def _open_trick_details_popup(self, trick: TrickResourceInfo):
     self._exec_trick_details(TrickDetailsPopup(
         self,
         self._window_manager,
         self.game_description,
         trick,
         self._editor.configuration.trick_level.level_for_trick(trick),
     ))
 def _open_difficulty_details_popup(self, difficulty: LayoutTrickLevel):
     self._exec_trick_details(TrickDetailsPopup(
         self,
         self._window_manager,
         self.game_description,
         None,
         difficulty,
     ))
Exemple #3
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 def _open_difficulty_details_popup(self, difficulty: LayoutTrickLevel):
     self._exec_trick_details(
         TrickDetailsPopup(
             self,
             self,
             default_database.default_prime2_game_description(),
             None,
             difficulty,
         ))
 def _open_trick_details_popup(self, trick: TrickResourceInfo,
                               level: LayoutTrickLevel):
     self._exec_trick_details(
         TrickDetailsPopup(
             self,
             self,
             default_database.default_prime2_game_description(),
             trick,
             level,
         ))
 def _open_trick_details_popup(self, game, trick: TrickResourceInfo,
                               level: LayoutTrickLevel):
     self._exec_trick_details(
         TrickDetailsPopup(self, self, game, trick, level))
Exemple #6
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 def _open_trick_details_popup(self, game, trick: TrickResourceInfo,
                               level: LayoutTrickLevel):
     from randovania.gui.dialog.trick_details_popup import TrickDetailsPopup
     self._exec_trick_details(
         TrickDetailsPopup(self, self, game, trick, level))