Exemple #1
0
def main():
	# save the file paths which need to be loaded
	loadList = [
		{"name" : "map", "path" : "./images/map.jpg"},
		{"name" : "guanyu_mov", "path" : "./images/guanyu_mov.png"},
		{"name" : "guanyu_atk", "path" : "./images/guanyu_atk.png"},
		{"name" : "soldier1_atk", "path" : "./images/soldier1_atk.png"},
		{"name" : "soldier1_mov", "path" : "./images/soldier1_mov.png"},
		{"name" : "soldier2_mov", "path" : "./images/soldier2_mov.png"},
		{"name" : "xiahoudun_atk", "path" : "./images/xiahoudun_atk.png"},
		{"name" : "xiahoudun_mov", "path" : "./images/xiahoudun_mov.png"},
	]

	# create loading page
	loadingPage = LoadingSample2()
	addChild(loadingPage)

	def loadComplete(result):
		global dataList

		loadingPage.remove()

		dataList = result

		gameInit()

	# load files
	LoadManage.load(loadList, loadingPage.setProgress, loadComplete)
Exemple #2
0
def main():
    global loadingPage

    # save the file path which needs to be loaded
    loadList = [{"name": "bg", "path": "./images/bg.jpg"}]

    # create loading page
    loadingPage = LoadingSample2()
    addChild(loadingPage)

    # load file
    LoadManage.load(loadList, loadingPage.setProgress, gameInit)
Exemple #3
0
def main():
    global loadingBar

    loadList = [{
        "name": "atk",
        "path": "./atk.png"
    }, {
        "name": "mov",
        "path": "./mov.png"
    }]

    loadingBar = LoadingSample2()
    addChild(loadingBar)

    LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Exemple #4
0
def addLoadingBar(index):
    global loopFrameIndex, progress
    loopFrameIndex = 0
    progress = 0

    loadingBar = None
    if index == 1:
        loadingBar = LoadingSample1()
    elif index == 2:
        loadingBar = LoadingSample2()
    elif index == 3:
        loadingBar = LoadingSample3()

    if not loadingBar:
        return
    loadingBar.addEventListener(LoopEvent.ENTER_FRAME, onFrame)
    addChild(loadingBar)
Exemple #5
0
def main():
    global loadingBar

    loadList = [{
        "name": "1",
        "path": "./1.png"
    }, {
        "name": "2",
        "path": "./2.png"
    }, {
        "name": "3",
        "path": "./3.png"
    }]

    loadingBar = LoadingSample2()
    addChild(loadingBar)

    LoadManage.load(loadList, loadingBar.setProgress, demoInit)