Exemple #1
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    def __init__(self, surface, score=0):
        self.surface = surface

        self.pumpkin = Pumpkin(self.surface, 0.5)

        self.font = pygame.font.Font(None, 36)
        self.update_text(score)
Exemple #2
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 def __init__(self):
     super(Carving, self).__init__()
     self.brush_size = 8
     self.drawing = False
     self.pumpkin = Pumpkin()
     self.line_start = None
     self.shade = pg.Surface(prepare.SCREEN_SIZE).convert()
     self.shade.fill(pg.Color(10, 5, 20))
     self.shade_alpha = 255
     self.shade.set_alpha(self.shade_alpha)
     self.animations = pg.sprite.Group()
     self.brush_timer = 0
     self.brush_cooldown = 50
     self.layer_num = 0
     self.buffer_dict = {}
Exemple #3
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 def create_new_enemies_wave(self, enemy):
     if enemy is Ghost:
         for i in range(rnd.randint(1, self.difficulty.value[0])):
             pos = (-100 if rnd.randint(0, 100) % 2 == 0 else WIDTH + 100,
                    rnd.randint(0, HEIGHT))
             self.entities.append(Ghost(pos))
     if enemy is Pumpkin:
         pos = (self.player.rect.centerx, -50)
         self.entities.append(Pumpkin(pos))
Exemple #4
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 def create_entities(self):
     self.entities = [
         Ghost((rnd.randint(-200,
                            0), rnd.randint(0, self.display.HEIGHT // 4))),
         Pumpkin((rnd.randint(0, WIDTH), -100))
     ]
     self.player = Player(
         (self.display.WIDTH / 2, self.display.HEIGHT - 200),
         'player_stand')
Exemple #5
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class ScoreArea():
    def __init__(self, surface, score=0):
        self.surface = surface

        self.pumpkin = Pumpkin(self.surface, 0.5)

        self.font = pygame.font.Font(None, 36)
        self.update_text(score)

    def update_text(self, score):
        """ Update the text content (score) and prepare it to be displayed """
        self.score_text = " x " + str(score)
        self.score_text_image = self.font.render(self.score_text, True,
                                                 (255, 255, 255))
        self.score_text_rect = self.score_text_image.get_rect()
        self.score_text_rect.top = 5
        self.score_text_rect.left = self.pumpkin.get_tilesize()

    def refresh(self):
        """ Display the sprite and the text """
        self.pumpkin.draw()
        self.surface.blit(self.score_text_image, self.score_text_rect)
 def __init__(self):
     super(Carving, self).__init__()
     self.brush_size = 8
     self.drawing = False
     self.pumpkin = Pumpkin()
     self.line_start = None
     self.shade = pg.Surface(prepare.SCREEN_SIZE).convert()
     self.shade.fill(pg.Color(10, 5, 20))
     self.shade_alpha = 255
     self.shade.set_alpha(self.shade_alpha)
     self.animations = pg.sprite.Group()
     self.brush_timer = 0
     self.brush_cooldown = 50
Exemple #7
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class Carving(GameState):
    def __init__(self):
        super(Carving, self).__init__()
        self.brush_size = 8
        self.drawing = False
        self.pumpkin = Pumpkin()
        self.line_start = None
        self.shade = pg.Surface(prepare.SCREEN_SIZE).convert()
        self.shade.fill(pg.Color(10, 5, 20))
        self.shade_alpha = 255
        self.shade.set_alpha(self.shade_alpha)
        self.animations = pg.sprite.Group()
        self.brush_timer = 0
        self.brush_cooldown = 50
        self.layer_num = 0
        self.buffer_dict = {}


    def startup(self, persistent):
        self.persist = persistent
        self.shade_alpha = 255
        ani = Animation(shade_alpha=0, duration=3000,
                                round_values=True, transition="linear")
        ani.start(self)
        self.animations.add(ani)
        
    def get_event(self, event):
        mods = pg.key.get_mods()
        if event.type == pg.MOUSEBUTTONDOWN:
            if event.button == 1:
                self.drawing = True
                self.layer_num += 1
                self.buffer_dict[self.layer_num] = pg.Surface(prepare.SCREEN_SIZE,pg.SRCALPHA)
                self.line_start = event.pos
        elif event.type == pg.MOUSEBUTTONUP:
            if event.button == 1:
                self.drawing = False
        elif event.type== pg.KEYDOWN:
            if mods&pg.KMOD_CTRL:
                if event.key == pg.K_z:
                    if self.layer_num == 0:
                        pass
                    elif self.layer_num >= 1:
                        self.layer_num -= 1
                elif event.key == pg.K_y:
                    if self.layer_num + 1 in self.buffer_dict:
                        self.layer_num += 1
                    else:
                        pass



    def update(self, dt):
        self.brush_timer += dt
        keys = pg.key.get_pressed()
        if self.brush_timer > self.brush_cooldown:
            if keys[pg.K_DOWN]:
                self.brush_size = max(2, self.brush_size - 1)
                self.brush_timer = 0
            elif keys[pg.K_UP]:
                self.brush_size += 1
                self.brush_timer = 0

        if self.drawing:
            mx, my = pg.mouse.get_pos()
            px, py = self.pumpkin.rect.topleft
            line_start = self.line_start[0] - px, self.line_start[1] - py
            pos = mx - px, my - py
            # pg.draw.line(self.pumpkin.work_surf, pg.Color(0, 0, 0), line_start,
            #                    pos, self.brush_size*2 + 3)
            # pg.draw.circle(self.pumpkin.work_surf, pg.Color(0, 0, 0), line_start, self.brush_size)
            # pg.draw.circle(self.pumpkin.work_surf, pg.Color(0, 0, 0), pos, self.brush_size)

            pg.draw.line(self.buffer_dict[self.layer_num], pg.Color(0, 0, 0), line_start,
                               pos, self.brush_size*2 + 3)
            pg.draw.circle(self.buffer_dict[self.layer_num], pg.Color(0, 0, 0), line_start, self.brush_size)
            pg.draw.circle(self.buffer_dict[self.layer_num], pg.Color(0, 0, 0), pos, self.brush_size)
            self.line_start = mx, my
        if self.shade_alpha > 0:
            self.shade.set_alpha(self.shade_alpha)        
        self.pumpkin.update(dt)
        self.animations.update(dt)
        
    def draw(self, surface):
        surface.fill(pg.Color(10, 5, 20))
        self.pumpkin.work_surf.fill((255, 255, 255))
        self.pumpkin.work_surf.set_colorkey((255, 255, 255))
        for i in range(self.layer_num):
            self.pumpkin.work_surf.blit(self.buffer_dict[i+1],(0,0))
        self.pumpkin.draw(surface)
        if not self.drawing:
            pg.draw.circle(surface, pg.Color("white"), pg.mouse.get_pos(), self.brush_size, 1)
        if self.shade_alpha > 0:
            surface.blit(self.shade, (0, 0))
class Carving(GameState):
    def __init__(self):
        super(Carving, self).__init__()
        self.brush_size = 8
        self.drawing = False
        self.pumpkin = Pumpkin()
        self.line_start = None
        self.shade = pg.Surface(prepare.SCREEN_SIZE).convert()
        self.shade.fill(pg.Color(10, 5, 20))
        self.shade_alpha = 255
        self.shade.set_alpha(self.shade_alpha)
        self.animations = pg.sprite.Group()
        self.brush_timer = 0
        self.brush_cooldown = 50
        
    def startup(self, persistent):
        self.persist = persistent
        self.shade_alpha = 255
        ani = Animation(shade_alpha=0, duration=3000,
                                round_values=True, transition="linear")
        ani.start(self)
        self.animations.add(ani)
        
    def get_event(self, event):        
        if event.type == pg.MOUSEBUTTONDOWN:
            if event.button == 1:
                self.drawing = True
                self.line_start = event.pos
        elif event.type == pg.MOUSEBUTTONUP:
            if event.button == 1:
                self.drawing = False

    def update(self, dt):
        self.brush_timer += dt
        keys = pg.key.get_pressed()
        if self.brush_timer > self.brush_cooldown:
            if keys[pg.K_DOWN]:
                self.brush_size = max(2, self.brush_size - 1)
                self.brush_timer = 0
            elif keys[pg.K_UP]:
                self.brush_size += 1
                self.brush_timer = 0

        if self.drawing:
            mx, my = pg.mouse.get_pos()
            px, py = self.pumpkin.rect.topleft
            line_start = self.line_start[0] - px, self.line_start[1] - py
            pos = mx - px, my - py
            pg.draw.line(self.pumpkin.work_surf, pg.Color(0, 0, 0), line_start,
                               pos, self.brush_size*2 + 3)
            pg.draw.circle(self.pumpkin.work_surf, pg.Color(0, 0, 0), line_start, self.brush_size)
            pg.draw.circle(self.pumpkin.work_surf, pg.Color(0, 0, 0), pos, self.brush_size)
            self.line_start = mx, my
        if self.shade_alpha > 0:
            self.shade.set_alpha(self.shade_alpha)        
        self.pumpkin.update(dt)
        self.animations.update(dt)
        
    def draw(self, surface):
        surface.fill(pg.Color(10, 5, 20))
        self.pumpkin.draw(surface)
        if not self.drawing:
            pg.draw.circle(surface, pg.Color("white"), pg.mouse.get_pos(), self.brush_size, 1)
        if self.shade_alpha > 0:
            surface.blit(self.shade, (0, 0))