# -*- coding: UTF-8 -*- import random import sys sys.path.append('..') from package_KingOfGlory.class_eq_defense import EQDefense from package_KingOfGlory.class_eq_attack import EQAttack from package_KingOfGlory.class_eq_mana import EQMana from package_KingOfGlory.class_eq_move import EQMove test_eq = EQDefense() test_eq.show_me() test_eq.show_me_unique() test_eq = EQAttack() test_eq.show_me() test_eq.show_me_unique() test_eq = EQMana() test_eq.show_me() test_eq.show_me_unique() test_eq = EQMove() test_eq.show_me() test_eq.show_me_unique()
import random import sys sys.path.append('..') import package_KingOfGlory.global_var as GLV from package_KingOfGlory.class_hero import Hero from package_KingOfGlory.class_soldier import Soldier from package_KingOfGlory.class_eq_move import EQMove from package_KingOfGlory.class_eq_mana import EQMana from package_KingOfGlory.class_eq_defense import EQDefense from package_KingOfGlory.class_eq_attack import EQAttack h = Hero() eq = EQAttack() s = Soldier(h, eq) s.show_me() h = Hero() eq = EQDefense() s = Soldier(h, eq) s.show_me() h = Hero() eq = EQMove() s = Soldier(h, eq) s.show_me() h = Hero() eq = EQMana() s = Soldier(h, eq) s.show_me()
# Description: # 练习创建一个完整的攻击道具类 # ------------------------(max to 80 columns)----------------------------------- import random import sys sys.path.append('..') # 引用自定义的类及功能包 from package_KingOfGlory.class_eq_mana import EQMana from package_KingOfGlory.class_eq_attack import EQAttack from package_KingOfGlory.class_eq_defense import EQDefense from package_KingOfGlory.class_eq_move import EQMove print('\n---- 测试生成一个攻击类道具 ---') test_eq = EQAttack() test_eq.show_me() test_eq.show_me_unique() print('\n---- 测试生成一个法术类道具 ---') test_eq = EQMana() test_eq.show_me() test_eq.show_me_unique() print('\n---- 测试生成一个防御类道具 ---') test_eq = EQDefense() test_eq.show_me() test_eq.show_me_unique() print('\n---- 测试生成一个移动类道具 ---') test_eq = EQMove()