Exemple #1
0
# -*- coding: UTF-8 -*-
import random
import sys

sys.path.append('..')
from package_KingOfGlory.class_eq_defense import EQDefense
from package_KingOfGlory.class_eq_attack import EQAttack
from package_KingOfGlory.class_eq_mana import EQMana
from package_KingOfGlory.class_eq_move import EQMove

test_eq = EQDefense()
test_eq.show_me()
test_eq.show_me_unique()

test_eq = EQAttack()
test_eq.show_me()
test_eq.show_me_unique()

test_eq = EQMana()
test_eq.show_me()
test_eq.show_me_unique()

test_eq = EQMove()
test_eq.show_me()
test_eq.show_me_unique()
Exemple #2
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import random
import sys
sys.path.append('..')
import package_KingOfGlory.global_var as GLV

from package_KingOfGlory.class_hero import Hero
from package_KingOfGlory.class_soldier import Soldier
from package_KingOfGlory.class_eq_move import EQMove
from package_KingOfGlory.class_eq_mana import EQMana
from package_KingOfGlory.class_eq_defense import EQDefense
from package_KingOfGlory.class_eq_attack import EQAttack

h = Hero()
eq = EQAttack()
s = Soldier(h, eq)
s.show_me()

h = Hero()
eq = EQDefense()
s = Soldier(h, eq)
s.show_me()

h = Hero()
eq = EQMove()
s = Soldier(h, eq)
s.show_me()

h = Hero()
eq = EQMana()
s = Soldier(h, eq)
s.show_me()
Exemple #3
0
# Description:
#   练习创建一个完整的攻击道具类
# ------------------------(max to 80 columns)-----------------------------------

import random
import sys

sys.path.append('..')
# 引用自定义的类及功能包
from package_KingOfGlory.class_eq_mana import EQMana
from package_KingOfGlory.class_eq_attack import EQAttack
from package_KingOfGlory.class_eq_defense import EQDefense
from package_KingOfGlory.class_eq_move import EQMove

print('\n---- 测试生成一个攻击类道具 ---')
test_eq = EQAttack()
test_eq.show_me()
test_eq.show_me_unique()

print('\n---- 测试生成一个法术类道具 ---')
test_eq = EQMana()
test_eq.show_me()
test_eq.show_me_unique()

print('\n---- 测试生成一个防御类道具 ---')
test_eq = EQDefense()
test_eq.show_me()
test_eq.show_me_unique()

print('\n---- 测试生成一个移动类道具 ---')
test_eq = EQMove()