def main(): # save the file paths which need to be loaded loadList = [ {"name" : "map", "path" : "./images/map.jpg"}, {"name" : "guanyu_mov", "path" : "./images/guanyu_mov.png"}, {"name" : "guanyu_atk", "path" : "./images/guanyu_atk.png"}, {"name" : "soldier1_atk", "path" : "./images/soldier1_atk.png"}, {"name" : "soldier1_mov", "path" : "./images/soldier1_mov.png"}, {"name" : "soldier2_mov", "path" : "./images/soldier2_mov.png"}, {"name" : "xiahoudun_atk", "path" : "./images/xiahoudun_atk.png"}, {"name" : "xiahoudun_mov", "path" : "./images/xiahoudun_mov.png"}, ] # create loading page loadingPage = LoadingSample2() addChild(loadingPage) def loadComplete(result): global dataList loadingPage.remove() dataList = result gameInit() # load files LoadManage.load(loadList, loadingPage.setProgress, loadComplete)
def main(): global loadingPage # save the file path which needs to be loaded loadList = [{"name": "bg", "path": "./images/bg.jpg"}] # create loading page loadingPage = LoadingSample2() addChild(loadingPage) # load file LoadManage.load(loadList, loadingPage.setProgress, gameInit)
def main(): global loadingBar loadList = [{ "name": "atk", "path": "./atk.png" }, { "name": "mov", "path": "./mov.png" }] loadingBar = LoadingSample2() addChild(loadingBar) LoadManage.load(loadList, loadingBar.setProgress, demoInit)
def addLoadingBar(index): global loopFrameIndex, progress loopFrameIndex = 0 progress = 0 loadingBar = None if index == 1: loadingBar = LoadingSample1() elif index == 2: loadingBar = LoadingSample2() elif index == 3: loadingBar = LoadingSample3() if not loadingBar: return loadingBar.addEventListener(LoopEvent.ENTER_FRAME, onFrame) addChild(loadingBar)
def main(): global loadingBar loadList = [{ "name": "1", "path": "./1.png" }, { "name": "2", "path": "./2.png" }, { "name": "3", "path": "./3.png" }] loadingBar = LoadingSample2() addChild(loadingBar) LoadManage.load(loadList, loadingBar.setProgress, demoInit)