Exemple #1
0
 def set_load_state_from_msg(self, effect_data):
     if effect_data is not None:
         effect_msg = GameplaySaveData_pb2.PersistableCivicPolicyStreetConditionalLayerEffectData(
         )
         effect_msg.ParseFromString(effect_data)
         if effect_msg.start_tick == self.CHANGE_PENDING_SENTINEL_VALUE:
             self._change_pending = True
             self._last_change_start_time = DateAndTime(0)
         else:
             self._last_change_start_time = DateAndTime(
                 effect_msg.start_tick)
Exemple #2
0
 def get_save_state_msg(self):
     if self._last_change_start_time is None:
         return
     effect_msg = GameplaySaveData_pb2.PersistableCivicPolicyStreetConditionalLayerEffectData(
     )
     if self._change_pending:
         effect_msg.start_tick = self.CHANGE_PENDING_SENTINEL_VALUE
     else:
         effect_msg.start_tick = self._last_change_start_time.absolute_ticks(
         )
     return effect_msg.SerializeToString()