########################################################### ## player profile ## standard profiles for multiuse disposable characters ########################################################### from player import Player ###### BAD GUYS ###### baddies = [] # Adda player_adda = Player() player_adda.setName("Adda") player_adda.setLevel(2) player_adda.setGold(14) baddies.append(player_adda) # Aela player_aela = Player() player_aela.setName("Aela") player_aela.setLevel(4) player_aela.setGold(80) baddies.append(player_aela) # Aeris player_aeris = Player() player_aeris.setName("Aeris") player_aeris.setLevel(6) player_aeris.setGold(114) baddies.append(player_aeris) # Aveline
print "You've encountered a %s. Prepare to fight." % (world.getEnemy().name) # skipInput = False elif chanceRoll(20): skipInput = True player.setHealthPotions(player.getHealthPotions() + 1) print "You found a health potion! You now have %d health potions." % (player.getHealthPotions()) elif chanceRoll(10): skipInput = True gain = randint(5, 50) rewardTypeRoll = randint(1, 100) print "%s found an ancient artifact." % (player.name) if rewardTypeRoll <= 50: player.setExperience(player.getExperience() + gain) print "%s got %d EXP." % (player.name, gain) else: player.setGold(player.getGold() + gain) print "%s got %d gold." % (player.name, gain) elif chanceRoll(10): player.setState(Player.STATE_SHOPPING) print "%s stumbled into a rickety shack. There appear to be items for sale. You have %d gold." % (player.name, player.getGold()) # skipInput = False elif chanceRoll(5): skipInput = True player.setHealth(player.getHealth() * 0.25) if player.getHealth() < 1: player.setHealth(1) print "You were careless and fell into a hole." sayHp(player) elif chanceRoll(5): skipInput = True somethingStolen = False