def checkAll(self):
        self.anim.getSceneName()
        self.anim.analyzeSceneName()
        if not self.skip9.checkState():
            self.flag9 = None
            self.checkExt()
        if not self.skip0.checkState():
            self.flag0 = None
            self.checkSceneName()
        if not self.skip1.checkState():
            self.flag1 = None
            self.getAnimCamera()
        if not self.skip2.checkState():
            self.flag2 = None
            self.camLock()
        if not self.skip3.checkState():
            self.flag3 = None
            self.camScale1()
        if not self.skip4.checkState():
            self.flag4 = None
            self.getNeedlessCamera()
        if not self.skip5.checkState():
            self.flag5 = None
            self.framesIntercept()
        if not self.skip6.checkState():
            self.flag6 = None
            self.displayLayerIntercept()
        if not self.skip7.checkState():
            self.flag7 = None
            self.clearUpOutliner()
        if not self.skip10.checkState():
            self.flag10 = None
            self.checkResolution()
        if not self.skip8.checkState():
            pass


        if (self.flag1 or self.skip1.checkState()) and \
            (self.flag2 or self.skip2.checkState()) and \
            (self.flag3 or self.skip3.checkState()) and \
            (self.flag4 or self.skip4.checkState()) and \
            (self.flag5 or self.skip5.checkState()) and \
            (self.flag6 or self.skip6.checkState()) and \
            (self.flag7 or self.skip7.checkState()) and \
            (self.flag9 or self.skip9.checkState()) and \
            (self.flag10 or self.skip10.checkState()):
            self.close()
            playblasterUI.startDlg()
            return True
        else:
            return False
 def checkAll(self):
     self.anim.getSceneName()
     self.anim.analyzeSceneName()
     if not self.skip9.checkState() :
         self.flag9 = None
         self.checkExt()
     if not self.skip0.checkState():
         self.flag0 = None
         self.checkSceneName()
     if not self.skip1.checkState() :
         self.flag1 = None
         self.getAnimCamera()
     if not self.skip2.checkState() :
         self.flag2 = None
         self.camLock()
     if not self.skip3.checkState() :
         self.flag3 = None
         self.camScale1()
     if not self.skip4.checkState() :
         self.flag4 = None
         self.getNeedlessCamera()
     if not self.skip5.checkState() :
         self.flag5 = None
         self.framesIntercept()
     if not self.skip6.checkState() :
         self.flag6 = None
         self.displayLayerIntercept()
     if not self.skip7.checkState() :
         self.flag7 = None
         self.clearUpOutliner()
     if not self.skip10.checkState():
         self.flag10 = None
         self.checkResolution()
     if not self.skip8.checkState() :
         pass
     
         
     if (self.flag1 or self.skip1.checkState()) and \
         (self.flag2 or self.skip2.checkState()) and \
         (self.flag3 or self.skip3.checkState()) and \
         (self.flag4 or self.skip4.checkState()) and \
         (self.flag5 or self.skip5.checkState()) and \
         (self.flag6 or self.skip6.checkState()) and \
         (self.flag7 or self.skip7.checkState()) and \
         (self.flag9 or self.skip9.checkState()) and \
         (self.flag10 or self.skip10.checkState()):
         self.close()
         playblasterUI.startDlg()
         return True
     else :
         return False
 def skipAll(self):
     self.close()
     playblasterUI.startDlg()
     return True
 def skipAll(self):
     self.close()
     playblasterUI.startDlg()
     return True