Exemple #1
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class WallBottomLeft(Wall):
    base_img = tile_sheet.get_region(2, 1)
    type_id = "wall_bottom_left"
Exemple #2
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class WallCenterMiddle(Wall):
    base_img = tile_sheet.get_region(1, 2)
    type_id = "wall_center_middle"
Exemple #3
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class WallCenterRight(Wall):
    base_img = tile_sheet.get_region(1, 3)
    type_id = "wall_center_right"
Exemple #4
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class WallTopRight(Wall):
    base_img = tile_sheet.get_region(0, 3)
    type_id = "wall_top_right"
Exemple #5
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class WallCenterLeft(Wall):
    base_img = tile_sheet.get_region(1, 1)
    type_id = "wall_center_left"
Exemple #6
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class LargeWhiteDot(GameObject):
    base_img = tile_sheet.get_region(2, 6)
    type_id = "large_white_dot"
Exemple #7
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class WallBottomRight(Wall):
    base_img = tile_sheet.get_region(2, 3)
    type_id = "wall_bottom_right"
Exemple #8
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class WallColMiddle(Wall):
    base_img = tile_sheet.get_region(1, 0)
    type_id = "wall_col_middle"
Exemple #9
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class WallColBottom(Wall):
    base_img = tile_sheet.get_region(0, 0)
    type_id = "wall_col_bottom"
Exemple #10
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class WallRowRight(Wall):
    base_img = tile_sheet.get_region(3, 3)
    type_id = "wall_row_right"
Exemple #11
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class WallColTop(Wall):
    base_img = tile_sheet.get_region(2, 0)
    type_id = "wall_col_top"
Exemple #12
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class WallRowMiddle(Wall):
    base_img = tile_sheet.get_region(3, 2)
    type_id = "wall_row_middle"
Exemple #13
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class WallRowLeft(Wall):
    base_img = tile_sheet.get_region(3, 1)
    type_id = "wall_row_left"
Exemple #14
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class GhostDoor(GameObject):
    base_img = tile_sheet.get_region(1, 5)
    type_id = "ghost_door"
Exemple #15
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class WallBottomMiddle(Wall):
    base_img = tile_sheet.get_region(2, 2)
    type_id = "wall_bottom_middle"
Exemple #16
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class WallTopLeft(Wall):
    base_img = tile_sheet.get_region(0, 1)
    type_id = "wall_top_left"
Exemple #17
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class MediumWhiteDot(GameObject):
    base_img = tile_sheet.get_region(2, 5)
    score_value = 50
    type_id = "medium_white_dot"
Exemple #18
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class WallTopMiddle(Wall):
    base_img = tile_sheet.get_region(0, 2)
    type_id = "wall_top_middle"
Exemple #19
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class SmallWhiteDot(GameObject):
    base_img = tile_sheet.get_region(2, 4)
    score_value = 10
    type_id = "small_white_dot"
Exemple #20
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class WallSingle(Wall):
    base_img = tile_sheet.get_region(3, 0)
    type_id = "wall_single"