def __init__(self, state_type='pixel'): PygameSimulator.__init__(self, 'defender', [K_DOWN, K_UP, K_LEFT, K_RIGHT, K_SPACE], state_type=state_type)
def __init__(self): PygameSimulator.__init__(self, 'pong', [K_DOWN, K_UP], state_type='pixel')
def __init__(self, state_type='pixel'): PygameSimulator.__init__(self, 'london', [chr(ord('0') + k) for k in range(30)], state_type=state_type)