def main(): pygame.init() width, height = 1600, 900 screen = pygame.display.set_mode((width, height),pygame.FULLSCREEN) player = Player() plat0 = Platform() player.setX(800) player.setY(387) while 1: screen.fill(0) player.update() screen.blit(player.getImage(), (player.getX(),player.getY())) screen.blit(plat0.getImage(),(20,450)) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit(0) if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: player.setXSpeed(-1) if event.key == pygame.K_d: player.setXSpeed(1) if event.key == pygame.K_k: player.setJumping(True) player.wdown = True if event.type == pygame.KEYUP: if event.key == pygame.K_a and player.getXSpeed() < 0: player.setXSpeed(0) player.facingLeft = True if event.key == pygame.K_d and player.getXSpeed() > 0: player.setXSpeed(0) player.facingLeft == False if event.key == pygame.K_k: player.wdown = False