def test_get_top_layer(self, _init_pygame, default_ui_manager, _display_surface_return_none): container = UIContainer(pygame.Rect(100, 100, 200, 200), manager=default_ui_manager) UIButton(relative_rect=pygame.Rect(0, 0, 50, 50), text="", manager=default_ui_manager, container=container) assert container.get_top_layer() == 3
def test_change_container_layer(self, _init_pygame, default_ui_manager): container = UIContainer(pygame.Rect(100, 100, 200, 200), manager=default_ui_manager) UIButton(relative_rect=pygame.Rect(0, 0, 50, 50), text="", manager=default_ui_manager, container=container) container.change_container_layer(2) assert container.get_top_layer() == 4