def __init__(self, state_type='pixel'):
     PygameSimulator.__init__(self, 'defender', [K_DOWN, K_UP, K_LEFT, K_RIGHT, K_SPACE],
             state_type=state_type)
Exemple #2
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 def __init__(self):
     PygameSimulator.__init__(self, 'pong', [K_DOWN, K_UP],
             state_type='pixel')
Exemple #3
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 def __init__(self, state_type='pixel'):
     PygameSimulator.__init__(self, 'london', [chr(ord('0') + k) for k in range(30)],
             state_type=state_type)