Exemple #1
0
def makeText(font, color, text, width, letter_space=0.5, line_space=(0.2)):
    special = {"(": "parenthesis_l", ")": "parenthesis_r", "_": "underscore"}
    textnode = NodePath(text[:10])
    words = text.split(" ")
    l = 0
    line = 0
    for word in words:
        if l + len(word) > width * 2:
            line += 3 + line_space
            l = 0
        for letter in word:
            if letter in special:
                letter = special[letter]
            letter = letter.lower()

            letter_model_node = font[color][0].find("l_" + letter)
            letter_model_node.setPos(0, 0, 0)
            i = NodePath(letter)
            letter_model_node.instanceTo(i)
            i.setPos(l, 0.2, -(line + (line * line_space)))
            i.reparentTo(textnode)

            letter_model_node = font[color][1].find("l_" + letter)
            letter_model_node.setPos(0, 0, 0)
            i = NodePath(letter)
            letter_model_node.instanceTo(i)
            i.setPos(l, 0.21, -(line + (line * line_space)))
            i.reparentTo(textnode)

            l += 2 + letter_space
        l += 2  #for the space after every word, sweet!
    textnode.flattenMedium()
    return textnode
Exemple #2
0
class StageGrid:
    START_POS = '*'
    DOOR_LIST = ['N', 'E', 'W', 'S']
    NPC = 'n'
    ENEMY = 'e'
    BOSS = 'b'

    def __init__(self, map_str, stage, blockTypes):
        self.stage = stage
        self.door_index = 0
        self.npc_index = 0
        self.enemy_index = 0
        self.boss_index = 0
        self.rawList = map_str
        self.startPosList = []
        self.optimize = NodePath(PandaNode("optimization node"))
        self.blockTypes = blockTypes
        self.loadBlocks()
        self.optimizeGeometry()

    def loadBlocks(self):
        index = 0
        for blockKey in self.rawList:
            block = self.blockTypes[blockKey]
            if not block:
                index += 1
                continue
            blockModel = base.loader.loadModel("{}".format(block))

            index_str = str(index).zfill(5)
            blockName = self.stage.find('**/block.{}'.format(index_str))
            blockPos = blockName.getPos()
            blockModel.setPos(blockPos)
            if blockKey == self.START_POS:
                self.startPosList.append(blockPos)
            elif blockKey in self.DOOR_LIST:
                self.addDoor(blockModel)
            elif blockKey == self.NPC:
                self.addNPC(blockName)
            elif blockKey == self.ENEMY:
                self.addEnemy(blockName)
            elif blockKey == self.BOSS:
                self.addBoss(blockName)
            else:
                blockModel.reparentTo(self.optimize)
                index += 1
                continue

            blockModel.reparentTo(self.stage)
            index += 1

    def addBoss(self, blockName):
        blockName.setName('boss_{}'.format(self.boss_index))
        self.boss_index += 1

    def addEnemy(self, blockName):
        blockName.setName('enemy_{}'.format(self.enemy_index))
        self.enemy_index += 1

    def addNPC(self, blockName):
        blockName.setName('npc_{}'.format(self.npc_index))
        self.npc_index += 1

    def addDoor(self, blockModel):
        doorBlock = blockModel.find('**/door')
        doorBlock.setName('door_{}'.format(self.door_index))
        self.door_index += 1

    def optimizeGeometry(self):
        self.optimize.flattenMedium()
        self.optimize.reparentTo(self.stage)
Exemple #3
0
class GunGameLevelLoader:
    notify = directNotify.newCategory('GunGameLevelLoader')
    LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel, 
                  'camera': (
                           Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)), 
                  'models': [
                           'phase_11/models/lawbotHQ/LB_Zone03a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone04a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone7av2.bam',
                           'phase_11/models/lawbotHQ/LB_Zone08a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone13a.bam',
                           'phase_10/models/cashbotHQ/ZONE17a.bam',
                           'phase_10/models/cashbotHQ/ZONE18a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone22a.bam'], 
                  'parents': [
                            render,
                            'EXIT',
                            'EXIT',
                            'EXIT',
                            'ENTRANCE',
                            'ENTRANCE',
                            'ENTRANCE',
                            'EXIT'], 
                  'model_positions': [
                                    Point3(0.0, 0.0, 0.0),
                                    Point3(-1.02, 59.73, 0.0),
                                    Point3(0.0, 74.77, 0.0),
                                    Point3(0.0, 89.37, -13.5),
                                    Point3(16.33, -136.53, 0.0),
                                    Point3(-1.01, -104.4, 0.0),
                                    Point3(0.65, -23.86, 0.0),
                                    Point3(-55.66, -29.01, 0.0)], 
                  'model_orientations': [
                                       Vec3(0.0, 0.0, 0.0),
                                       Vec3(0.0, 0.0, 0.0),
                                       Vec3(90.0, 0.0, 0.0),
                                       Vec3(180.0, 0.0, 0.0),
                                       Vec3(97.0, 0.0, 0.0),
                                       Vec3(359.95, 0.0, 0.0),
                                       Vec3(90.0, 0.0, 0.0),
                                       Vec3(270.0, 0.0, 0.0)], 
                  'spawn_points': [
                                 (
                                  Point3(0, 0, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(-20, 50, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(20, 50, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(0, 120, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(0, 100, 0), Vec3(180, 0, 0)),
                                 (
                                  Point3(-90, 0, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(-170, 0, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(-90, 50, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(-170, 50, 0), Vec3(0, 0, 0)),
                                 (
                                  Point3(35, 250, 0), Vec3(-90, 0, 0)),
                                 (
                                  Point3(0, 285, 0), Vec3(180, 0, 0)),
                                 (
                                  Point3(-185, 250, 0), Vec3(90, 0, 0))]}, 
       'dg': {'name': CIGlobals.DaisyGardens, 
              'camera': (
                       Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)), 
              'dna': [
                    'phase_8/dna/storage_DG.pdna',
                    'phase_8/dna/storage_DG_sz.pdna',
                    'phase_8/dna/daisys_garden_sz.pdna'], 
              'sky': 'TT', 
              'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]}, 
       'mml': {'name': CIGlobals.MinniesMelodyland, 
               'camera': (
                        Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 
               'dna': [
                     'phase_6/dna/storage_MM.pdna',
                     'phase_6/dna/storage_MM_sz.pdna',
                     'phase_6/dna/minnies_melody_land_sz.pdna'], 
               'sky': 'MM', 
               'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]}, 
       'oz': {'name': CIGlobals.OutdoorZone, 
              'camera': (
                       Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 
              'dna': [
                    'phase_6/dna/storage_OZ.pdna',
                    'phase_6/dna/storage_OZ_sz.pdna',
                    'phase_6/dna/outdoor_zone_sz.pdna'], 
              'sky': 'TT', 
              'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]}, 
       'cbhq': {'name': CIGlobals.CashbotHQ, 
                'camera': (
                         Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)), 
                'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam', 
                'sky': None, 
                'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}, 
       'sbf': {'name': CIGlobals.SellbotFactory, 
               'camera': (
                        Point3(0, 0, 0), Vec3(0, 0, 0)), 
               'model': 'phase_9/models/cogHQ/SelbotLegFactory.bam', 
               'sky': 'cog', 
               'sky_scale': 10.0, 
               'occluders': 'phase_9/models/cogHQ/factory_sneak_occluders.egg', 
               'spawn_points': {GGG.Teams.BLUE: [
                                               (
                                                Point3(13, 30, 3.73), Point3(0, 0, 0)), (Point3(21, 30, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0)),
                                               (
                                                Point3(13, 20, 3.73), Point3(0, 0, 0)), (Point3(21, 20, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0))], 
                                GGG.Teams.RED: [
                                              (
                                               Point3(-644.43, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 363.22, 8.73), Point3(270, 0, 0)),
                                              (
                                               Point3(-659.05, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 363.22, 8.73), Point3(270, 0, 0))]}, 
               'flag_points': {GGG.Teams.BLUE: [Point3(213.23, 340.59, 19.73), Point3(90, 0, 0)], GGG.Teams.RED: [
                                             Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)]}, 
               'flagpoint_points': {GGG.Teams.BLUE: [Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)], GGG.Teams.RED: [
                                                  Point3(213.23, 340.59, 19.73), Point3(0, 0, 0)]}}, 
       'ttc': {'name': CIGlobals.ToontownCentral, 
               'dna': [
                     'phase_4/dna/storage_TT.pdna',
                     'phase_4/dna/storage_TT_sz.pdna',
                     'phase_4/dna/new_ttc_sz.pdna'], 
               'sky': 'TT', 
               'spawn_points': [
                              (9.90324401855, 91.9139556885, 8.0364112854, -545.909545898, 0.0, 0.0),
                              (77.9181442261, 50.953086853, 7.52815723419, -598.509460449, 0.0, 0.0),
                              (93.7379760742, 6.37303066254, 7.99749088287, -626.209533691, 0.0, 0.0),
                              (39.0383415222, -81.5989837646, 8.01874637604, -694.309265137, 0.0, 0.0),
                              (-19.2093048096, -95.1359481812, 8.07303524017, -731.409240723, 0.0, 0.0),
                              (-84.4093933105, -45.4780502319, 8.06541728973, -781.809143066, 0.0, 0.0),
                              (-92.2512283325, 2.41426730156, 8.03108692169, -811.70916748, 0.0, 0.0),
                              (46.8868179321, 81.3593673706, 8.04793071747, -955.309509277, 0.0, 0.0),
                              (32.3203735352, 90.0017929077, 8.06353855133, -884.409301758, 0.0, 0.0)], 
               'cap_point': Point3(-1.5, 0, 0)}}
    SkyData = {'TT': 'phase_3.5/models/props', 
       'MM': 'phase_6/models/props', 
       'cog': 'phase_9/models/cogHQ', 
       'MovingSkies': [
                     'TT']}

    def __init__(self, mg):
        self.mg = mg
        self.levelName = None
        self.dnaStore = DNAStorage()
        self.loadingText = None
        self.levelGeom = None
        self.skyUtil = None
        self.skyModel = None
        self.occluders = None
        self.momadaAreas = []
        self.momadaAreaName2areaModel = {}
        return

    def getFlagPoint_Point(self, team):
        return self.LevelData[self.levelName]['flagpoint_points'][team]

    def getFlagPoint(self, team):
        return self.LevelData[self.levelName]['flag_points'][team]

    def getCapturePoint(self):
        return self.LevelData[self.levelName]['cap_point']

    def setLevel(self, level):
        self.levelName = level

    def getLevel(self):
        return self.levelName

    def getCameraOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['camera']

    def getSpawnPoints(self):
        pointData = self.LevelData[self.levelName]['spawn_points']
        if self.levelName == 'momada':
            return pointData
        if self.mg.gameMode in [GGG.GameModes.CASUAL, GGG.GameModes.KOTH]:
            array = []
            for posAndHpr in pointData:
                array.append((
                 Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]),
                 Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5])))

        else:
            if self.mg.gameMode == GGG.GameModes.CTF:
                array = pointData[self.mg.team]
        return array

    def getNameOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['name']

    def load(self):
        self.unload()
        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None
        self.loadingText = OnscreenText(text='', font=CIGlobals.getMinnieFont(), fg=(1,
                                                                                     1,
                                                                                     1,
                                                                                     1))
        self.loadingText.setBin('gui-popup', 0)
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()
        if self.levelName == 'momada':
            self.__momadaLoad()
        else:
            if self.levelName in ('cbhq', 'sbf'):
                modelPath = self.LevelData[self.levelName]['model']
                self.levelGeom = loader.loadModel(modelPath)
                self.levelGeom.flattenMedium()
                self.levelGeom.reparentTo(render)
                if self.LevelData[self.levelName]['sky'] != None:
                    self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam')
                    self.skyUtil = SkyUtil()
                    self.skyUtil.startSky(self.skyModel)
                    self.skyModel.reparentTo(render)
                    self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0))
                if self.LevelData[self.levelName].get('occluders'):
                    self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders'])
                    for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'):
                        base.render.setOccluder(occluderNode)
                        occluderNode.node().setDoubleSided(True)

                if self.levelName == 'sbf':
                    base.camLens.setFar(250)
            else:
                dnaFiles = self.LevelData[self.levelName]['dna']
                skyType = self.LevelData[self.levelName]['sky']
                skyPhase = self.SkyData[skyType]
                loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')
                for index in range(len(dnaFiles)):
                    if index == len(dnaFiles) - 1:
                        node = loadDNAFile(self.dnaStore, dnaFiles[index])
                        if node.getNumParents() == 1:
                            self.levelGeom = NodePath(node.getParent(0))
                            self.levelGeom.reparentTo(hidden)
                        else:
                            self.levelGeom = hidden.attachNewNode(node)
                        if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna':
                            self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode()
                        else:
                            self.levelGeom.flattenMedium()
                        gsg = base.win.getGsg()
                        if gsg:
                            self.levelGeom.prepareScene(gsg)
                        self.levelGeom.reparentTo(render)
                    else:
                        loadDNAFile(self.dnaStore, dnaFiles[index])

                children = self.levelGeom.findAllMatches('**/*doorFrameHole*')
                for child in children:
                    child.hide()

                self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam')
                self.skyUtil = SkyUtil()
                self.skyUtil.startSky(self.skyModel)
                self.skyModel.reparentTo(camera)
                ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
                self.skyModel.node().setEffect(ce)
        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None
        return

    def __momadaLoad(self):

        def attachArea(itemNum):
            name = 'MomadaArea-%s' % itemNum
            area = self.momadaAreaName2areaModel.get(name)
            parents = self.LevelData['momada']['parents']
            parent = parents[itemNum]
            if type(parent) == type(''):
                parent = self.momadaAreas[itemNum - 1].find('**/' + parent)
            pos = self.LevelData['momada']['model_positions'][itemNum]
            hpr = self.LevelData['momada']['model_orientations'][itemNum]
            area.reparentTo(parent)
            area.setPos(pos)
            area.setHpr(hpr)

        _numItems = 0
        name = None
        for item in self.LevelData['momada']['models']:
            name = 'MomadaArea-%s' % _numItems
            area = loader.loadModel(item)
            self.momadaAreas.append(area)
            self.momadaAreaName2areaModel[name] = area
            attachArea(_numItems)
            _numItems += 1
            self.notify.info('Loaded and attached %s momada areas.' % _numItems)

        return

    def unload(self):
        render.clearOccluder()
        if self.levelName == 'sbf':
            base.camLens.setFar(CIGlobals.DefaultCameraFar)
        if self.levelName == 'momada':
            for area in self.momadaAreas:
                self.momadaAreas.remove(area)
                area.removeNode()
                del area

            self.momadaAreas = []
            self.momadaAreaName2areaModel = {}
        else:
            if self.occluders:
                self.occluders.removeNode()
                self.occluders = None
            if self.skyUtil:
                self.skyUtil.stopSky()
                self.skyUtil = None
            if self.skyModel:
                self.skyModel.removeNode()
                self.skyModel = None
            if self.levelGeom:
                self.levelGeom.removeNode()
                self.levelGeom = None
        return

    def cleanup(self):
        self.momadaAreas = None
        self.momadaAreaName2areaModel = None
        if self.dnaStore:
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_textures()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()
        self.dnaStore = None
        return
class CameraShyLevelLoader:
    notify = directNotify.newCategory('CameraShyLevelLoader')

    levelData = {
        'TT_maze': {
            'name':
            CIGlobals.ToontownCentral,
            'models': {
                'phase_4/models/minigames/maze_1player.bam': {
                    'name': 'maze'
                },
                'phase_4/models/minigames/maze_1player_collisions.egg': {
                    'name': 'maze_collisions'
                },
            },
            'sky':
            'TT',
            'spawnPoints':
            [[Point3(0, 0, 0), Vec3(0, 0, 0)],
             [Point3(-23.89, 18.58, 0.00),
              Vec3(90.00, 0.00, 0.00)],
             [Point3(-23.89, 6.30, 0.00),
              Vec3(0.00, 0.00, 0.00)],
             [Point3(23.78, 6.30, 0.00),
              Vec3(0.00, 0.00, 0.00)],
             [Point3(8.12, -17.79, 0.00),
              Vec3(270.00, 0.00, 0.00)]]
        },
        'DG_playground': {
            'name':
            CIGlobals.DaisyGardens,
            'dna': [
                'phase_8/dna/storage_DG.pdna',
                'phase_8/dna/storage_DG_sz.pdna',
                'phase_8/dna/daisys_garden_sz.pdna'
            ],
            'sky':
            'TT',
            'spawnPoints':
            hoodMgr.dropPoints[CIGlobals.DaisyGardens]
        }
    }

    skyData = {
        'TT': {
            'model': 'phase_3.5/models/props/TT_sky.bam',
            'moving': 1
        }
    }

    def __init__(self):
        self.level = None
        self.dnaStore = DNAStorage()

        self.levelGeom = None
        self.skyUtil = None
        self.skyModel = None

        # To keep track of all the models.
        self.models = []

    def setLevel(self, level):
        self.level = level

    def getLevel(self):
        return self.level

    def load(self):
        if not self.level:
            self.notify.warning('Attempted to load a null level!')
            return

        def loadSky(sky):
            data = self.skyData[sky]

            if data:
                model = data['model']
                moving = 0

                if data.get('moving'):
                    moving = data['moving']

                self.skyModel = loader.loadModel(model)
                self.skyModel.reparentTo(camera)
                self.skyUtil = SkyUtil()
                self.skyUtil.startSky(self.skyModel)

                if moving:
                    compass = CompassEffect.make(
                        NodePath(), CompassEffect.PRot | CompassEffect.PZ)
                    self.skyModel.node().setEffect(compass)

        self.unload()
        data = self.levelData[self.level]
        skyType = data['sky']

        # Are we loading a DNA level?
        if data.get('dna'):
            dnaFiles = data['dna']
            loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')

            for index in range(len(dnaFiles)):
                if 'storage' not in dnaFiles[index]:
                    # It's an environment file, let's load that up and reparent it to render.
                    node = loader.loadDNAFile(self.dnaStore, dnaFiles[index])
                    if node.getNumParents() == 1:
                        self.levelGeom = NodePath(node.getParent(0))
                        self.levelGeom.reparentTo(hidden)
                    else:
                        self.levelGeom = hidden.attachNewNode(node)
                    self.levelGeom.flattenMedium()
                    gsg = base.win.getGsg()
                    if gsg:
                        self.levelGeom.prepareScene(gsg)
                    self.levelGeom.reparentTo(render)
                else:
                    # It's just a storage file, let's just load that up.
                    loadDNAFile(self.dnaStore, dnaFiles[index])
        elif data.get('models'):
            models = data['models']
            for model, modifiers in models.items():
                mdl = loader.loadModel(model)

                if modifiers.get('name'):
                    mdl.setName(modifiers['name'])

                if modifiers.get('hpr'):
                    mdl.setHpr(modifiers['hpr'])

                if modifiers.get('pos'):
                    mdl.setPos(modifiers['pos'])

                if modifiers.get('scale'):
                    mdl.setScale(modifiers['scale'])

                if modifiers.get('parent'):
                    mdl.reparentTo(modifiers['parent'])
                else:
                    mdl.reparentTo(render)
                self.models.append(mdl)
        else:
            self.notify.warning(
                'Attempted to load a level with no data on how to generate it. Level is empty!'
            )
            return
        loadSky(skyType)
        self.levelLoaded()

    def unload(self):
        if self.models:
            if len(self.models) > 0:
                for model in self.models:
                    model.removeNode()
        self.models = []
        if self.levelGeom:
            self.levelGeom.removeNode()
            self.levelGeom = None
        if self.skyUtil:
            self.skyUtil.stopSky()
            self.skyUtil = None
        if self.skyModel:
            self.skyModel.removeNode()
            self.skyModel = None
        if self.dnaStore:
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_textures()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()

        # This is set outside of the class, so no need to check if it exists.
        hoodMgr = None

    def cleanup(self):
        try:
            self.CameraShyLevelLoader_deleted
        except:
            self.CameraShyLevelLoader_deleted = 1
            if self.dnaStore:
                self.unload()
            self.models = None
            self.levelGeom = None
            self.skyUtil = None
            self.skyModel = None
            self.dnaStore = None
            self.levelData = None

    def levelLoaded(self):
        if self.level == 'TT_maze':
            for model in self.models:
                if model.getName() == 'maze':
                    model.find('**/maze_walls').setSz(1.5)
                elif model.getName() == 'maze_collisions':
                    model.hide()
                    model.setTransparency(1)
                    model.setColorScale(1, 1, 1, 0)
                    for node in model.findAllMatches('**'):
                        node.setSz(1.5)

    def getSpawnPoints(self):
        if self.level:
            points = self.levelData[self.level].get('spawnPoints')

            # Do we need to disect the pos and hpr coordinates?
            if points in hoodMgr.dropPoints.values():
                twoPointArray = []
                for posHpr in points:
                    twoPointArray.append(
                        Point3(posHpr[0], posHpr[1], posHpr[2]),
                        Vec3(posHpr[3], posHpr[4], posHpr[5]))
                points = twoPointArray
            return points
        else:
            self.notify.warning(
                'Attempted to get spawn points of a null level!')
            return None
Exemple #5
0
class SafeZoneLoader(StateData):
    notify = directNotify.newCategory('SafeZoneLoader')

    def __init__(self, hood, parentFSMState, doneEvent):
        StateData.__init__(self, doneEvent)
        self.hood = hood
        self.parentFSMState = parentFSMState
        self.fsm = ClassicFSM('safeZoneLoader', [
            State('off', self.enterOff, self.exitOff),
            State('playground', self.enterPlayground, self.exitPlayground,
                  ['quietZone']),
            State('toonInterior', self.enterToonInterior,
                  self.exitToonInterior, ['quietZone']),
            State('quietZone', self.enterQuietZone, self.exitQuietZone,
                  ['playground', 'toonInterior'])
        ], 'off', 'off')
        self.placeDoneEvent = 'placeDone'
        self.place = None
        self.playground = None
        self.battleMusic = None
        self.invasionMusic = None
        self.invasionMusicFiles = None
        self.interiorMusic = None
        self.bossBattleMusic = None
        self.music = None
        self.tournamentMusic = None
        self.linkTunnels = []
        self.szHolidayDNAFile = None
        self.animatedFish = None
        return

    def findAndMakeLinkTunnels(self):
        for tunnel in self.geom.findAllMatches('**/*linktunnel*'):
            dnaRootStr = tunnel.getName()
            link = LinkTunnel.SafeZoneLinkTunnel(tunnel, dnaRootStr)
            self.linkTunnels.append(link)

    def load(self):
        StateData.load(self)
        if self.pgMusicFilename:
            if type(self.pgMusicFilename) == types.ListType:
                filename = random.choice(self.pgMusicFilename)
            else:
                filename = self.pgMusicFilename
            self.music = base.loadMusic(filename)
        if self.battleMusicFile:
            self.battleMusic = base.loadMusic(self.battleMusicFile)
        if self.invasionMusicFiles:
            self.invasionMusic = None
        if self.bossBattleMusicFile:
            self.bossBattleMusic = base.loadMusic(self.bossBattleMusicFile)
        if self.interiorMusicFilename:
            self.interiorMusic = base.loadMusic(self.interiorMusicFilename)
        if self.tournamentMusicFiles:
            self.tournamentMusic = None
        self.createSafeZone(self.dnaFile)
        children = self.geom.findAllMatches('**/*doorFrameHole*')
        for child in children:
            child.hide()

        self.parentFSMState.addChild(self.fsm)
        _, _, _, _, _, _, _, _, af = SettingsManager().getSettings(
            'settings.json')
        if af == 'on':
            self.notify.info(
                'Anisotropic Filtering is on, applying to textures.')
            for nodepath in self.geom.findAllMatches('*'):
                try:
                    for node in nodepath.findAllMatches('**'):
                        try:
                            node.findTexture('*').setAnisotropicDegree(8)
                        except:
                            pass

                except:
                    continue

        return

    def unload(self):
        StateData.unload(self)
        if self.animatedFish:
            self.animatedFish.cleanup()
            self.animatedFish.removeNode()
            self.animatedFish = None
        self.parentFSMState.removeChild(self.fsm)
        del self.parentFSMState
        del self.animatedFish
        self.geom.removeNode()
        del self.geom
        del self.fsm
        del self.hood
        del self.playground
        del self.music
        del self.interiorMusic
        del self.battleMusic
        del self.bossBattleMusic
        del self.tournamentMusic
        self.ignoreAll()
        ModelPool.garbageCollect()
        TexturePool.garbageCollect()
        return

    def enter(self, requestStatus):
        StateData.enter(self)
        if base.localAvatar.zoneId < CIGlobals.DynamicZonesBegin:
            self.findAndMakeLinkTunnels()
        self.fsm.enterInitialState()
        messenger.send('enterSafeZone')
        self.setState(requestStatus['where'], requestStatus)
        partyGate = self.geom.find('**/prop_party_gate_DNARoot')
        if not partyGate.isEmpty():
            partyGate.removeNode()
        del partyGate
        petShop = self.geom.find('**/*pet_shop_DNARoot*')
        if not petShop.isEmpty():
            fish = petShop.find(
                '**/animated_prop_PetShopFishAnimatedProp_DNARoot')
            if fish:
                self.animatedFish = Actor(
                    'phase_4/models/props/exteriorfish-zero.bam',
                    {'chan': 'phase_4/models/props/exteriorfish-swim.bam'})
                self.animatedFish.reparentTo(petShop)
                self.animatedFish.setPos(fish.getPos())
                self.animatedFish.loop('chan')
                fish.removeNode()

    def exit(self):
        StateData.exit(self)
        messenger.send('exitSafeZone')
        for link in self.linkTunnels:
            link.cleanup()

        if self.animatedFish:
            self.animatedFish.stop('chan')
        self.linkTunnels = []

    def setState(self, stateName, requestStatus):
        self.fsm.request(stateName, [requestStatus])

    def createSafeZone(self, dnaFile):
        if self.szStorageDNAFile:
            loader.loadDNAFile(self.hood.dnaStore, self.szStorageDNAFile)
        if self.szHolidayDNAFile:
            loader.loadDNAFile(self.hood.dnaStore, self.szHolidayDNAFile)
        node = loader.loadDNAFile(self.hood.dnaStore, dnaFile)
        if node.getNumParents() == 1:
            self.geom = NodePath(node.getParent(0))
            self.geom.reparentTo(hidden)
        else:
            self.geom = hidden.attachNewNode(node)
        self.makeDictionaries(self.hood.dnaStore)
        if self.__class__.__name__ not in ('TTSafeZoneLoader', ):
            self.geom.flattenMedium()
        gsg = base.win.getGsg()
        if gsg:
            self.geom.prepareScene(gsg)

    def makeDictionaries(self, dnaStore):
        self.nodeList = []
        for i in xrange(dnaStore.getNumDNAVisGroups()):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            groupNode = self.geom.find('**/' + groupFullName)
            if groupNode.isEmpty():
                self.notify.error('Could not find visgroup')
            if self.__class__.__name__ not in ('TTSafeZoneLoader', ):
                groupNode.flattenMedium()
            self.nodeList.append(groupNode)

        self.hood.dnaStore.resetPlaceNodes()
        self.hood.dnaStore.resetDNAGroups()
        self.hood.dnaStore.resetDNAVisGroups()
        self.hood.dnaStore.resetDNAVisGroupsAI()

    def enterPlayground(self, requestStatus):
        try:
            self.hood.stopSuitEffect()
        except:
            pass

        self.acceptOnce(self.placeDoneEvent, self.handlePlaygroundDone)
        self.place = self.playground(self, self.fsm, self.placeDoneEvent)
        self.place.load()

    def exitPlayground(self):
        self.ignore(self.placeDoneEvent)
        self.place.exit()
        self.place.unload()
        self.place = None
        base.cr.playGame.setPlace(self.place)
        return

    def handlePlaygroundDone(self):
        status = self.place.doneStatus
        if self.hood.isSameHood(status) and status[
                'loader'] == 'safeZoneLoader' and status['where'] not in (
                    'minigame', ):
            self.fsm.request('quietZone', [status])
        else:
            self.doneStatus = status
            messenger.send(self.doneEvent)

    def enterToonInterior(self, requestStatus):
        self.acceptOnce(self.placeDoneEvent, self.handleToonInteriorDone)
        self.place = ToonInterior.ToonInterior(self, self.fsm,
                                               self.placeDoneEvent)
        self.place.load()

    def enterThePlace(self, requestStatus):
        base.cr.playGame.setPlace(self.place)
        if self.place is not None:
            self.place.enter(requestStatus)
        return

    def exitToonInterior(self):
        self.ignore(self.placeDoneEvent)
        self.place.exit()
        self.place.unload()
        self.place = None
        base.cr.playGame.setPlace(self.place)
        return

    def handleToonInteriorDone(self):
        status = self.place.doneStatus
        if status['loader'] == 'safeZoneLoader' and self.hood.isSameHood(
                status
        ) and status['shardId'] == None or status['how'] == 'doorOut':
            self.fsm.request('quietZone', [status])
        else:
            self.doneStatus = status
            messenger.send(self.doneEvent)
        return

    def enterQuietZone(self, requestStatus):
        self.fsm.request(requestStatus['where'], [requestStatus],
                         exitCurrent=0)
        self.quietZoneDoneEvent = uniqueName('quietZoneDone')
        self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone)
        self.quietZoneStateData = QuietZoneState(self.quietZoneDoneEvent)
        self.quietZoneStateData.load()
        self.quietZoneStateData.enter(requestStatus)

    def exitQuietZone(self):
        self.ignore(self.quietZoneDoneEvent)
        del self.quietZoneDoneEvent
        self.quietZoneStateData.exit()
        self.quietZoneStateData.unload()
        self.quietZoneStateData = None
        return

    def handleQuietZoneDone(self):
        status = self.quietZoneStateData.getDoneStatus()
        self.exitQuietZone()
        if status['where'] == 'estate' or status['loader'] == 'townLoader':
            self.doneStatus = status
            messenger.send(self.doneEvent)
        else:
            self.enterThePlace(status)

    def enterOff(self):
        pass

    def exitOff(self):
        pass
class GunGameLevelLoader:
    notify = directNotify.newCategory('GunGameLevelLoader')
    LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel,
                'camera': (Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)),
                'models': ['phase_11/models/lawbotHQ/LB_Zone03a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone04a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone7av2.bam',
                           'phase_11/models/lawbotHQ/LB_Zone08a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone13a.bam',
                           'phase_10/models/cashbotHQ/ZONE17a.bam',
                           'phase_10/models/cashbotHQ/ZONE18a.bam',
                           'phase_11/models/lawbotHQ/LB_Zone22a.bam'],
                'parents': [render,
                            'EXIT',
                            'EXIT',
                            'EXIT',
                            'ENTRANCE',
                            'ENTRANCE',
                            'ENTRANCE',
                            'EXIT'],
                'model_positions': [Point3(0.0, 0.0, 0.0),
                                    Point3(-1.02, 59.73, 0.0),
                                    Point3(0.0, 74.77, 0.0),
                                    Point3(0.0, 89.37, -13.5),
                                    Point3(16.33, -136.53, 0.0),
                                    Point3(-1.01, -104.4, 0.0),
                                    Point3(0.65, -23.86, 0.0),
                                    Point3(-55.66, -29.01, 0.0)],
                'model_orientations': [Vec3(0.0, 0.0, 0.0),
                                       Vec3(0.0, 0.0, 0.0),
                                       Vec3(90.0, 0.0, 0.0),
                                       Vec3(180.0, 0.0, 0.0),
                                       Vec3(97.0, 0.0, 0.0),
                                       Vec3(359.95, 0.0, 0.0),
                                       Vec3(90.0, 0.0, 0.0),
                                       Vec3(270.0, 0.0, 0.0)],
                'spawn_points': [(Point3(0, 0, 0), Vec3(0, 0, 0)),
                                 (Point3(-20, 50, 0), Vec3(0, 0, 0)),
                                 (Point3(20, 50, 0), Vec3(0, 0, 0)),
                                 (Point3(0, 120, 0), Vec3(0, 0, 0)),
                                 (Point3(0, 100, 0), Vec3(180, 0, 0)),
                                 (Point3(-90, 0, 0), Vec3(0, 0, 0)),
                                 (Point3(-170, 0, 0), Vec3(0, 0, 0)),
                                 (Point3(-90, 50, 0), Vec3(0, 0, 0)),
                                 (Point3(-170, 50, 0), Vec3(0, 0, 0)),
                                 (Point3(35, 250, 0), Vec3(-90, 0, 0)),
                                 (Point3(0, 285, 0), Vec3(180, 0, 0)),
                                 (Point3(-185, 250, 0), Vec3(90, 0, 0))]},
     'dg': {'name': CIGlobals.DaisyGardens,
            'camera': (Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)),
            'dna': ['phase_8/dna/storage_DG.dna', 'phase_8/dna/storage_DG_sz.dna', 'phase_8/dna/daisys_garden_sz.dna'],
            'sky': 'TT',
            'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]},
     'mml': {'name': CIGlobals.MinniesMelodyland,
             'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)),
             'dna': ['phase_6/dna/storage_MM.dna', 'phase_6/dna/storage_MM_sz.dna', 'phase_6/dna/minnies_melody_land_sz.dna'],
             'sky': 'MM',
             'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]},
     'oz': {'name': CIGlobals.OutdoorZone,
            'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)),
            'dna': ['phase_6/dna/storage_OZ.dna', 'phase_6/dna/storage_OZ_sz.dna', 'phase_6/dna/outdoor_zone_sz.dna'],
            'sky': 'TT',
            'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]},
     'cbhq': {'name': CIGlobals.CashbotHQ,
              'camera': (Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)),
              'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam',
              'sky': None,
              'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}}
    SkyData = {'TT': 'phase_3.5/models/props',
     'MM': 'phase_6/models/props',
     'cog': 'phase_9/models/cogHQ',
     'MovingSkies': ['TT']}

    def __init__(self):
        self.levelName = None
        self.dnaStore = DNAStorage()
        self.loadingText = None
        self.levelGeom = None
        self.skyUtil = None
        self.skyModel = None
        self.momadaAreas = []
        self.momadaAreaName2areaModel = {}
        return

    def setLevel(self, level):
        self.levelName = level

    def getLevel(self):
        return self.levelName

    def getCameraOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['camera']

    def getSpawnPoints(self):
        pointData = self.LevelData[self.levelName]['spawn_points']
        if self.levelName == 'momada':
            return pointData
        else:
            array = []
            for posAndHpr in pointData:
                array.append((Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]), Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5])))

            return array

    def getNameOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['name']

    def load(self):
        self.unload()
        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None
        self.loadingText = OnscreenText(text='Loading ' + self.getNameOfCurrentLevel() + '...', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1))
        self.loadingText.setBin('gui-popup', 0)
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()
        if self.levelName == 'momada':
            self.__momadaLoad()
        elif self.levelName in ('cbhq',):
            modelPath = self.LevelData[self.levelName]['model']
            self.levelGeom = loader.loadModel(modelPath)
            self.levelGeom.flattenMedium()
            self.levelGeom.reparentTo(render)
            if self.LevelData[self.levelName]['sky'] != None:
                self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam')
                self.skyUtil = SkyUtil()
                self.skyUtil.startSky(self.skyModel)
                self.skyModel.reparentTo(render)
        else:
            dnaFiles = self.LevelData[self.levelName]['dna']
            skyType = self.LevelData[self.levelName]['sky']
            skyPhase = self.SkyData[skyType]
            loader.loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna')
            for index in range(len(dnaFiles)):
                if index == len(dnaFiles) - 1:
                    node = loader.loadDNAFile(self.dnaStore, dnaFiles[index])
                    if node.getNumParents() == 1:
                        self.levelGeom = NodePath(node.getParent(0))
                        self.levelGeom.reparentTo(hidden)
                    else:
                        self.levelGeom = hidden.attachNewNode(node)
                    self.levelGeom.flattenMedium()
                    gsg = base.win.getGsg()
                    if gsg:
                        self.levelGeom.prepareScene(gsg)
                    self.levelGeom.reparentTo(render)
                else:
                    loader.loadDNAFile(self.dnaStore, dnaFiles[index])

            self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam')
            self.skyUtil = SkyUtil()
            self.skyUtil.startSky(self.skyModel)
            self.skyModel.reparentTo(camera)
            ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
            self.skyModel.node().setEffect(ce)
        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None
        return

    def __momadaLoad(self):

        def attachArea(itemNum):
            name = 'MomadaArea-%s' % itemNum
            area = self.momadaAreaName2areaModel.get(name)
            parents = self.LevelData['momada']['parents']
            parent = parents[itemNum]
            if type(parent) == type(''):
                parent = self.momadaAreas[itemNum - 1].find('**/' + parent)
            pos = self.LevelData['momada']['model_positions'][itemNum]
            hpr = self.LevelData['momada']['model_orientations'][itemNum]
            area.reparentTo(parent)
            area.setPos(pos)
            area.setHpr(hpr)

        _numItems = 0
        name = None
        for item in self.LevelData['momada']['models']:
            name = 'MomadaArea-%s' % _numItems
            area = loader.loadModel(item)
            self.momadaAreas.append(area)
            self.momadaAreaName2areaModel[name] = area
            attachArea(_numItems)
            _numItems += 1
            self.notify.info('Loaded and attached %s momada areas.' % _numItems)

        return

    def unload(self):
        if self.levelName == 'momada':
            for area in self.momadaAreas:
                self.momadaAreas.remove(area)
                area.removeNode()
                del area

            self.momadaAreas = []
            self.momadaAreaName2areaModel = {}
        else:
            if self.skyUtil:
                self.skyUtil.stopSky()
                self.skyUtil = None
            if self.skyModel:
                self.skyModel.removeNode()
                self.skyModel = None
            if self.levelGeom:
                self.levelGeom.removeNode()
                self.levelGeom = None
        return

    def cleanup(self):
        self.momadaAreas = None
        self.momadaAreaName2areaModel = None
        self.dnaStore.resetAll()
        self.dnaStore = None
        return
class DistributedTutorial(DistributedObject):
    notify = directNotify.newCategory('DistributedTutorial')
    GUIDE_NAME = 'Professor Prepostera'
    GUIDE_START_POS = (5, 10, -0.5)
    GUIDE_WATCH_POS = (12.4, 27.92, 0)
    GUIDE_WATCH_HPR = (41.63, 0, 0)
    GUIDE_INTRO_SPEECH = [
        'Hey, looks like you made it!', 'So, welcome to OToontown.',
        'OToontown is short for Old Toontown, or Toontown from the past.',
        'Not long ago, Toons used to live in present day Toontown.',
        'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.',
        "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.",
        'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.',
        'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...',
        ' ...or as we now call it, CogTropolis.',
        "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.",
        "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.",
        'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.',
        'Before you are able to head to CogTropolis, you need to be trained for battle.',
        'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.',
        'This is much more difficult for Toons, and it may take some time to get used to.',
        "I'm going to give you 2 gags to start...",
        'A cupcake, and a squirting flower.',
        'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.',
        'You can use or throw the Gag that you have equipped by pressing the ALT key.',
        'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.',
        "I'm going to summon one of our dummy bots for you to practice battling.",
        "Click your mouse when you're ready."
    ]
    GUIDE_PT2_INFO = [
        "Now it'll get a tad bit tougher.",
        'This next dummy bot will be walking around.',
        'This will test your aiming skills.',
        "Click your mouse when you're ready."
    ]
    GUIDE_PT3_INFO = [
        'This final dummy bot will walk around and try to attack you at times.',
        'Defeat this Cog to continue on to the next part of the tutorial.'
    ]
    GUIDE_DONE = [
        'Great!',
        'Did you know that Cog Invasion Online Alpha allows you to use any Gag that you want?',
        'Just use the Gags page in your Shticker Book to swap out the Gags that you want to be able to use!',
        'Also during Alpha testing, your Toon will start off with 5000 jellybeans and 100 Laff points.',
        "If you're looking to fight some Cogs, hop on the Trolley in the playgrounds to be teleported to CogTropolis!",
        'Each playground has a different difficulty of Cogs, so be careful!',
        "You can only fight Cogs in Toontown Central, Minnie's Melodyland, Donald's Dock, and Donald's Dreamland at the moment.",
        'You can also visit the Minigame Area using your Shticker Book to play some fun minigames!',
        'These games are best to play with other Toons!',
        'Remember, if you find any bugs or strange things during gameplay, you can go to the Contact Us page at coginvasion.com to report the issue.',
        'Have fun!'
    ]
    GUIDE_START_TRAINING = "Alright! Let's do this!"

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [
            State.State('off', self.enterOff, self.exitOff),
            State.State('newPlayerEmerge', self.enterPlayerEmerge,
                        self.exitPlayerEmerge, ['off', 'introSpeech']),
            State.State('introSpeech', self.enterGuideIntroSpeech,
                        self.exitGuideIntroSpeech,
                        ['off', 'introSpeech2Training']),
            State.State('introSpeech2Training', self.enterIntroSpeech2Training,
                        self.exitIntroSpeech2Training, ['off', 'training1']),
            State.State('training1', self.enterTrainingPT1,
                        self.exitTrainingPT1, ['off', 'training2info']),
            State.State('training2info', self.enterTraining2Info,
                        self.exitTraining2Info, ['off', 'training2']),
            State.State('training2', self.enterTrainingPT2,
                        self.exitTrainingPT2, ['off', 'training3info']),
            State.State('training3info', self.enterTraining3Info,
                        self.exitTraining3Info, ['off', 'training3']),
            State.State('training3', self.enterTrainingPT3,
                        self.exitTrainingPT3, ['off', 'trainingDone']),
            State.State('trainingDone', self.enterTrainingDone,
                        self.exitTrainingDone, ['off', 'leaveTutorial']),
            State.State('leaveTutorial', self.enterLeaveTutorial,
                        self.exitLeaveTutorial, ['off'])
        ], 'off', 'off')
        self.fsm.enterInitialState()
        self.dnaStore = DNAStorage()
        self.streetGeom = None
        self.sky = None
        self.skyUtil = SkyUtil()
        self.guide = None
        self.music = None
        self.battleMusic = None
        self.playerCamPos = None
        self.playerCamHpr = None
        return

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def introStuff(self):
        base.localAvatar.getGeomNode().hide()
        base.localAvatar.setPos(0, 0, -0.5)
        base.localAvatar.setHpr(0, 0, 0)
        self.guide.setPos(self.GUIDE_START_POS)
        self.guide.headsUp(base.localAvatar)
        base.localAvatar.attachCamera()

    def enterPlayerEmerge(self):
        self.introStuff()
        self.guide.loop('neutral')
        base.transitions.irisIn()
        base.taskMgr.doMethodLater(1.0, self.__playerEmerge,
                                   'playerEmergeTask')

    def __playerEmerge(self, task):
        base.localAvatar.setAnimState('teleportIn',
                                      callback=self.__playerEmergeFinished)
        return Task.done

    def __playerEmergeFinished(self):
        base.localAvatar.setAnimState('neutral')
        self.fsm.request('introSpeech')

    def exitPlayerEmerge(self):
        base.localAvatar.detachCamera()
        base.taskMgr.remove('playerEmergeTask')
        base.transitions.noTransitions()

    def enterGuideIntroSpeech(self):
        base.localAvatar.attachCamera()
        renderPos = base.camera.getPos(render)
        renderHpr = base.camera.getHpr(render)
        base.localAvatar.detachCamera()
        endPos = base.localAvatar.getPos(render) + (0, 0, 4)
        base.camera.setPos(endPos)
        base.camera.lookAt(self.guide, 0, 0, 3)
        endHpr = base.camera.getHpr(render)
        base.camera.setPos(renderPos)
        base.camera.setHpr(renderHpr)
        self.chatIndex = -1
        self.doNextIntroSpeech()
        self.camMoveTrack = Sequence(
            Parallel(
                LerpPosInterval(base.camera,
                                duration=3.0,
                                pos=endPos,
                                startPos=renderPos,
                                blendType='easeOut'),
                LerpQuatInterval(base.camera,
                                 duration=3.0,
                                 hpr=endHpr,
                                 startHpr=renderHpr,
                                 blendType='easeOut')),
            Func(base.localAvatar.getGeomNode().hide))
        self.camMoveTrack.start()

    def __finishedReadingGuideIntroSpeech(self):
        self.guide.autoClearChat = True
        self.guide.setChat(self.GUIDE_START_TRAINING)
        self.fsm.request('introSpeech2Training')

    def doNextIntroSpeech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH):
            self.__finishedReadingGuideIntroSpeech()
            return
        self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex])
        Sequence(Wait(0.1),
                 Func(self.acceptOnce, 'mouse1-up',
                      self.doNextIntroSpeech)).start()

    def exitGuideIntroSpeech(self):
        self.camMoveTrack.finish()
        base.localAvatar.getGeomNode().show()
        del self.camMoveTrack
        del self.chatIndex

    def enterIntroSpeech2Training(self):
        startCamPos = base.camera.getPos(render)
        startCamHpr = base.camera.getHpr(render)
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        base.localAvatar.attachCamera()
        endCamPos = base.camera.getPos(render)
        endCamHpr = base.camera.getHpr(render)
        base.localAvatar.detachCamera()
        startHpr = self.guide.getHpr(render)
        self.guide.headsUp(self.GUIDE_WATCH_POS)
        endHpr = self.guide.getHpr(render)
        self.guide.loop('run')
        self.camMoveIval = Parallel(
            LerpPosInterval(base.camera,
                            duration=2.0,
                            pos=endCamPos,
                            startPos=startCamPos,
                            blendType='easeOut'),
            LerpQuatInterval(base.camera,
                             duration=2.0,
                             hpr=endCamHpr,
                             startHpr=startCamHpr,
                             blendType='easeOut'),
            Sequence(
                LerpPosInterval(self.guide,
                                duration=2.0,
                                pos=self.GUIDE_WATCH_POS,
                                startPos=self.guide.getPos(render)),
                Func(self.guide.loop, 'walk'),
                LerpHprInterval(self.guide,
                                duration=1.0,
                                hpr=self.GUIDE_WATCH_HPR,
                                startHpr=endHpr),
                Func(self.guide.loop, 'neutral')),
            LerpHprInterval(self.guide,
                            duration=1.0,
                            hpr=endHpr,
                            startHpr=startHpr))
        self.camMoveIval.setDoneEvent('introSpeech2TrainingDone')
        self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone)
        self.camMoveIval.start()

    def __handleIS2TDone(self):
        self.fsm.request('training1')

    def exitIntroSpeech2Training(self):
        self.ignore('introSpeech2TrainingDone')
        self.camMoveIval.finish()
        del self.camMoveIval

    def makeWhisper(self, msg):
        whisper = WhisperPopup(msg, CIGlobals.getToonFont(),
                               ChatGlobals.WTSystem)
        whisper.manage(base.marginManager)

    def enterTrainingPT1(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [0])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enableGags(1)
        base.localAvatar.showGagButton()
        base.localAvatar.startTrackAnimToSpeed()
        self.makeWhisper(
            'This should be pretty simple. Just throw a gag at this dummy bot to defeat it.'
        )

    def suitNoHealth(self, index):
        if index == 0:
            self.makeWhisper(
                ('Good job, {0}!').format(base.localAvatar.getName()))
        else:
            if index == 1:
                self.makeWhisper("Wow, you're doing very well!")

    def suitExploded(self, index):
        if index == 0:
            self.makeWhisper(
                'Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.'
            )
        self.battleMusic.stop()
        base.playMusic(self.music, looping=1, volume=0.8)

    def pickedUpJellybean(self):
        if self.fsm.getCurrentState().getName() == 'training1':
            self.fsm.request('training2info')
        else:
            if self.fsm.getCurrentState().getName() == 'training2':
                self.fsm.request('training3info')
            else:
                if self.fsm.getCurrentState().getName() == 'training3':
                    self.fsm.request('trainingDone')

    def exitTrainingPT1(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disableGags()
        base.localAvatar.stopTrackAnimToSpeed()
        base.localAvatar.hideGagButton()
        return

    def enterTraining2Info(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTraining2Speech()

    def __finishedReadingGuideTraining2Speech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('training2')

    def doNextTraining2Speech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_PT2_INFO):
            self.__finishedReadingGuideTraining2Speech()
            return
        self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex])
        Sequence(
            Wait(0.1),
            Func(self.acceptOnce, 'mouse1-up',
                 self.doNextTraining2Speech)).start()

    def exitTraining2Info(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterTrainingPT2(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [1])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enableGags(1)
        base.localAvatar.showGagButton()
        base.localAvatar.startTrackAnimToSpeed()

    def exitTrainingPT2(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disableGags()
        base.localAvatar.stopTrackAnimToSpeed()
        base.localAvatar.hideGagButton()
        return

    def enterTraining3Info(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTraining3Speech()

    def __finishedReadingGuideTraining3Speech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('training3')

    def doNextTraining3Speech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_PT3_INFO):
            self.__finishedReadingGuideTraining3Speech()
            return
        self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex])
        Sequence(
            Wait(0.1),
            Func(self.acceptOnce, 'mouse1-up',
                 self.doNextTraining3Speech)).start()

    def exitTraining3Info(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterTrainingPT3(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [2])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enableGags(1)
        base.localAvatar.showGagButton()
        base.localAvatar.startTrackAnimToSpeed()

    def exitTrainingPT3(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disableGags()
        base.localAvatar.stopTrackAnimToSpeed()
        base.localAvatar.hideGagButton()
        return

    def enterTrainingDone(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTrainingDoneSpeech()

    def __finishedReadingGuideTrainingDoneSpeech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('leaveTutorial')

    def doNextTrainingDoneSpeech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_DONE):
            self.__finishedReadingGuideTrainingDoneSpeech()
            return
        self.guide.setChat(self.GUIDE_DONE[self.chatIndex])
        Sequence(
            Wait(0.1),
            Func(self.acceptOnce, 'mouse1-up',
                 self.doNextTrainingDoneSpeech)).start()

    def exitTrainingDone(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterLeaveTutorial(self):
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.b_setAnimState('teleportOut',
                                        callback=self.__teleOutDone)

    def __teleOutDone(self):
        zoneId = CIGlobals.ToontownCentralId
        hoodId = CIGlobals.ToontownCentral
        whereName = 'playground'
        avId = base.localAvatar.doId
        loaderName = 'safeZoneLoader'
        self.sendUpdate('finishedTutorial')
        self.cr.playGame.load()
        self.cr.playGame.enter(hoodId, zoneId, base.localAvatar.doId)

    def exitLeaveTutorial(self):
        base.localAvatar.stopSmartCamera()
        base.localAvatar.detachCamera()

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.transitions.fadeScreen(0.0)
        self.guide = Toon(base.cr)
        self.guide.autoClearChat = False
        self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME])
        self.guide.setName(self.GUIDE_NAME)
        self.guide.generateToon()
        self.guide.nametag.setNametagColor(
            NametagGlobals.NametagColors[NametagGlobals.CCNPC])
        self.guide.nametag.setActive(0)
        self.guide.nametag.updateAll()
        self.guide.startBlink()
        self.guide.reparentTo(render)
        base.localAvatar.reparentTo(render)
        loader.loadDNAFile(self.dnaStore,
                           'phase_3.5/dna/storage_tutorial.pdna')
        node = loader.loadDNAFile(self.dnaStore,
                                  'phase_3.5/dna/tutorial_street.pdna')
        if node.getNumParents() == 1:
            self.streetGeom = NodePath(node.getParent(0))
            self.streetGeom.reparentTo(hidden)
        else:
            self.streetGeom = hidden.attachNewNode(node)
        self.streetGeom.flattenMedium()
        gsg = base.win.getGsg()
        if gsg:
            self.streetGeom.prepareScene(gsg)
        self.streetGeom.reparentTo(render)
        self.streetGeom.setPos(20.5, -20, 0)
        self.streetGeom.setH(90)
        self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam')
        self.skyUtil.startSky(self.sky)
        self.sky.reparentTo(camera)
        ce = CompassEffect.make(NodePath(),
                                CompassEffect.PRot | CompassEffect.PZ)
        self.sky.node().setEffect(ce)
        self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid')
        base.playMusic(self.music, volume=0.8, looping=1)
        self.battleMusic = base.loadMusic(
            'phase_3.5/audio/bgm/encntr_general_bg.mid')
        self.fsm.request('newPlayerEmerge')
        base.localAvatar.inTutorial = True

    def disable(self):
        self.fsm.requestFinalState()
        del self.fsm
        if self.guide:
            self.guide.disable()
            self.guide.delete()
            self.guide = None
        if self.streetGeom:
            self.streetGeom.removeNode()
            self.streetGeom = None
        if self.sky:
            self.sky.removeNode()
            self.sky = None
        if self.music:
            self.music.stop()
            self.music = None
        if self.battleMusic:
            self.battleMusic.stop()
            self.battleMusic = None
        self.dnaStore.reset_nodes()
        self.dnaStore.reset_hood_nodes()
        self.dnaStore.reset_place_nodes()
        self.dnaStore.reset_hood()
        self.dnaStore.reset_fonts()
        self.dnaStore.reset_DNA_vis_groups()
        self.dnaStore.reset_textures()
        self.dnaStore.reset_block_numbers()
        self.dnaStore.reset_block_zones()
        self.dnaStore.reset_suit_points()
        self.dnaStore = None
        self.skyUtil = None
        base.localAvatar.inTutorial = False
        DistributedObject.disable(self)
        return
class SafeZoneLoader(StateData):
    notify = directNotify.newCategory("SafeZoneLoader")

    def __init__(self, hood, parentFSMState, doneEvent):
        StateData.__init__(self, doneEvent)
        self.hood = hood
        self.parentFSMState = parentFSMState
        self.fsm = ClassicFSM('safeZoneLoader', [
            State('off', self.enterOff, self.exitOff),
            State('playground', self.enterPlayground, self.exitPlayground,
                  ['quietZone']),
            State('toonInterior', self.enterToonInterior,
                  self.exitToonInterior, ['quietZone']),
            State('quietZone', self.enterQuietZone, self.exitQuietZone,
                  ['playground', 'toonInterior'])
        ], 'off', 'off')
        self.placeDoneEvent = 'placeDone'
        self.place = None
        self.playground = None
        self.nodeList = []
        self.linkTunnels = []
        self.szHolidayDNAFile = None
        self.animatedFish = None
        self.safeZoneSong = ''
        self.interiorSong = ''
        return

    def doBaseOptimizations(self):
        # Performs base optimizations that all playgrounds can benefit from.
        # Combines all flat walls together, optimizes all landmark buildings,
        # tunnels, trees, fishing docks.
        #
        # Any optimizations for a specific playground should be done in
        # doFlatten() in that playground's SafeZoneLoader.

        flats = self.geom.attachNewNode('flats')
        for np in self.geom.findAllMatches("**/sz0:*_DNARoot"):
            np.wrtReparentTo(flats)
        for np in self.geom.findAllMatches("**/tb0:*_DNARoot"):
            np.wrtReparentTo(flats)
        for np in self.geom.findAllMatches("**/*random*_DNARoot"):
            np.wrtReparentTo(flats)
        CIGlobals.removeDNACodes(flats)
        flats.clearModelNodes()
        flats.flattenStrong()
        CIGlobals.moveChildren(flats, self.geom)

        tunnels = self.geom.findAllMatches("**/*linktunnel*")
        for tunnel in tunnels:
            tunnel.flattenStrong()

        for landmark in self.geom.findAllMatches("**/*toon_landmark*_DNARoot"):
            CIGlobals.removeDNACodes(landmark)
            landmark.flattenStrong()

        signs = self.geom.attachNewNode("signs")
        CIGlobals.moveNodes(self.geom, "*neighborhood_sign*_DNARoot", signs)
        #for sign in signs.getChildren():
        #sign.clearTransform()
        CIGlobals.removeDNACodes(signs)
        signs.clearModelNodes()
        signs.flattenStrong()
        CIGlobals.moveChildren(signs, self.geom)

        fish = self.geom.attachNewNode("fishspots")
        CIGlobals.moveNodes(self.geom, "fishing_spot_DNARoot", fish)
        CIGlobals.removeDNACodes(fish)
        fish.clearModelNodes()
        fish.flattenStrong()
        CIGlobals.moveChildren(fish, self.geom)

        trees = self.geom.attachNewNode("trees")
        for np in self.geom.findAllMatches("**/*prop_tree*_DNARoot"):
            np.wrtReparentTo(trees)
        CIGlobals.removeDNACodes(trees)
        trees.clearModelNodes()
        trees.flattenStrong()
        CIGlobals.moveChildren(trees, self.geom)

    def findAndMakeLinkTunnels(self):
        for tunnel in self.geom.findAllMatches('**/*linktunnel*'):
            dnaRootStr = tunnel.getName()
            link = LinkTunnel.SafeZoneLinkTunnel(tunnel, dnaRootStr)
            self.linkTunnels.append(link)

    def load(self, flattenNow=True):
        StateData.load(self)

        self.createSafeZone(self.dnaFile, flattenNow)

        children = self.geom.findAllMatches('**/*doorFrameHole*')

        for child in children:
            child.hide()

        self.parentFSMState.addChild(self.fsm)

    def unload(self):
        StateData.unload(self)

        base.waterReflectionMgr.clearWaterNodes()

        if self.animatedFish:
            self.animatedFish.cleanup()
            self.animatedFish.removeNode()
            self.animatedFish = None

        if self.linkTunnels is not None:
            for link in self.linkTunnels:
                link.cleanup()
        self.linkTunnels = None
        if self.nodeList is not None:
            for node in self.nodeList:
                node.removeNode()
        self.nodeList = None

        self.parentFSMState.removeChild(self.fsm)
        del self.parentFSMState
        del self.animatedFish
        base.disableAndRemovePhysicsNodes(self.geom)
        self.geom.removeNode()
        del self.geom
        del self.fsm
        del self.hood
        del self.playground
        del self.safeZoneSong
        del self.interiorSong
        self.ignoreAll()

        #CIGlobals.doSceneCleanup()

    def enter(self, requestStatus):
        StateData.enter(self)
        if base.localAvatar.zoneId < ZoneUtil.DynamicZonesBegin:
            self.findAndMakeLinkTunnels()
        self.fsm.enterInitialState()
        messenger.send('enterSafeZone')
        self.setState(requestStatus['where'], requestStatus)
        # Delete party gate
        partyGate = self.geom.find('**/prop_party_gate_DNARoot')
        if not partyGate.isEmpty():
            partyGate.removeNode()
        del partyGate
        # Delete pet shop
        petShop = self.geom.find('**/*pet_shop_DNARoot*')
        if not petShop.isEmpty():
            fish = petShop.find(
                '**/animated_prop_PetShopFishAnimatedProp_DNARoot')
            if fish:
                """
                self.animatedFish = Actor('phase_4/models/props/exteriorfish-zero.bam', {'chan' :
                    'phase_4/models/props/exteriorfish-swim.bam'})
                #self.animatedFish.reparentTo(hidden)#petShop)
                #self.animatedFish.setPos(fish.getPos())
                #self.animatedFish.loop('chan')
                #self.animatedFish.cleanup()
                """
                fish.removeNode()
            #petShop.removeNode()
        #del petShop

        CIGlobals.preRenderScene(self.geom)

    def exit(self):
        StateData.exit(self)
        messenger.send('exitSafeZone')
        for link in self.linkTunnels:
            link.cleanup()
        if self.animatedFish:
            self.animatedFish.stop('chan')
        self.linkTunnels = []

    def setState(self, stateName, requestStatus):
        self.fsm.request(stateName, [requestStatus])

    def createSafeZone(self, dnaFile, flattenNow=True):
        if self.szStorageDNAFile:
            if isinstance(self.szStorageDNAFile, list):
                # We are loading multiple sz storages.
                for i in xrange(len(self.szStorageDNAFile)):
                    loader.loadDNAFile(self.hood.dnaStore,
                                       self.szStorageDNAFile[i])
            else:
                loader.loadDNAFile(self.hood.dnaStore, self.szStorageDNAFile)

        if self.szHolidayDNAFile:
            loader.loadDNAFile(self.hood.dnaStore, self.szHolidayDNAFile)

        node = loader.loadDNAFile(self.hood.dnaStore, dnaFile)
        if node.getNumParents() == 1:
            self.geom = NodePath(node.getParent(0))
            self.geom.reparentTo(hidden)
        else:
            self.geom = hidden.attachNewNode(node)
        CIGlobals.replaceDecalEffectsWithDepthOffsetAttrib(self.geom)
        if flattenNow:
            self.doFlatten()
        base.createPhysicsNodes(self.geom)
        CIGlobals.preRenderScene(self.geom)

    def doFlatten(self):
        self.doBaseOptimizations()
        self.makeDictionaries(self.hood.dnaStore)
        self.geom.flattenMedium()

    def makeDictionaries(self, dnaStore):
        self.nodeList = []
        for i in xrange(dnaStore.getNumDNAVisGroups()):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            #groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
            groupNode = self.geom.find('**/' + groupFullName)
            if groupNode.isEmpty():
                self.notify.error('Could not find visgroup')
            groupNode.flattenMedium()
            self.nodeList.append(groupNode)

        self.hood.dnaStore.resetPlaceNodes()
        self.hood.dnaStore.resetDNAGroups()
        self.hood.dnaStore.resetDNAVisGroups()
        self.hood.dnaStore.resetDNAVisGroupsAI()

    def enterPlayground(self, requestStatus):
        try:
            self.hood.stopSuitEffect()
        except:
            pass
        self.acceptOnce(self.placeDoneEvent, self.handlePlaygroundDone)
        self.place = self.playground(self, self.fsm, self.placeDoneEvent)
        self.place.load()

    def exitPlayground(self):
        self.ignore(self.placeDoneEvent)
        self.place.exit()
        self.place.unload()
        self.place = None
        base.cr.playGame.setPlace(self.place)
        return

    def handlePlaygroundDone(self):
        status = self.place.doneStatus
        if self.hood.isSameHood(status) and status[
                'loader'] == 'safeZoneLoader' and not status['where'] in [
                    'minigame'
                ]:
            self.fsm.request('quietZone', [status])
        else:
            self.doneStatus = status
            messenger.send(self.doneEvent)
        return

    def enterToonInterior(self, requestStatus):
        self.acceptOnce(self.placeDoneEvent, self.handleToonInteriorDone)
        self.place = ToonInterior.ToonInterior(self, self.fsm,
                                               self.placeDoneEvent)
        self.place.load()

    def enterThePlace(self, requestStatus):
        base.cr.playGame.setPlace(self.place)
        if self.place is not None:
            self.place.enter(requestStatus)

    def exitToonInterior(self):
        self.ignore(self.placeDoneEvent)
        self.place.exit()
        self.place.unload()
        self.place = None
        base.cr.playGame.setPlace(self.place)
        return

    def handleToonInteriorDone(self):
        status = self.place.doneStatus
        if (status['loader'] == 'safeZoneLoader'
                and self.hood.isSameHood(status) and status['shardId'] is None
                or status['how'] == 'doorOut'):
            self.fsm.request('quietZone', [status])
        else:
            self.doneStatus = status
            messenger.send(self.doneEvent)
        return

    def enterQuietZone(self, requestStatus):
        self.fsm.request(requestStatus['where'], [requestStatus],
                         exitCurrent=0)

        self.quietZoneDoneEvent = uniqueName('quietZoneDone')
        self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone)
        self.quietZoneStateData = QuietZoneState(self.quietZoneDoneEvent)
        self.quietZoneStateData.load()
        self.quietZoneStateData.enter(requestStatus)

    def exitQuietZone(self):
        self.ignore(self.quietZoneDoneEvent)
        del self.quietZoneDoneEvent
        self.quietZoneStateData.exit()
        self.quietZoneStateData.unload()
        self.quietZoneStateData = None
        return

    def handleQuietZoneDone(self):
        status = self.quietZoneStateData.getDoneStatus()
        self.exitQuietZone()
        if status['where'] == 'estate' or status['loader'] == 'townLoader':
            self.doneStatus = status
            messenger.send(self.doneEvent)
        else:
            self.enterThePlace(status)

    def enterOff(self):
        pass

    def exitOff(self):
        pass
class DistributedTutorial(DistributedObject):
    notify = directNotify.newCategory('DistributedTutorial')
    GUIDE_NAME = 'Professor Prepostera'
    GUIDE_START_POS = (5, 10, -0.5)
    GUIDE_WATCH_POS = (12.4, 27.92, 0)
    GUIDE_WATCH_HPR = (41.63, 0, 0)
    GUIDE_INTRO_SPEECH = ['Hey, looks like you made it!',
     'So, welcome to OToontown.',
     'OToontown is short for Old Toontown, or Toontown from the past.',
     'Not long ago, Toons used to live present day Toontown.',
     'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.',
     "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.",
     'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.',
     'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...',
     ' ...or as we now call it, CogTropolis.',
     "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.",
     "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.",
     'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.',
     'Before you are able to head to CogTropolis, you need to be trained for battle.',
     'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.',
     'This is much more difficult for Toons, and it may take some time to get used to.',
     "I'm going to give you 4 gags to start...",
     'A Toon-Up megaphone, a cupcake, a fruit pie slice, and a cream pie slice.',
     'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.',
     'You can use or throw the Gag that you have equipped by pressing the Delete key...',
     ' ...or by pressing the Throw Gag button at the top of your screen.',
     'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.',
     "I'm going to summon one of our dummy bots for you to practice battling.",
     "Click your mouse when you're ready."]
    GUIDE_PT2_INFO = ["Now it'll get a tad bit tougher.",
     'This next dummy bot will be walking around.',
     'This will test your aiming skills.',
     "Click your mouse when you're ready."]
    GUIDE_PT3_INFO = ['This final dummy bot will walk around and try to attack you at times.', 'Defeat this Cog, and you should be ready to go.']
    GUIDE_DONE = ['Wow, you did great!', "You're definitely ready for battle in CogTropolis.", 'Click your mouse to head to OToontown.']
    GUIDE_START_TRAINING = "Alright! Let's do this!"

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [State.State('off', self.enterOff, self.exitOff),
         State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']),
         State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']),
         State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']),
         State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']),
         State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']),
         State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']),
         State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']),
         State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']),
         State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']),
         State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off'])], 'off', 'off')
        self.fsm.enterInitialState()
        self.dnaStore = DNAStorage()
        self.streetGeom = None
        self.sky = None
        self.skyUtil = SkyUtil()
        self.guide = None
        self.music = None
        self.battleMusic = None
        self.playerCamPos = None
        self.playerCamHpr = None
        return

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def introStuff(self):
        base.localAvatar.getGeomNode().hide()
        base.localAvatar.setPos(0, 0, -0.5)
        base.localAvatar.setHpr(0, 0, 0)
        self.guide.setPos(self.GUIDE_START_POS)
        self.guide.headsUp(base.localAvatar)
        base.localAvatar.attachCamera()

    def enterPlayerEmerge(self):
        self.introStuff()
        self.guide.loop('neutral')
        base.transitions.irisIn()
        base.taskMgr.doMethodLater(1.0, self.__playerEmerge, 'playerEmergeTask')

    def __playerEmerge(self, task):
        base.localAvatar.setAnimState('teleportIn', callback=self.__playerEmergeFinished)
        return Task.done

    def __playerEmergeFinished(self):
        base.localAvatar.setAnimState('neutral')
        self.fsm.request('introSpeech')

    def exitPlayerEmerge(self):
        base.localAvatar.detachCamera()
        base.taskMgr.remove('playerEmergeTask')
        base.transitions.noTransitions()

    def enterGuideIntroSpeech(self):
        base.localAvatar.attachCamera()
        renderPos = base.camera.getPos(render)
        renderHpr = base.camera.getHpr(render)
        base.localAvatar.detachCamera()
        endPos = base.localAvatar.getPos(render) + (0, 0, 4)
        base.camera.setPos(endPos)
        base.camera.lookAt(self.guide, 0, 0, 3)
        endHpr = base.camera.getHpr(render)
        base.camera.setPos(renderPos)
        base.camera.setHpr(renderHpr)
        self.chatIndex = -1
        self.doNextIntroSpeech()
        self.camMoveTrack = Sequence(Parallel(LerpPosInterval(base.camera, duration=3.0, pos=endPos, startPos=renderPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=3.0, hpr=endHpr, startHpr=renderHpr, blendType='easeOut')), Func(base.localAvatar.getGeomNode().hide))
        self.camMoveTrack.start()

    def __finishedReadingGuideIntroSpeech(self):
        self.guide.autoClearChat = True
        self.guide.setChat(self.GUIDE_START_TRAINING)
        self.fsm.request('introSpeech2Training')

    def doNextIntroSpeech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH):
            self.__finishedReadingGuideIntroSpeech()
            return
        self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex])
        Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextIntroSpeech)).start()

    def exitGuideIntroSpeech(self):
        self.camMoveTrack.finish()
        base.localAvatar.getGeomNode().show()
        del self.camMoveTrack
        del self.chatIndex

    def enterIntroSpeech2Training(self):
        startCamPos = base.camera.getPos(render)
        startCamHpr = base.camera.getHpr(render)
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        base.localAvatar.attachCamera()
        endCamPos = base.camera.getPos(render)
        endCamHpr = base.camera.getHpr(render)
        base.localAvatar.detachCamera()
        startHpr = self.guide.getHpr(render)
        self.guide.headsUp(self.GUIDE_WATCH_POS)
        endHpr = self.guide.getHpr(render)
        self.guide.loop('run')
        self.camMoveIval = Parallel(LerpPosInterval(base.camera, duration=2.0, pos=endCamPos, startPos=startCamPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=2.0, hpr=endCamHpr, startHpr=startCamHpr, blendType='easeOut'), Sequence(LerpPosInterval(self.guide, duration=2.0, pos=self.GUIDE_WATCH_POS, startPos=self.guide.getPos(render)), Func(self.guide.loop, 'walk'), LerpHprInterval(self.guide, duration=1.0, hpr=self.GUIDE_WATCH_HPR, startHpr=endHpr), Func(self.guide.loop, 'neutral')), LerpHprInterval(self.guide, duration=1.0, hpr=endHpr, startHpr=startHpr))
        self.camMoveIval.setDoneEvent('introSpeech2TrainingDone')
        self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone)
        self.camMoveIval.start()

    def __handleIS2TDone(self):
        self.fsm.request('training1')

    def exitIntroSpeech2Training(self):
        self.ignore('introSpeech2TrainingDone')
        self.camMoveIval.finish()
        del self.camMoveIval

    def enterTrainingPT1(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [0])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enablePies(1)
        Whisper().createSystemMessage('This should be pretty simple. Just throw a gag at this dummy bot to defeat it.')

    def suitNoHealth(self, index):
        if index == 0:
            Whisper().createSystemMessage('Good job, {0}!'.format(base.localAvatar.getName()))
        elif index == 1:
            Whisper().createSystemMessage("Wow, you're doing very well!")

    def suitExploded(self, index):
        if index == 0:
            Whisper().createSystemMessage('Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.')
        self.battleMusic.stop()
        base.playMusic(self.music, looping=1, volume=0.8)

    def pickedUpJellybean(self):
        if self.fsm.getCurrentState().getName() == 'training1':
            self.fsm.request('training2info')
        elif self.fsm.getCurrentState().getName() == 'training2':
            self.fsm.request('training3info')
        elif self.fsm.getCurrentState().getName() == 'training3':
            self.fsm.request('trainingDone')

    def exitTrainingPT1(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disablePies()
        return

    def enterTraining2Info(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTraining2Speech()

    def __finishedReadingGuideTraining2Speech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('training2')

    def doNextTraining2Speech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_PT2_INFO):
            self.__finishedReadingGuideTraining2Speech()
            return
        self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex])
        Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining2Speech)).start()

    def exitTraining2Info(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterTrainingPT2(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [1])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enablePies(1)

    def exitTrainingPT2(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disablePies()
        return

    def enterTraining3Info(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTraining3Speech()

    def __finishedReadingGuideTraining3Speech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('training3')

    def doNextTraining3Speech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_PT3_INFO):
            self.__finishedReadingGuideTraining3Speech()
            return
        self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex])
        Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining3Speech)).start()

    def exitTraining3Info(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterTrainingPT3(self):
        self.music.stop()
        base.playMusic(self.battleMusic, volume=0.8, looping=1)
        self.sendUpdate('makeSuit', [2])
        base.localAvatar.startPosHprBroadcast()
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.startBlink()
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.collisionsOn()
        base.localAvatar.enableAvatarControls()
        base.localAvatar.enablePies(1)

    def exitTrainingPT3(self):
        base.localAvatar.lastState = None
        base.localAvatar.disableAvatarControls()
        base.localAvatar.detachCamera()
        base.localAvatar.stopSmartCamera()
        base.localAvatar.stopPosHprBroadcast()
        base.localAvatar.stopBlink()
        base.localAvatar.collisionsOff()
        base.localAvatar.controlManager.placeOnFloor()
        base.localAvatar.disablePies()
        return

    def enterTrainingDone(self):
        base.camera.setPos(3.09, 37.16, 3.93)
        base.camera.setHpr(225, 0, 0)
        self.guide.autoClearChat = False
        self.chatIndex = -1
        self.doNextTrainingDoneSpeech()

    def __finishedReadingGuideTrainingDoneSpeech(self):
        self.guide.autoClearChat = True
        self.guide.clearChat()
        self.fsm.request('leaveTutorial')

    def doNextTrainingDoneSpeech(self):
        self.chatIndex += 1
        if self.chatIndex >= len(self.GUIDE_DONE):
            self.__finishedReadingGuideTrainingDoneSpeech()
            return
        self.guide.setChat(self.GUIDE_DONE[self.chatIndex])
        Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTrainingDoneSpeech)).start()

    def exitTrainingDone(self):
        base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        del self.chatIndex

    def enterLeaveTutorial(self):
        base.localAvatar.attachCamera()
        base.localAvatar.startSmartCamera()
        base.localAvatar.b_setAnimState('teleportOut', callback=self.__teleOutDone)

    def __teleOutDone(self):
        zoneId = CIGlobals.ToontownCentralId
        hoodId = CIGlobals.ToontownCentral
        whereName = 'playground'
        avId = base.localAvatar.doId
        loaderName = 'safeZoneLoader'
        self.sendUpdate('finishedTutorial')
        self.cr.playGame.fsm.request('quietZone', [{'zoneId': zoneId,
          'hoodId': hoodId,
          'where': whereName,
          'how': 'teleportIn',
          'avId': avId,
          'shardId': None,
          'loader': loaderName}])
        return

    def exitLeaveTutorial(self):
        base.localAvatar.stopSmartCamera()
        base.localAvatar.detachCamera()

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.transitions.fadeScreen(0.0)
        self.guide = Toon(base.cr)
        self.guide.autoClearChat = False
        self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME])
        self.guide.setName(self.GUIDE_NAME)
        self.guide.generateToon()
        self.guide.startBlink()
        self.guide.reparentTo(render)
        base.localAvatar.reparentTo(render)
        loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.dna')
        node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.dna')
        if node.getNumParents() == 1:
            self.streetGeom = NodePath(node.getParent(0))
            self.streetGeom.reparentTo(hidden)
        else:
            self.streetGeom = hidden.attachNewNode(node)
        self.streetGeom.flattenMedium()
        gsg = base.win.getGsg()
        if gsg:
            self.streetGeom.prepareScene(gsg)
        self.streetGeom.reparentTo(render)
        self.streetGeom.setPos(20.5, -20, 0)
        self.streetGeom.setH(90)
        self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam')
        self.skyUtil.startSky(self.sky)
        self.sky.reparentTo(camera)
        ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
        self.sky.node().setEffect(ce)
        self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid')
        base.playMusic(self.music, volume=0.8, looping=1)
        self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.mid')
        self.fsm.request('newPlayerEmerge')
        base.localAvatar.inTutorial = True

    def disable(self):
        self.fsm.requestFinalState()
        del self.fsm
        if self.guide:
            self.guide.disable()
            self.guide.delete()
            self.guide = None
        if self.streetGeom:
            self.streetGeom.removeNode()
            self.streetGeom = None
        if self.sky:
            self.sky.removeNode()
            self.sky = None
        if self.music:
            self.music.stop()
            self.music = None
        if self.battleMusic:
            self.battleMusic.stop()
            self.battleMusic = None
        self.dnaStore = None
        self.skyUtil = None
        base.localAvatar.inTutorial = False
        DistributedObject.disable(self)
        return
Exemple #10
0
class CameraShyLevelLoader:
    notify = directNotify.newCategory('CameraShyLevelLoader')

    levelData = {
        'TT_maze': {
            'name':
            ZoneUtil.ToontownCentral,
            'models': {
                'phase_4/models/minigames/maze_1player.bam': {
                    'name': 'maze',
                    'scale': Point3(3.0, 3.0, 3.0)
                },
                'phase_4/models/minigames/maze_1player_collisions.egg': {
                    'name': 'maze_collisions',
                    'scale': Point3(3.0, 3.0, 3.0)
                },
                'phase_4/models/minigames/tag_arena.bam': {
                    'name': "tag_arena_bg",
                    'pos': Point3(0, 0, -0.5),
                    'scale': Point3(2.0, 2.0, 2.0)
                }
            },
            'spawnPoints':
            [[Point3(0, 0, 0), Vec3(0, 0, 0)],
             [Point3(-23.89, 18.58, 0.00),
              Vec3(90.00, 0.00, 0.00)],
             [Point3(-23.89, 6.30, 0.00),
              Vec3(0.00, 0.00, 0.00)],
             [Point3(23.78, 6.30, 0.00),
              Vec3(0.00, 0.00, 0.00)],
             [Point3(8.12, -17.79, 0.00),
              Vec3(270.00, 0.00, 0.00)]]
        },
        'DG_playground': {
            'name':
            ZoneUtil.DaisyGardens,
            'dna': [
                'phase_8/dna/storage_DG.pdna',
                'phase_8/dna/storage_DG_sz.pdna',
                'phase_8/dna/daisys_garden_sz.pdna'
            ],
            'spawnPoints':
            hoodMgr.dropPoints[ZoneUtil.DaisyGardens]
        }
    }

    def __init__(self):
        self.level = None
        self.dnaStore = DNAStorage()

        self.levelGeom = None
        self.olc = None

        # To keep track of all the models.
        self.models = []

    def setLevel(self, level):
        self.level = level

    def getLevel(self):
        return self.level

    def load(self):
        if not self.level:
            self.notify.warning('Attempted to load a null level!')
            return

        self.unload()
        data = self.levelData[self.level]

        # Are we loading a DNA level?
        if data.get('dna'):
            dnaFiles = data['dna']
            loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')

            for index in range(len(dnaFiles)):
                if 'storage' not in dnaFiles[index]:
                    # It's an environment file, let's load that up and reparent it to render.
                    node = loader.loadDNAFile(self.dnaStore, dnaFiles[index])
                    if node.getNumParents() == 1:
                        self.levelGeom = NodePath(node.getParent(0))
                        self.levelGeom.reparentTo(hidden)
                    else:
                        self.levelGeom = hidden.attachNewNode(node)
                    self.levelGeom.flattenMedium()
                    gsg = base.win.getGsg()
                    if gsg:
                        self.levelGeom.prepareScene(gsg)
                    self.levelGeom.reparentTo(render)
                else:
                    # It's just a storage file, let's just load that up.
                    loadDNAFile(self.dnaStore, dnaFiles[index])
        elif data.get('models'):
            models = data['models']
            for model, modifiers in models.items():
                mdl = loader.loadModel(model)

                if modifiers.get('name'):
                    mdl.setName(modifiers['name'])

                if modifiers.get('hpr'):
                    mdl.setHpr(modifiers['hpr'])

                if modifiers.get('pos'):
                    mdl.setPos(modifiers['pos'])

                if modifiers.get('scale'):
                    mdl.setScale(modifiers['scale'])

                if modifiers.get('parent'):
                    mdl.reparentTo(modifiers['parent'])
                else:
                    mdl.reparentTo(render)
                self.models.append(mdl)
        else:
            self.notify.warning(
                'Attempted to load a level with no data on how to generate it. Level is empty!'
            )
            return

        self.olc = ZoneUtil.getOutdoorLightingConfig(data.get('name'))
        self.olc.setupAndApply()

        self.levelLoaded()

    def unload(self):
        if self.models:
            if len(self.models) > 0:
                for model in self.models:
                    model.removeNode()
        self.models = []
        if self.levelGeom:
            self.levelGeom.removeNode()
            self.levelGeom = None
        if self.olc:
            self.olc.cleanup()
            self.olc = None
        if self.dnaStore:
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_materials()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()

        # This is set outside of the class, so no need to check if it exists.
        hoodMgr = None

    def cleanup(self):
        try:
            self.CameraShyLevelLoader_deleted
        except:
            self.CameraShyLevelLoader_deleted = 1
            if self.dnaStore:
                self.unload()
            self.models = None
            self.levelGeom = None
            self.olc = None
            self.dnaStore = None
            self.levelData = None

    def levelLoaded(self):
        if self.level == 'TT_maze':
            for model in self.models:
                if model.getName() == 'maze':
                    brightenMat = Material()
                    brightenMat.setShininess(2.0)
                    brightenMat.setEmission((0, 0.25, 0.16, 1))

                    walls = model.find('**/maze_walls')
                    walls.setSz(1.5)
                    walls.setBSPMaterial('phase_4/maps/DGhedge.mat', 1)
                    walls.setMaterial(brightenMat)

                    floor = model.find('**/maze_floor')
                    floor.setBSPMaterial('phase_4/maps/grass.mat', 1)
                    model.setShaderAuto()

                elif model.getName() == 'maze_collisions':
                    model.hide()
                    model.setTransparency(1)
                    model.setColorScale(1, 1, 1, 0)
                    for node in model.findAllMatches('**'):
                        node.setSz(1.5)
                elif model.getName() == 'tag_arena_bg':
                    model.find('**/g1').removeNode()

    def getSpawnPoints(self):
        if self.level:
            points = self.levelData[self.level].get('spawnPoints')

            # Do we need to disect the pos and hpr coordinates?
            if points in hoodMgr.dropPoints.values():
                twoPointArray = []
                for posHpr in points:
                    twoPointArray.append(
                        Point3(posHpr[0], posHpr[1], posHpr[2]),
                        Vec3(posHpr[3], posHpr[4], posHpr[5]))
                points = twoPointArray
            return points
        else:
            self.notify.warning(
                'Attempted to get spawn points of a null level!')
            return None
class GunGameLevelLoader:
    notify = directNotify.newCategory("GunGameLevelLoader")

    LevelData = {
        # momada means: Mix Of Mint And District Attorney's
        'momada': {
            'name': ZoneUtil.ToonBattleOriginalLevel,
            'camera': (Point3(0.0, -25.80, 7.59), Vec3(0.00, 0.00, 0.00)),
            'models': [
                "phase_11/models/lawbotHQ/LB_Zone03a.bam",
                "phase_11/models/lawbotHQ/LB_Zone04a.bam",
                "phase_11/models/lawbotHQ/LB_Zone7av2.bam",
                "phase_11/models/lawbotHQ/LB_Zone08a.bam",
                "phase_11/models/lawbotHQ/LB_Zone13a.bam",
                "phase_10/models/cashbotHQ/ZONE17a.bam",
                "phase_10/models/cashbotHQ/ZONE18a.bam",
                "phase_11/models/lawbotHQ/LB_Zone22a.bam"
            ],
            'parents': [
                render,
                "EXIT",
                "EXIT",
                "EXIT",
                "ENTRANCE",
                "ENTRANCE",
                "ENTRANCE",
                "EXIT"
            ],
            'model_positions': [
                Point3(0.00, 0.00, 0.00),
                Point3(-1.02, 59.73, 0.00),
                Point3(0.00, 74.77, 0.00),
                Point3(0.00, 89.37, -13.50),
                Point3(16.33, -136.53, 0.00),
                Point3(-1.01, -104.40, 0.00),
                Point3(0.65, -23.86, 0.00),
                Point3(-55.66, -29.01, 0.00)
            ],
            'model_orientations': [
                Vec3(0.00, 0.00, 0.00),
                Vec3(0.00, 0.00, 0.00),
                Vec3(90.00, 0.00, 0.00),
                Vec3(180.00, 0.00, 0.00),
                Vec3(97.00, 0.00, 0.00),
                Vec3(359.95, 0.00, 0.00),
                Vec3(90.00, 0.00, 0.00),
                Vec3(270.00, 0.00, 0.00)
            ],
            'spawn_points': [
                (Point3(0, 0, 0), Vec3(0, 0, 0)),
                (Point3(-20, 50, 0), Vec3(0, 0, 0)),
                (Point3(20, 50, 0), Vec3(0, 0, 0)),
                (Point3(0, 120, 0), Vec3(0, 0, 0)),
                (Point3(0, 100, 0), Vec3(180, 0, 0)),
                (Point3(-90, 0, 0), Vec3(0, 0, 0)),
                (Point3(-170, 0, 0), Vec3(0, 0, 0)),
                (Point3(-90, 50, 0), Vec3(0, 0, 0)),
                (Point3(-170, 50, 0), Vec3(0, 0, 0)),
                (Point3(35, 250, 0), Vec3(-90, 0, 0)),
                (Point3(0, 285, 0), Vec3(180, 0, 0)),
                (Point3(-185, 250, 0), Vec3(90, 0, 0))
            ]
        },

        'dg': {
            'name': ZoneUtil.DaisyGardens,
            'camera': (Point3(-33.13, -3.20, 48.62), Vec3(326.31, 332.68, 0.00)),
            'dna': [
                'phase_8/dna/storage_DG.pdna',
                'phase_8/dna/storage_DG_sz.pdna',
                'phase_8/dna/daisys_garden_sz.pdna'
            ],
            'sky': 'TT',
            'spawn_points': hoodMgr.dropPoints[ZoneUtil.DaisyGardens]
        },

        'mml': {
            'name': ZoneUtil.MinniesMelodyland,
            'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.80, 0.00)),
            'dna': [
                'phase_6/dna/storage_MM.pdna',
                'phase_6/dna/storage_MM_sz.pdna',
                'phase_6/dna/minnies_melody_land_sz.pdna'
            ],
            'sky': 'MM',
            'spawn_points': hoodMgr.dropPoints[ZoneUtil.MinniesMelodyland]
        },

        'oz': {
            'name': ZoneUtil.OutdoorZone,
            'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.80, 0.00)),
            'dna': [
                'phase_6/dna/storage_OZ.pdna',
                'phase_6/dna/storage_OZ_sz.pdna',
                'phase_6/dna/outdoor_zone_sz.pdna'
            ],
            'sky': 'TT',
            'spawn_points': hoodMgr.dropPoints[ZoneUtil.OutdoorZone]
        },

        'cbhq': {
            'name': ZoneUtil.CashbotHQ,
            'camera': (Point3(302.64, 5.00, 15.20), Vec3(135.00, 341.57, 0.00)),
            'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam',
            'sky': None,
            'spawn_points': hoodMgr.dropPoints[ZoneUtil.CashbotHQ]
        },

        'sbf': {
            'name': ZoneUtil.SellbotFactory,
            'camera': (Point3(0, 0, 0), Vec3(0, 0, 0)),
            'model': "phase_9/models/cogHQ/SelbotLegFactory.bam",
            'sky': 'cog',
            'sky_scale': 10.0,
            'occluders': 'phase_9/models/cogHQ/factory_sneak_occluders.egg',
            'spawn_points': {GGG.Teams.BLUE: [
                    (Point3(13, 30, 3.73), Point3(0, 0, 0)), (Point3(21, 30, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0)),
                    (Point3(13, 20, 3.73), Point3(0, 0, 0)), (Point3(21, 20, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0))],
                GGG.Teams.RED: [
                    (Point3(-644.43, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 363.22, 8.73), Point3(270, 0, 0)),
                    (Point3(-659.05, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 363.22, 8.73), Point3(270, 0, 0))]
            },
            'flag_points': {GGG.Teams.BLUE: [Point3(213.23, 340.59, 19.73), Point3(90, 0, 0)],
                GGG.Teams.RED: [Point3(-543.60, 595.79, 9.73), Point3(270, 0, 0)]},
            'flagpoint_points': {GGG.Teams.BLUE: [Point3(-543.60, 595.79, 9.73), Point3(270, 0, 0)],
                GGG.Teams.RED: [Point3(213.23, 340.59, 19.73), Point3(0, 0, 0)]}
        },
        
        'ttc' : {
            'name' : ZoneUtil.ToontownCentral,
            'dna' : [
                'phase_4/dna/storage_TT.pdna',
                'phase_4/dna/storage_TT_sz.pdna',
                'phase_4/dna/new_ttc_sz.pdna',
            ],
            'sky' : 'TT',
            'spawn_points' : [
                (9.90324401855, 91.9139556885, 8.0364112854, -545.909545898, 0.0, 0.0),
                (77.9181442261, 50.953086853, 7.52815723419, -598.509460449, 0.0, 0.0),
                (93.7379760742, 6.37303066254, 7.99749088287, -626.209533691, 0.0, 0.0),
                (39.0383415222, -81.5989837646, 8.01874637604, -694.309265137, 0.0, 0.0),
                (-19.2093048096, -95.1359481812, 8.07303524017,  -731.409240723, 0.0, 0.0),
                (-84.4093933105, -45.4780502319, 8.06541728973, -781.809143066, 0.0, 0.0),
                (-92.2512283325, 2.41426730156, 8.03108692169, -811.70916748, 0.0, 0.0),
                (46.8868179321, 81.3593673706, 8.04793071747, -955.309509277, 0.0, 0.0),
                (32.3203735352, 90.0017929077, 8.06353855133, -884.409301758, 0.0, 0.0)
            ],
            'cap_point' : Point3(-1.5, 0, 0)
        }
    }

    SkyData = {
        'TT': 'phase_3.5/models/props',
        'MM': 'phase_6/models/props',
        'cog': 'phase_9/models/cogHQ',

        'MovingSkies': ['TT']
    }

    def __init__(self, mg):
        self.mg = mg
        self.levelName = None
        self.dnaStore = DNAStorage()
        self.loadingText = None

        # for not momada only:
        self.levelGeom = None
        self.olc = None
        self.occluders = None

        # for momada only:
        self.momadaAreas = []
        self.momadaAreaName2areaModel = {}

    def getFlagPoint_Point(self, team):
        return self.LevelData[self.levelName]['flagpoint_points'][team]

    def getFlagPoint(self, team):
        return self.LevelData[self.levelName]['flag_points'][team]
    
    def getCapturePoint(self):
        return self.LevelData[self.levelName]['cap_point']

    def setLevel(self, level):
        self.levelName = level

    def getLevel(self):
        return self.levelName

    def getCameraOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['camera']

    def getSpawnPoints(self):
        # Return the spawn points for this level.
        pointData = self.LevelData[self.levelName]['spawn_points']
        if self.levelName == "momada":
            return pointData
        else:
            if self.mg.gameMode in [GGG.GameModes.CASUAL, GGG.GameModes.KOTH]:
                # These points come from src.coginvasion.distributed.HoodMgr,
                # which is a tuple of a bunch of arrays with pos as first
                # 3, and hpr as last 3 list elements.
                #
                # Disect the arrays and return a tuple holding a Point3 pos, and a Vec3 hpr.
                array = []
                for posAndHpr in pointData:
                    array.append(
                        (
                            Point3(
                                posAndHpr[0],
                                posAndHpr[1],
                                posAndHpr[2]
                            ),

                            Vec3(
                                posAndHpr[3],
                                posAndHpr[4],
                                posAndHpr[5]
                            )
                        )
                    )
            elif self.mg.gameMode == GGG.GameModes.CTF:
                array = pointData[self.mg.team]
            return array

    def getNameOfCurrentLevel(self):
        return self.LevelData[self.getLevel()]['name']

    def load(self):
        self.unload()
        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None
        self.loadingText = OnscreenText(text = "",
            font = CIGlobals.getMinnieFont(), fg = (1, 1, 1, 1))
        self.loadingText.setBin('gui-popup', 0)
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()
        if self.levelName == "momada":
            # momada is completely different from the other levels,
            # so it has it's own separate method for loading.
            self.__momadaLoad()
        elif self.levelName in ['cbhq', 'sbf']:
            # Cog hqs are just one model with everything in it. no dna loading needed.
            modelPath = self.LevelData[self.levelName]['model']
            self.levelGeom = loader.loadModel(modelPath)
            self.levelGeom.flattenMedium()
            self.levelGeom.reparentTo(render)
            if self.LevelData[self.levelName].get('occluders'):
                self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders'])
                for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'):
                    base.render.setOccluder(occluderNode)
                    occluderNode.node().setDoubleSided(True)
            if self.levelName == 'sbf':
                base.camLens.setFar(250)
        else:
            # It's a playground with dna and stuff. Just do the
            # normal loading procedure.
            dnaFiles = self.LevelData[self.levelName]['dna']
            loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna')
            for index in range(len(dnaFiles)):
                if index == len(dnaFiles) - 1:
                    node = loadDNAFile(self.dnaStore, dnaFiles[index])
                    if node.getNumParents() == 1:
                        self.levelGeom = NodePath(node.getParent(0))
                        self.levelGeom.reparentTo(hidden)
                    else:
                        self.levelGeom = hidden.attachNewNode(node)
                    if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna':
                        self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode()
                    else:
                        self.levelGeom.flattenMedium()
                    gsg = base.win.getGsg()
                    if gsg:
                        self.levelGeom.prepareScene(gsg)
                    self.levelGeom.reparentTo(render)
                else:
                    loadDNAFile(self.dnaStore, dnaFiles[index])
            children = self.levelGeom.findAllMatches('**/*doorFrameHole*')
            
            for child in children:
                child.hide()

        self.olc = ZoneUtil.getOutdoorLightingConfig(self.LevelData[self.levelName].get('name'))
        self.olc.setupAndApply()

        if self.loadingText:
            self.loadingText.destroy()
            self.loadingText = None

    def __momadaLoad(self):

        def attachArea(itemNum):
            name = 'MomadaArea-%s' % itemNum
            area = self.momadaAreaName2areaModel.get(name)
            parents = self.LevelData['momada']['parents']
            parent = parents[itemNum]
            if type(parent) == type(""):
                parent = self.momadaAreas[itemNum - 1].find('**/' + parent)
            pos = self.LevelData['momada']['model_positions'][itemNum]
            hpr = self.LevelData['momada']['model_orientations'][itemNum]
            area.reparentTo(parent)
            area.setPos(pos)
            area.setHpr(hpr)

        _numItems = 0
        name = None
        for item in self.LevelData['momada']['models']:
            name = 'MomadaArea-%s' % _numItems
            area = loader.loadModel(item)
            self.momadaAreas.append(area)
            self.momadaAreaName2areaModel[name] = area
            attachArea(_numItems)
            _numItems += 1
            self.notify.info("Loaded and attached %s momada areas." % _numItems)

    def unload(self):
        render.clearOccluder()
        if self.olc:
            self.olc.cleanup()
            self.olc = None
        if self.levelName == "sbf":
            base.camLens.setFar(CIGlobals.DefaultCameraFar)
        if self.levelName == "momada":
            for area in self.momadaAreas:
                self.momadaAreas.remove(area)
                area.removeNode()
                del area
            self.momadaAreas = []
            self.momadaAreaName2areaModel = {}
        else:
            if self.occluders:
                self.occluders.removeNode()
                self.occluders = None
            if self.levelGeom:
                self.levelGeom.removeNode()
                self.levelGeom = None

    def cleanup(self):
        self.momadaAreas = None
        self.momadaAreaName2areaModel = None
        if self.dnaStore:
            self.dnaStore.reset_nodes()
            self.dnaStore.reset_hood_nodes()
            self.dnaStore.reset_place_nodes()
            self.dnaStore.reset_hood()
            self.dnaStore.reset_fonts()
            self.dnaStore.reset_DNA_vis_groups()
            self.dnaStore.reset_materials()
            self.dnaStore.reset_block_numbers()
            self.dnaStore.reset_block_zones()
            self.dnaStore.reset_suit_points()
        self.dnaStore = None