def __init__(self): Animal.__init__(self) if not Rooster.sfx: for name in Rooster.SfxNames: Rooster.sfx[name] = loadSfx(Rooster.SfxNames[name]) self.generateCreature()
def __init__(self): Animal.__init__(self) if not Chicken.sfx: for name in Chicken.SfxNames: Chicken.sfx[name] = loadSfx(Chicken.SfxNames[name]) self.generateCreature()
def __init__(self): Animal.__init__(self) if not Seagull.sfx: for name in Seagull.SfxNames: Seagull.sfx[name] = loadSfx(Seagull.SfxNames[name]) self.generateCreature()
def __init__(self): Animal.__init__(self, Dog.AnimationMixer) if not Dog.sfx: for name in Dog.SfxNames: Dog.sfx[name] = loadSfx(Dog.SfxNames[name]) self.generateCreature() self.phaseNode = Dog.PhasedNode(self) self.phaseNode.reparentTo(self)
def __init__(self): Animal.__init__(self) self.generateCreature()