Exemple #1
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    def __init__(self):
        Animal.__init__(self)
        if not Rooster.sfx:
            for name in Rooster.SfxNames:
                Rooster.sfx[name] = loadSfx(Rooster.SfxNames[name])

        self.generateCreature()
Exemple #2
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    def __init__(self):
        Animal.__init__(self)
        if not Chicken.sfx:
            for name in Chicken.SfxNames:
                Chicken.sfx[name] = loadSfx(Chicken.SfxNames[name])

        self.generateCreature()
Exemple #3
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    def __init__(self):
        Animal.__init__(self)
        if not Seagull.sfx:
            for name in Seagull.SfxNames:
                Seagull.sfx[name] = loadSfx(Seagull.SfxNames[name])

        self.generateCreature()
Exemple #4
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 def __init__(self):
     Animal.__init__(self)
     if not Rooster.sfx:
         for name in Rooster.SfxNames:
             Rooster.sfx[name] = loadSfx(Rooster.SfxNames[name])
         
     
     self.generateCreature()
Exemple #5
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 def __init__(self):
     Animal.__init__(self)
     if not Chicken.sfx:
         for name in Chicken.SfxNames:
             Chicken.sfx[name] = loadSfx(Chicken.SfxNames[name])
         
     
     self.generateCreature()
Exemple #6
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 def __init__(self):
     Animal.__init__(self)
     if not Seagull.sfx:
         for name in Seagull.SfxNames:
             Seagull.sfx[name] = loadSfx(Seagull.SfxNames[name])
         
     
     self.generateCreature()
    def __init__(self):
        Animal.__init__(self, Dog.AnimationMixer)
        if not Dog.sfx:
            for name in Dog.SfxNames:
                Dog.sfx[name] = loadSfx(Dog.SfxNames[name])

        self.generateCreature()
        self.phaseNode = Dog.PhasedNode(self)
        self.phaseNode.reparentTo(self)
Exemple #8
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 def __init__(self):
     Animal.__init__(self)
     self.generateCreature()
Exemple #9
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 def __init__(self):
     Animal.__init__(self)
     self.generateCreature()