def main(): pygsty.start(1024, 768, False) models.build_world() pygsty.engine().push_controller(pygsty.controllers.CameraController((100, 100), 100)) pygsty.engine().push_controller(pygsty.controllers.PerformanceController()) pygsty.engine().push_controller(controllers.GameController()) pygsty.engine().push_controller(controllers.SideMenuController()) pygsty.engine().push_controller(controllers.EventLogController()) pygsty.logger.info("Game Initialized") pygsty.run()
def main(): pygsty.start(1024, 768, False) models.build_world() pygsty.engine().push_controller( pygsty.controllers.CameraController((100, 100), 100)) pygsty.engine().push_controller(pygsty.controllers.PerformanceController()) pygsty.engine().push_controller(controllers.GameController()) pygsty.engine().push_controller(controllers.SideMenuController()) pygsty.engine().push_controller(controllers.EventLogController()) pygsty.logger.info("Game Initialized") pygsty.run()
def setup_menu(self): self._build_button = Button(label="Build Stockpile", on_press=build_stockpile) self._menu = VerticalContainer([self._build_button]) self._manager = Manager(content=self._menu, window=pygsty.engine(), batch=self.batch, theme=config.ui_theme, anchor=ANCHOR_TOP_RIGHT)