Exemple #1
0
def run(core, actor, target, commandString):

    playerObject = actor.getSlottedObject('ghost')

    if not playerObject:
        return

    commandArgs = commandString.split(' ')
    command = commandArgs[0]
    if len(commandArgs) > 1:
        arg1 = commandArgs[1]
    if len(commandArgs) > 2:
        arg2 = commandArgs[2]
    if len(commandArgs) > 3:
        arg3 = commandArgs[3]
    if len(commandArgs) > 4:
        arg4 = commandArgs[4]
    if len(commandArgs) > 5:
        arg5 = commandArgs[5]

    if not command:
        return

    if actor.getClient().isGM() is False:
        return

    if playerObject.getGodLevel() == 0:
        actor.addAbility("admin")
        playerObject.setGodLevel(50)

    if command == 'giveExperience' and arg1:
        core.playerService.giveExperience(actor, int(arg1))

    if command == 'level' and arg1:
        core.playerService.grantLevel(actor, int(arg1))

    elif command == 'setSpeed' and arg1:
        actor.sendSystemMessage(
            'Your speed was ' + str(actor.getSpeedMultiplierBase()) +
            '. Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.',
            2)
        actor.setSpeedMultiplierBase(float(arg1))
        actor.sendSystemMessage(
            'Your new speed is ' + str(actor.getSpeedMultiplierBase()) + '.',
            2)

    elif command == 'teleport' and arg2 and arg3 and arg4:
        position = Point3D(float(arg2), float(arg3), float(arg4))
        core.simulationService.transferToPlanet(
            actor, core.terrainService.getPlanetByName(arg1), position,
            actor.getOrientation(), None)

    elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
        player = core.chatService.getObjectByFirstName(arg1)
        if player:
            position = Point3D(float(arg3), float(arg4), float(arg5))
            core.simulationService.transferToPlanet(
                player, core.terrainService.getPlanetByName(arg2), position,
                player.getOrientation(), None)

    elif command == 'credits' and arg1:
        actor.setCashCredits(actor.getCashCredits() + int(arg1))
        actor.sendSystemMessage(
            'The Galactic Empire has transferred ' + arg1 +
            ' credits to you for your service.', 0)

    elif command == 'addability' and arg1:
        actor.addAbility(str(arg1))
        actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)

    elif command == 'anim' and arg1:
        actor.doSkillAnimation(arg1)
        actor.sendSystemMessage('Performed ' + arg1, 0)

    elif command == 'changeBio' and arg1:
        actor.getSlottedObject('ghost').setBiography(arg1)

    elif command == 'spawn' and arg1 and arg2:
        pos = actor.getWorldPosition()
        core.spawnService.spawnCreature(arg1,
                                        actor.getPlanet().getName(), 0, pos.x,
                                        pos.y, pos.z, 1, 0, 1, 0, int(arg2))

    elif command == 'instance' and arg1:
        core.instanceService.queue(arg1, actor)

    elif command == 'action' and arg1:
        actor.setAction(int(arg1))

    elif command == 'health' and arg1:
        actor.setHealth(int(arg1))

    elif command == 'id':
        actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)

    elif command == 'cust' and arg1 and arg2 and arg3:
        obj = core.objectService.getObject(long(arg1))
        obj.setCustomizationVariable(str(arg2), int(arg3))

    elif command == 'buff' and arg1:
        core.buffService.addBuffToCreature(actor, str(arg1), actor)

    elif command == 'stealth':
        if (actor.isInStealth()):
            actor.setInStealth(False)
            actor.setRadarVisible(True)
        else:
            actor.setInStealth(True)
            actor.setRadarVisible(False)

    elif command == 'holoEmote' and arg1:
        playerObject.setHoloEmote('holoemote_' + arg1)
        playerObject.setHoloEmoteUses(20)
        actor.sendSystemMessage(
            'Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)

    elif command == 'off':
        if playerObject.getGodLevel > 0:
            actor.removeAbility("admin")
            playerObject.setGodLevel(0)

    elif command == 'setBounty':
        if actor.getFaction() == "":
            actor.sendSystemMessage(
                'You must be aligned in order to place a bounty on yourself.',
                0)
            return
        core.playerService.sendSetBountyWindow(actor, actor)
        return

    elif command == 'genloot':
        object = core.lootService.generateLootItem(actor, arg1)

        inventory = actor.getSlottedObject('inventory')

        if inventory:
            inventory.add(object)

    elif command == 'unknownAbilityPacket' and arg1:
        packet = UnknownAbilityPacket(arg1)
        actor.getClient().getSession().write(packet.serialize())
        actor.sendSystemMessage(
            'Sent UnknownAbilityPacket for ability ' + arg1, 0)
        return
    return
Exemple #2
0
def run(core, actor, target, commandString):
	
	playerObject = actor.getSlottedObject('ghost')
	
	global str
	
	if not playerObject:
		return
		
	commandArgs = commandString.split(' ')
	command = commandArgs[0]
	if len(commandArgs) > 1:
		arg1 = commandArgs[1]
	if len(commandArgs) > 2:
		arg2 = commandArgs[2]
	if len(commandArgs) > 3:
		arg3 = commandArgs[3]
	if len(commandArgs) > 4:
		arg4 = commandArgs[4]
	if len(commandArgs) > 5:
		arg5 = commandArgs[5]
	
	if not command:
		return
	
	if actor.getClient().isGM() is False:
		return
	
	if playerObject.getGodLevel() == 0:
		actor.addAbility("admin")
		playerObject.setGodLevel(50)
	
	if command == 'giveExperience' and arg1:
		core.playerService.giveExperience(actor, int(arg1))
		
	if command == 'level' and arg1:
		core.playerService.grantLevel(actor, int(arg1))
	
	elif command == 'setSpeed' and arg1:
		#actor.sendSystemMessage("Your speed was " + str(actor.getSpeedMultiplierBase()) + ". Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.", 2)
		actor.setSpeedMultiplierBase(float(arg1))
		actor.sendSystemMessage('Your new speed is ' + arg1 + '.', 2)
	
	elif command == 'teleport' and arg2 and arg3 and arg4:
		position = Point3D(float(arg2), float(arg3), float(arg4))
		core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None)
	
	elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
		player = core.chatService.getObjectByFirstName(arg1)
		if player:
			position = Point3D(float(arg3), float(arg4), float(arg5))
			core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName(arg2), position, player.getOrientation(), None)
			
	elif command == 'credits' and arg1:
		actor.setCashCredits(actor.getCashCredits() + int(arg1))
		actor.sendSystemMessage('The Galactic Empire has transferred ' + arg1 + ' credits to you for your service.', 0)
		
	elif command == 'addability' and arg1:
		actor.addAbility(str(arg1))
		actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)
	
	elif command == 'anim' and arg1:
		actor.doSkillAnimation(arg1)
		actor.sendSystemMessage('Performed ' + arg1 ,0)
	
	elif command == 'changeBio' and arg1:
		actor.getSlottedObject('ghost').setBiography(arg1)
		
	elif command == 'spawn' and arg1 and arg2:
		pos = actor.getWorldPosition()
		core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
		
	elif command == 'instance' and arg1:
		core.instanceService.queue(arg1, actor)	
		
	elif command == 'action' and arg1:
		actor.setAction(int(arg1))
		
	elif command == 'health' and arg1:
		actor.setHealth(int(arg1))
		
	elif command == 'id':
		actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)
	
	elif command == 'cust' and arg1 and arg2 and arg3:
		obj = core.objectService.getObject(long(arg1))
		obj.setCustomizationVariable(str(arg2), int(arg3))
		
	elif command == 'buff' and arg1:
		core.buffService.addBuffToCreature(actor, str(arg1), actor)
	
	elif command == 'stealth':
		if (actor.isInStealth()):
			actor.setInStealth(False)
			actor.setRadarVisible(True)
		else:
			actor.setInStealth(True)
			actor.setRadarVisible(False)
	
	elif command == 'holoEmote' and arg1:
		playerObject.setHoloEmote('holoemote_' + arg1)
		playerObject.setHoloEmoteUses(20)
		actor.sendSystemMessage('Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)
	
	elif command == 'off':	
		if playerObject.getGodLevel > 0:
			actor.removeAbility("admin")
			playerObject.setGodLevel(0)
	
	elif command == 'setBounty':
		if actor.getFaction() == "":
			actor.sendSystemMessage('You must be aligned in order to place a bounty on yourself.', 0)
			return
		core.playerService.sendSetBountyWindow(actor, actor)
		return
		
	elif command == 'genloot':
		object = core.lootService.generateLootItem(actor, arg1)
		
		inventory = actor.getSlottedObject('inventory')
		
		if inventory:
			inventory.add(object)
			
	elif command == 'spawnobj':
		pos = actor.getPosition()
		core.staticService.spawnObject(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 0, 0)
		
	elif command == 'showpos':
		pos = actor.getPosition()
		ori = actor.getOrientation()
		cellid = 0
		planetName = actor.getPlanet().getName()
		
		actor.sendSystemMessage('Position.x : %s' % pos.x, 0)
		print ('Position.x : %s' % pos.x, 0)
		actor.sendSystemMessage('Position.y : %s' % pos.y, 0)
		print ('Position.y : %s' % pos.y, 0)
		actor.sendSystemMessage('Position.z : %s' % pos.z, 0)
		print ('Position.z : %s' % pos.z, 0)
		actor.sendSystemMessage('Orientation.w : %s' % ori.w, 0)
		print ('Orientation.x : %s' % ori.w, 0)
		actor.sendSystemMessage('Orientation.x : %s' % ori.x, 0)
		print ('Orientation.w : %s' % ori.x, 0)
		actor.sendSystemMessage('Orientation.y : %s' % ori.y, 0)
		print ('Orientation.y : %s' % ori.y, 0)
		actor.sendSystemMessage('Orientation.z : %s' % ori.z, 0)
		print ('Orientation.z : %s' % ori.z, 0)
		if (actor.getContainer()):
			building_id = actor.getGrandparent().getObjectID()
			cid = actor.getContainer().getCellNumber()
			cellid = cid
			actor.sendSystemMessage('Cell ID : %s' % cid, 0)
			actor.sendSystemMessage('Building ID : %s' % building_id, 0)
			print('Cell ID : %s' % cid, 0)
			print('Building ID : %s' % building_id, 0)
		if cellid == 0:			
			str = "<OBJECTNAME> = stcSvc.spawnObject('<MOBILENAME>', '" + planetName + "', long(%s" % cellid + "), float(%.4f" % pos.x + "), float(%.4f" % pos.y + "), float(%.4f" % pos.z + "), float(%.4f" % ori.w + "), float(%.4f" % ori.x + "), float(%.4f" % ori.y + "), float(%.4f" % ori.z + "))"
		elif cellid != 0:
			str = "\tbuilding =  core.objectService.getObject(long(%s" % building_id + "))\n\t<OBJECTNAME> = stcSvc.spawnObject('<MOBILENAME>', '" + planetName + "', building.getCellByCellNumber(long(%s" % cellid + ")), float(%.4f" % pos.x + "), float(%.4f" % pos.y + "), float(%.4f" % pos.z + "), float(%.4f" % ori.w + "), float(%.4f" % ori.x + "), float(%.4f" % ori.y + "), float(%.4f" % ori.z + "))"
		toolkit = Toolkit.getDefaultToolkit()
		clipboard = toolkit.getSystemClipboard()
		clipboard.setContents(StringSelection(str), None)
	
	elif command == 'patrolpoint':
		pos = actor.getPosition()					
		str = "patrolpoints.add(Point3D(float(%.2f" % pos.x + "), float(%.2f" % pos.y + "), float(%.2f" % pos.z + ")))"
		toolkit = Toolkit.getDefaultToolkit()
		clipboard = toolkit.getSystemClipboard()
		clipboard.setContents(StringSelection(str), None)
		actor.sendSystemMessage('Patrolpoint copied to clipboard', 0)
		
	elif command == 'jesus':		
		actor.setHealth(actor.getMaxHealth())
		actor.setAction(actor.getMaxAction())
		actor.setPosture(0)
		actor.setSpeedMultiplierBase(1)
		actor.setTurnRadius(1)
	
	elif command == 'unknownAbilityPacket' and arg1:
		packet = UnknownAbilityPacket(arg1)
		actor.getClient().getSession().write(packet.serialize())
		actor.sendSystemMessage('Sent UnknownAbilityPacket for ability ' + arg1, 0)
		return
		
	elif command == 'rank' and arg1:
		playerObject.setCurrentRank(int(arg1))
		print (playerObject.getCurrentRank())
		return
	
	elif command == 'addToFrogAdminList':
		frogBuilding = core.objectService.getObject(core.devService.getFrogBuildingId())
		
		if frogBuilding is None:
			return
		
		frogBuilding.addPlayerToAdminList(None, actor.getObjectID(), actor.getCustomName().split(' ')[0])
		actor.sendSystemMessage('You were added to the Admin list for the Frog Building.', 0)
		return
	return

	
Exemple #3
0
def run(core, actor, target, commandString):
	
	playerObject = actor.getSlottedObject('ghost')

	if not playerObject:
		return
		
	commandArgs = commandString.split(' ')
	command = commandArgs[0]
	if len(commandArgs) > 1:
		arg1 = commandArgs[1]
	if len(commandArgs) > 2:
		arg2 = commandArgs[2]
	if len(commandArgs) > 3:
		arg3 = commandArgs[3]
	if len(commandArgs) > 4:
		arg4 = commandArgs[4]
	if len(commandArgs) > 5:
		arg5 = commandArgs[5]
	
	if not command:
		return
	
	if actor.getClient().isGM() is False:
		return
	
	if playerObject.getGodLevel() == 0:
		actor.addAbility("admin")
		playerObject.setGodLevel(50)
	
	if command == 'giveExperience' and arg1:
		core.playerService.giveExperience(actor, int(arg1))
		
	if command == 'level' and arg1:
		core.playerService.grantLevel(actor, int(arg1))
	
	elif command == 'setSpeed' and arg1:
		actor.sendSystemMessage('Your speed was ' + str(actor.getSpeedMultiplierBase()) + '. Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.', 2)
		actor.setSpeedMultiplierBase(float(arg1))
		actor.sendSystemMessage('Your new speed is ' + str(actor.getSpeedMultiplierBase()) + '.', 2)
	
	elif command == 'teleport' and arg2 and arg3 and arg4:
		position = Point3D(float(arg2), float(arg3), float(arg4))
		core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None)
	
	elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
		player = core.chatService.getObjectByFirstName(arg1)
		if player:
			position = Point3D(float(arg3), float(arg4), float(arg5))
			core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName(arg2), position, player.getOrientation(), None)
			
	elif command == 'credits' and arg1:
		actor.setCashCredits(actor.getCashCredits() + int(arg1))
		actor.sendSystemMessage('The Galactic Empire has transferred ' + arg1 + ' credits to you for your service.', 0)
		
	elif command == 'addability' and arg1:
		actor.addAbility(str(arg1))
		actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)
	
	elif command == 'anim' and arg1:
		actor.doSkillAnimation(arg1)
		actor.sendSystemMessage('Performed ' + arg1 ,0)
	
	elif command == 'changeBio' and arg1:
		actor.getSlottedObject('ghost').setBiography(arg1)
		
	elif command == 'spawn' and arg1 and arg2:
		pos = actor.getWorldPosition()
		core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
		
	elif command == 'instance' and arg1:
		core.instanceService.queue(arg1, actor)	
		
	elif command == 'action' and arg1:
		actor.setAction(int(arg1))
		
	elif command == 'health' and arg1:
		actor.setHealth(int(arg1))
		
	elif command == 'id':
		actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)
	
	elif command == 'cust' and arg1 and arg2 and arg3:
		obj = core.objectService.getObject(long(arg1))
		obj.setCustomizationVariable(str(arg2), int(arg3))
		
	elif command == 'buff' and arg1:
		core.buffService.addBuffToCreature(actor, str(arg1), actor)
	
	elif command == 'stealth':
		if (actor.isInStealth()):
			actor.setInStealth(False)
			actor.setRadarVisible(True)
		else:
			actor.setInStealth(True)
			actor.setRadarVisible(False)
	
	elif command == 'holoEmote' and arg1:
		playerObject.setHoloEmote('holoemote_' + arg1)
		playerObject.setHoloEmoteUses(20)
		actor.sendSystemMessage('Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)
	
	elif command == 'off':	
		if playerObject.getGodLevel > 0:
			actor.removeAbility("admin")
			playerObject.setGodLevel(0)
	
	elif command == 'setBounty':
		if actor.getFaction() == "":
			actor.sendSystemMessage('You must be aligned in order to place a bounty on yourself.', 0)
			return
		core.playerService.sendSetBountyWindow(actor, actor)
		return
		
	elif command == 'genloot':
		object = core.lootService.generateLootItem(actor, arg1)
		
		inventory = actor.getSlottedObject('inventory')
		
		if inventory:
			inventory.add(object)
	
	elif command == 'unknownAbilityPacket' and arg1:
		packet = UnknownAbilityPacket(arg1)
		actor.getClient().getSession().write(packet.serialize())
		actor.sendSystemMessage('Sent UnknownAbilityPacket for ability ' + arg1, 0)
		return
	return
def run(core, actor, target, commandString):

    playerObject = actor.getSlottedObject('ghost')

    global str

    if not playerObject:
        return

    commandArgs = commandString.split(' ')
    command = commandArgs[0]
    if len(commandArgs) > 1:
        arg1 = commandArgs[1]
    if len(commandArgs) > 2:
        arg2 = commandArgs[2]
    if len(commandArgs) > 3:
        arg3 = commandArgs[3]
    if len(commandArgs) > 4:
        arg4 = commandArgs[4]
    if len(commandArgs) > 5:
        arg5 = commandArgs[5]

    if not command:
        return

    if actor.getClient().isGM() is False:
        return

    if playerObject.getGodLevel() == 0:
        actor.addAbility("admin")
        playerObject.setGodLevel(50)

    if command == 'giveExperience' and arg1:
        core.playerService.giveExperience(actor, int(arg1))

    if command == 'level' and arg1:
        core.playerService.grantLevel(actor, int(arg1))

    elif command == 'setSpeed' and arg1:
        #actor.sendSystemMessage("Your speed was " + str(actor.getSpeedMultiplierBase()) + ". Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.", 2)
        actor.setSpeedMultiplierBase(float(arg1))
        actor.sendSystemMessage('Your new speed is ' + arg1 + '.', 2)

    elif command == 'teleport' and arg2 and arg3 and arg4:
        position = Point3D(float(arg2), float(arg3), float(arg4))
        core.simulationService.transferToPlanet(
            actor, core.terrainService.getPlanetByName(arg1), position,
            actor.getOrientation(), None)

    elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
        player = core.chatService.getObjectByFirstName(arg1)
        if player:
            position = Point3D(float(arg3), float(arg4), float(arg5))
            core.simulationService.transferToPlanet(
                player, core.terrainService.getPlanetByName(arg2), position,
                player.getOrientation(), None)

    elif command == 'credits' and arg1:
        actor.setCashCredits(actor.getCashCredits() + int(arg1))
        actor.sendSystemMessage(
            'The Galactic Empire has transferred ' + arg1 +
            ' credits to you for your service.', 0)

    elif command == 'addability' and arg1:
        actor.addAbility(str(arg1))
        actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)

    elif command == 'anim' and arg1:
        actor.doSkillAnimation(arg1)
        actor.sendSystemMessage('Performed ' + arg1, 0)

    elif command == 'changeBio' and arg1:
        actor.getSlottedObject('ghost').setBiography(arg1)

    elif command == 'spawn' and arg1 and arg2:
        pos = actor.getWorldPosition()
        core.spawnService.spawnCreature(arg1,
                                        actor.getPlanet().getName(), 0, pos.x,
                                        pos.y, pos.z, 1, 0, 1, 0, int(arg2))

    elif command == 'instance' and arg1:
        core.instanceService.queue(arg1, actor)

    elif command == 'action' and arg1:
        actor.setAction(int(arg1))

    elif command == 'health' and arg1:
        actor.setHealth(int(arg1))

    elif command == 'id':
        actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)

    elif command == 'cust' and arg1 and arg2 and arg3:
        obj = core.objectService.getObject(long(arg1))
        obj.setCustomizationVariable(str(arg2), int(arg3))

    elif command == 'buff' and arg1:
        core.buffService.addBuffToCreature(actor, str(arg1), actor)

    elif command == 'stealth':
        if (actor.isInStealth()):
            actor.setInStealth(False)
            actor.setRadarVisible(True)
        else:
            actor.setInStealth(True)
            actor.setRadarVisible(False)

    elif command == 'holoEmote' and arg1:
        playerObject.setHoloEmote('holoemote_' + arg1)
        playerObject.setHoloEmoteUses(20)
        actor.sendSystemMessage(
            'Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)

    elif command == 'off':
        if playerObject.getGodLevel > 0:
            actor.removeAbility("admin")
            playerObject.setGodLevel(0)

    elif command == 'setBounty':
        if actor.getFaction() == "":
            actor.sendSystemMessage(
                'You must be aligned in order to place a bounty on yourself.',
                0)
            return
        core.playerService.sendSetBountyWindow(actor, actor)
        return

    elif command == 'genloot':
        object = core.lootService.generateLootItem(actor, arg1)

        inventory = actor.getSlottedObject('inventory')

        if inventory:
            inventory.add(object)

    elif command == 'spawnobj':
        pos = actor.getPosition()
        core.staticService.spawnObject(arg1,
                                       actor.getPlanet().getName(), 0, pos.x,
                                       pos.y, pos.z, 0, 0)

    elif command == 'showpos':
        pos = actor.getPosition()
        ori = actor.getOrientation()
        cellid = 0
        planetName = actor.getPlanet().getName()

        actor.sendSystemMessage('Position.x : %s' % pos.x, 0)
        print('Position.x : %s' % pos.x, 0)
        actor.sendSystemMessage('Position.y : %s' % pos.y, 0)
        print('Position.y : %s' % pos.y, 0)
        actor.sendSystemMessage('Position.z : %s' % pos.z, 0)
        print('Position.z : %s' % pos.z, 0)
        actor.sendSystemMessage('Orientation.w : %s' % ori.w, 0)
        print('Orientation.x : %s' % ori.w, 0)
        actor.sendSystemMessage('Orientation.x : %s' % ori.x, 0)
        print('Orientation.w : %s' % ori.x, 0)
        actor.sendSystemMessage('Orientation.y : %s' % ori.y, 0)
        print('Orientation.y : %s' % ori.y, 0)
        actor.sendSystemMessage('Orientation.z : %s' % ori.z, 0)
        print('Orientation.z : %s' % ori.z, 0)
        if (actor.getContainer()):
            building_id = actor.getGrandparent().getObjectID()
            cid = actor.getContainer().getCellNumber()
            cellid = cid
            actor.sendSystemMessage('Cell ID : %s' % cid, 0)
            actor.sendSystemMessage('Building ID : %s' % building_id, 0)
            print('Cell ID : %s' % cid, 0)
            print('Building ID : %s' % building_id, 0)
        if cellid == 0:
            str = "<OBJECTNAME> = stcSvc.spawnObject('<MOBILENAME>', '" + planetName + "', long(%s" % cellid + "), float(%.4f" % pos.x + "), float(%.4f" % pos.y + "), float(%.4f" % pos.z + "), float(%.4f" % ori.w + "), float(%.4f" % ori.x + "), float(%.4f" % ori.y + "), float(%.4f" % ori.z + "))"
        elif cellid != 0:
            str = "\tbuilding =  core.objectService.getObject(long(%s" % building_id + "))\n\t<OBJECTNAME> = stcSvc.spawnObject('<MOBILENAME>', '" + planetName + "', building.getCellByCellNumber(long(%s" % cellid + ")), float(%.4f" % pos.x + "), float(%.4f" % pos.y + "), float(%.4f" % pos.z + "), float(%.4f" % ori.w + "), float(%.4f" % ori.x + "), float(%.4f" % ori.y + "), float(%.4f" % ori.z + "))"
        toolkit = Toolkit.getDefaultToolkit()
        clipboard = toolkit.getSystemClipboard()
        clipboard.setContents(StringSelection(str), None)

    elif command == 'patrolpoint':
        pos = actor.getPosition()
        str = "patrolpoints.add(Point3D(float(%.2f" % pos.x + "), float(%.2f" % pos.y + "), float(%.2f" % pos.z + ")))"
        toolkit = Toolkit.getDefaultToolkit()
        clipboard = toolkit.getSystemClipboard()
        clipboard.setContents(StringSelection(str), None)
        actor.sendSystemMessage('Patrolpoint copied to clipboard', 0)

    elif command == 'jesus':
        actor.setHealth(actor.getMaxHealth())
        actor.setAction(actor.getMaxAction())
        actor.setPosture(0)
        actor.setSpeedMultiplierBase(1)
        actor.setTurnRadius(1)

    elif command == 'unknownAbilityPacket' and arg1:
        packet = UnknownAbilityPacket(arg1)
        actor.getClient().getSession().write(packet.serialize())
        actor.sendSystemMessage(
            'Sent UnknownAbilityPacket for ability ' + arg1, 0)
        return

    elif command == 'rank' and arg1:
        playerObject.setCurrentRank(int(arg1))
        print(playerObject.getCurrentRank())
        return

    elif command == 'addToFrogAdminList':
        frogBuilding = core.objectService.getObject(
            core.devService.getFrogBuildingId())

        if frogBuilding is None:
            return

        frogBuilding.addPlayerToAdminList(None, actor.getObjectID(),
                                          actor.getCustomName().split(' ')[0])
        actor.sendSystemMessage(
            'You were added to the Admin list for the Frog Building.', 0)
        return
    return
Exemple #5
0
def run(core, actor, target, commandString):

    playerObject = actor.getSlottedObject("ghost")

    if not playerObject:
        return

    commandArgs = commandString.split(" ")
    command = commandArgs[0]
    if len(commandArgs) > 1:
        arg1 = commandArgs[1]
    if len(commandArgs) > 2:
        arg2 = commandArgs[2]
    if len(commandArgs) > 3:
        arg3 = commandArgs[3]
    if len(commandArgs) > 4:
        arg4 = commandArgs[4]
    if len(commandArgs) > 5:
        arg5 = commandArgs[5]

    if not command:
        return

    if actor.getClient().isGM() is False:
        return

    if playerObject.getGodLevel() == 0:
        actor.addAbility("admin")
        playerObject.setGodLevel(50)

    if command == "giveExperience" and arg1:
        core.playerService.giveExperience(actor, int(arg1))

    if command == "level" and arg1:
        core.playerService.grantLevel(actor, int(arg1))

    elif command == "setSpeed" and arg1:
        actor.sendSystemMessage(
            "Your speed was "
            + str(actor.getSpeedMultiplierBase())
            + ". Don't forget to set this back or it'll permanently imbalance your speed. Default without buffs or mods is 1.",
            2,
        )
        actor.setSpeedMultiplierBase(float(arg1))
        actor.sendSystemMessage("Your new speed is " + str(actor.getSpeedMultiplierBase()) + ".", 2)

    elif command == "teleport" and arg2 and arg3 and arg4:
        position = Point3D(float(arg2), float(arg3), float(arg4))
        core.simulationService.transferToPlanet(
            actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None
        )

    elif command == "teleportplayer" and arg1 and arg2 and arg3 and arg4 and arg5:
        player = core.chatService.getObjectByFirstName(arg1)
        if player:
            position = Point3D(float(arg3), float(arg4), float(arg5))
            core.simulationService.transferToPlanet(
                player, core.terrainService.getPlanetByName(arg2), position, player.getOrientation(), None
            )

    elif command == "credits" and arg1:
        actor.setCashCredits(actor.getCashCredits() + int(arg1))
        actor.sendSystemMessage("The Galactic Empire has transferred " + arg1 + " credits to you for your service.", 0)

    elif command == "addability" and arg1:
        actor.addAbility(str(arg1))
        actor.sendSystemMessage("You have learned " + arg1 + ".", 0)

    elif command == "anim" and arg1:
        actor.doSkillAnimation(arg1)
        actor.sendSystemMessage("Performed " + arg1, 0)

    elif command == "changeBio" and arg1:
        actor.getSlottedObject("ghost").setBiography(arg1)

    elif command == "spawn" and arg1 and arg2:
        pos = actor.getWorldPosition()
        core.spawnService.spawnCreature(
            arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2)
        )

    elif command == "instance" and arg1:
        core.instanceService.queue(arg1, actor)

    elif command == "action" and arg1:
        actor.setAction(int(arg1))

    elif command == "health" and arg1:
        actor.setHealth(int(arg1))

    elif command == "id":
        actor.sendSystemMessage("Your id is: " + str(actor.getObjectId()), 0)

    elif command == "cust" and arg1 and arg2 and arg3:
        obj = core.objectService.getObject(long(arg1))
        obj.setCustomizationVariable(str(arg2), int(arg3))

    elif command == "buff" and arg1:
        core.buffService.addBuffToCreature(actor, str(arg1), actor)

    elif command == "stealth":
        if actor.isInStealth():
            actor.setInStealth(False)
            actor.setRadarVisible(True)
        else:
            actor.setInStealth(True)
            actor.setRadarVisible(False)

    elif command == "holoEmote" and arg1:
        playerObject.setHoloEmote("holoemote_" + arg1)
        playerObject.setHoloEmoteUses(20)
        actor.sendSystemMessage("Holo-Emote Generator set to " + "holoemote_" + arg1, 0)

    elif command == "off":
        if playerObject.getGodLevel > 0:
            actor.removeAbility("admin")
            playerObject.setGodLevel(0)

    elif command == "setBounty":
        if actor.getFaction() == "":
            actor.sendSystemMessage("You must be aligned in order to place a bounty on yourself.", 0)
            return
        core.playerService.sendSetBountyWindow(actor, actor)
        return

    elif command == "genloot":
        object = core.lootService.generateLootItem(actor, arg1)

        inventory = actor.getSlottedObject("inventory")

        if inventory:
            inventory.add(object)

    elif command == "spawnobj":
        pos = actor.getPosition()
        core.staticService.spawnObject(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 0, 0)

    elif command == "unknownAbilityPacket" and arg1:
        packet = UnknownAbilityPacket(arg1)
        actor.getClient().getSession().write(packet.serialize())
        actor.sendSystemMessage("Sent UnknownAbilityPacket for ability " + arg1, 0)
        return
    return