule()
        ret = self.readBufferString[:byteCount]
        self.readBufferString = self.readBufferString[byteCount:]
        return ret

    def recvfrom(self, byteCount):
        ret = ""
        address = None
        self.maxreceivebuf = byteCount
        return self.recvChannel.recv()

    def close(self):
        asyncore.dispatcher.close(self)
        self.connected = False
        self.accepting = False
        self.sendBuffer = ''  # breaks the loop in sendall

        # Clear out all the channels with relevant errors.

        if self.acceptChannel is not None:
            while self.acceptChannel and self.acceptChannel.ch.balance < 0:
                self.acceptChannel.send_exception(error, 9,
                                                  'Bad file descriptor')
        if self.connectChannel is not None:
            while self.connectChannel and self.connectChannel.ch.balance < 0:
                self.connectChannel.send_exception(error, 10061,
                                                   'Connection refused')
        if self.recvChannel is not None:
            while self.recvChannel and self.recvChannel.ch.balance < 0:
                # The closing of a socket is indicted by receiving nothing.  The
                # exception would have been sent if the server was killed, rather
                # than closed down gracefully.
                self.recvChannel.ch.send("")
                #self.recvChannel.send_exception(error, 10054, 'Connection reset by peer')

    # asyncore doesn't support this.  Why not?
    def fileno(self):
        # XXX: self.socket.fileno() raises a Bad file descriptor error.
        #      Therefore, we're using _fileno as a hack. This has to be
        #      cleaned.
        # return self.socket.fileno()
        return self._fileno

    def handle_accept(self):
        if self.acceptChannel and self.acceptChannel.ch.balance < 0:
            currentSocket, clientAddress = asyncore.dispatcher.accept(self)
            currentSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
            # Give them the asyncore based socket, not the standard one.
            currentSocket = self.wrap_accept_socket(currentSocket)
            self.acceptChannel.send((currentSocket, clientAddress))

    # Inform the blocked connect call that the connection has been made.
    def handle_connect(self):
        if self.socket.type != SOCK_DGRAM and self.connectChannel is not None:
            self.connectChannel.send(None)

    # Asyncore says its done but self.readBuffer may be non-empty
    # so can't close yet.  Do nothing and let 'recv' trigger the close.
    def handle_close(self):
        pass

    # Some error, just close the channel and let that raise errors to
    # blocked calls.
    def handle_expt(self):
        self.close()

    def handle_read(self):
        try:
            if self.socket.type == SOCK_DGRAM:
                ret, address = self.socket.recvfrom(self.maxreceivebuf)
                self.recvChannel.send((ret, address))
            else:
                ret = asyncore.dispatcher.recv(self, self.maxreceivebuf)
                # Not sure this is correct, but it seems to give the
                # right behaviour.  Namely removing the socket from
                # asyncore.
                if not ret:
                    self.close()
                self.recvChannel.send(ret)
        except stdsocket.error, err:
            # XXX Is this correct?
            # If there's a read error assume the connection is
            # broken and drop any pending output
            if self.sendBuffer:
                self.sendBuffer = ""
            # Why can't I pass the 'err' by itself?
            self.recvChannel.ch.send_exception(stdsocket.error, err)
Exemple #18
0
 def accept(self):
     if not self.acceptChannel:
         self.acceptChannel = Channel(micro_send=True)
     return self.acceptChannel.recv()
Exemple #19
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class Node(object):
    __slots__ = [
        'neighbours', 'recv_chan', 'accept_chan', 'sk_in', 'sk_out', 'ip'
    ]

    def __init__(self, ip=None, neighs={}):
        self.change_ip(ip)

        # {Node: Link}
        self.neighbours = {}

        self.recv_chan = Channel()
        self.accept_chan = Channel()

        self.sk_in = {}  # {sk: sk_chan}
        self.sk_out = {}  # {sk: sk_chan}

    def change_ip(self, newip=None):
        self.ip = newip
        if self.ip == None:
            self.ip = randint(1, 2**32 - 1)

    def __hash__(self):
        return self.ip

    def neigh_add(self, n, link):
        self.neighbours[n] = link
        n.neighbours[self] = link  # the links are symmetric

    def neigh_del(self, n):
        if n in self.neighbours:
            del self.neighbours[n]
            del n.neighbours[self]

    def neigh_del_all(self):
        for n in self.neighbours:
            self.neigh_del(n)

    def calc_time(self, d, sz):
        """Return the time necessary to send a packet of 
           size `sz', from `self' to `d'"""
        return self.neighbours[d].rtt + float(sz) / self.neighbours[d].bw

## Non socket based

    def sendto(self, dst, msg):
        """dst: the destination neighbour
           msg: the packet itself. It must be a string!
           
           On error hell will be raised"""
        if not isinstance(msg, str):
            raise ESendMsg, ESendMsg.errstr

        if dst not in self.neighbours:
            raise ENotNeigh, ENotNeigh.errstr

        msglen = len(msg)
        ev = SimEvent(self.calc_time(dst, msglen), dst._sendto, (self, msg))
        sim.cursim.ev_add(ev)
        return msglen

    def _sendto(self, sender, msg):
        """Send the msg to the recv channel"""
        self.recv_chan.sendq((sender, msg))

    def sendtoall(self, msg):
        """Send the msg to all neighbours"""
        for n in self.neighbours:
            self.sendto(n, msg)

    def recvfrom(self):
        """Returns the (sender, msg) pair"""
        return self.recv_chan.recvq()


## Socket based

    def connect(self, dst):
        """Returns sk_chan, the Channel() of the new established socket"""
        if dst not in self.neighbours:
            raise ENotNeigh, ENotNeigh.errstr

        sk = randint(1, 2**32 - 1)
        self.sk_out[sk] = Channel()
        self.sk_in[sk] = Channel()

        dst.accept_chan.send((self, sk, self.sk_in[sk], self.sk_out[sk]))
        return sk

    def accept(self):
        """Returns (sk, src), where sk is the new established socket and 
          `src' is the instance of the source node"""

        src, sk, sk_out, sk_in = self.accept_chan.recv()
        self.sk_out[sk] = sk_out
        self.sk_in[sk] = sk_in
        return sk, src

    def send(self, dst, sk, msg):
        if not isinstance(msg, str):
            raise ESendMsg, ESendMsg.errstr
        try:
            sk_chan = self.sk_out[sk]
        except KeyError:
            raise ESkt, ESkt.errstr

        msglen = len(msg)
        ev = SimEvent(self.calc_time(dst, msglen), dst._send, (sk_chan, msg))
        sim.cursim.ev_add(ev)
        return msglen

    def _send(self, sk_chan, msg):
        sk_chan.sendq(msg)

    def recv(self, sk):
        try:
            sk_chan = self.sk_in[sk]
        except KeyError:
            raise ESkt, ESkt.errstr
        return sk_chan.recvq()

    def close(self, dst, sk):
        if sk in dst.sk_in:
            del dst.sk_in[sk]
            del dst.sk_out[sk]
        if sk in self.sk_in:
            del self.sk_in[sk]
            del self.sk_out[sk]
Exemple #20
0
class dispatcher(asyncore.dispatcher):
    connectChannel = None
    acceptChannel = None
    recvChannel = None

    def __init__(self, sock):
        # This is worth doing.  I was passing in an invalid socket which was
        # an instance of dispatcher and it was causing tasklet death.
        if not isinstance(sock, stdsocket.socket):
            raise StandardError("Invalid socket passed to dispatcher")
        asyncore.dispatcher.__init__(self, sock)

        # if self.socket.type == SOCK_DGRAM:
        #    self.dgramRecvChannels = {}
        #    self.dgramReadBuffers = {}
        #else:
        self.recvChannel = Channel(micro_send=True)
        self.readBufferString = ''
        self.readBufferList = []

        self.sendBuffer = ''
        self.sendToBuffers = []

        self.maxreceivebuf=65536

    def writable(self):
        if self.socket.type != SOCK_DGRAM and not self.connected:
            return True
        return len(self.sendBuffer) or len(self.sendToBuffers)

    def accept(self):
        if not self.acceptChannel:
            self.acceptChannel = Channel(micro_send=True)
        return self.acceptChannel.recv()

    def connect(self, address):
        asyncore.dispatcher.connect(self, address)
        # UDP sockets do not connect.

        if self.socket.type != SOCK_DGRAM and not self.connected:
            if not self.connectChannel:
                # Prefer the sender.  Do not block when sending, given that
                # there is a tasklet known to be waiting, this will happen.
                self.connectChannel = Channel(prefer_sender=True)
            self.connectChannel.recv()

    def send(self, data):
        self.sendBuffer += data
        micro_block()
        return len(data)

    def sendall(self, data):
        # WARNING: this will busy wait until all data is sent
        # It should be possible to do away with the busy wait with
        # the use of a channel.
        self.sendBuffer += data
        while self.sendBuffer:
            micro_block()
        return len(data)

    def sendto(self, sendData, sendAddress):
        waitChannel = None
        for idx, (data, address, channel, sentBytes) in enumerate(self.sendToBuffers):
            if address == sendAddress:
                self.sendToBuffers[idx] = (data + sendData, address, channel, sentBytes)
                waitChannel = channel
                break
        if waitChannel is None:
            waitChannel = Channel(micro_send=True)
            self.sendToBuffers.append((sendData, sendAddress, waitChannel, 0))
        return waitChannel.recv()

    # Read at most byteCount bytes.
    def recv(self, byteCount):
        self.maxreceivebuf=byteCount
        if len(self.readBufferString) < byteCount:
            # If our buffer is empty, we must block for more data we also
            # aggressively request more if it's available.
            if len(self.readBufferString) == 0 or self.recvChannel.ch.balance > 0:
                self.readBufferString += self.recvChannel.recv()
        # Disabling this because I believe it is the onus of the application
        # to be aware of the need to run the scheduler to give other tasklets
        # leeway to run.
        # stackless.schedule()
        ret = self.readBufferString[:byteCount]
        self.readBufferString = self.readBufferString[byteCount:]
        return ret

    def recvfrom(self, byteCount):
        ret = ""
        address = None
        self.maxreceivebuf=byteCount
        return self.recvChannel.recv()

    def close(self):
        asyncore.dispatcher.close(self)
        self.connected = False
        self.accepting = False
        self.sendBuffer = ''  # breaks the loop in sendall

        # Clear out all the channels with relevant errors.

        if self.acceptChannel is not None:
            while self.acceptChannel and self.acceptChannel.ch.balance < 0:
                self.acceptChannel.send_exception(error, 9, 'Bad file descriptor')
        if self.connectChannel is not None:
            while self.connectChannel and self.connectChannel.ch.balance < 0:
                self.connectChannel.send_exception(error, 10061, 'Connection refused')
        if self.recvChannel is not None:
            while self.recvChannel and self.recvChannel.ch.balance < 0:
                # The closing of a socket is indicted by receiving nothing.  The
                # exception would have been sent if the server was killed, rather
                # than closed down gracefully.
                self.recvChannel.ch.send("")
                #self.recvChannel.send_exception(error, 10054, 'Connection reset by peer')

    # asyncore doesn't support this.  Why not?
    def fileno(self):
            # XXX: self.socket.fileno() raises a Bad file descriptor error.
            #      Therefore, we're using _fileno as a hack. This has to be
            #      cleaned.
            # return self.socket.fileno() 
        return self._fileno

    def handle_accept(self):
        if self.acceptChannel and self.acceptChannel.ch.balance < 0:
            currentSocket, clientAddress = asyncore.dispatcher.accept(self)
            currentSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
            # Give them the asyncore based socket, not the standard one.
            currentSocket = self.wrap_accept_socket(currentSocket)
            self.acceptChannel.send((currentSocket, clientAddress))

    # Inform the blocked connect call that the connection has been made.
    def handle_connect(self):
        if self.socket.type != SOCK_DGRAM and self.connectChannel is not None:
            self.connectChannel.send(None)

    # Asyncore says its done but self.readBuffer may be non-empty
    # so can't close yet.  Do nothing and let 'recv' trigger the close.
    def handle_close(self):
        pass

    # Some error, just close the channel and let that raise errors to
    # blocked calls.
    def handle_expt(self):
        self.close()

    def handle_read(self):
        try:
            if self.socket.type == SOCK_DGRAM:
                ret, address = self.socket.recvfrom(self.maxreceivebuf)
                self.recvChannel.send((ret, address))
            else:
                ret = asyncore.dispatcher.recv(self, self.maxreceivebuf)
                # Not sure this is correct, but it seems to give the
                # right behaviour.  Namely removing the socket from
                # asyncore.
                if not ret:
                    self.close()
                self.recvChannel.send(ret)
        except stdsocket.error, err:
            # XXX Is this correct?
            # If there's a read error assume the connection is
            # broken and drop any pending output
            if self.sendBuffer:
                self.sendBuffer = ""
            # Why can't I pass the 'err' by itself?
            self.recvChannel.ch.send_exception(stdsocket.error, err)
Exemple #21
0
import sys

sys.path.append('../../')

import traceback
import random
from random import randint
import pdb

from ntk.sim.net import Net
import ntk.sim.sim as sim
import ntk.sim.wrap.xtime as xtime
from ntk.lib.micro import micro, microfunc, allmicro_run, Channel

ch = Channel()
ch2 = Channel(True)
ch3 = Channel()

T = []


def myxtime():
    t = xtime.time()
    T.append(t)
    return t


@microfunc(True)
def f(x):
    ch2.recv()
    print 'ch2'
Exemple #22
0
    def __init__(self):
        self.curtime = 0
        self.queue = []

        self.looping = False
        self.simchan = Channel()
Exemple #23
0
 def accept(self):
     if not self.acceptChannel:
         self.acceptChannel = Channel(micro_send=True)
     return self.acceptChannel.recv()