def update_club(club_data: str, _connection=None): club_service = _get_club_service(_connection) if club_service is None: return proto = GameplaySaveData_pb2.Club() text_format.Merge(club_data, proto) club_service.update_club_from_data(proto)
def create_club(club_data: str, _connection=None): club_service = _get_club_service(_connection) if club_service is None: sims4.commands.automation_output('ClubCreate; Status:Failed', _connection) return proto = GameplaySaveData_pb2.Club() text_format.Merge(club_data, proto) club = club_service.create_club_from_new_data(proto) sims4.commands.automation_output( 'ClubCreate; Status:Success, Id:{}'.format(club.club_id), _connection)