def _open_trick_details_popup(self, trick: TrickResourceInfo): self._exec_trick_details(TrickDetailsPopup( self, self._window_manager, self.game_description, trick, self._editor.configuration.trick_level.level_for_trick(trick), ))
def _open_difficulty_details_popup(self, difficulty: LayoutTrickLevel): self._exec_trick_details(TrickDetailsPopup( self, self._window_manager, self.game_description, None, difficulty, ))
def _open_difficulty_details_popup(self, difficulty: LayoutTrickLevel): self._exec_trick_details( TrickDetailsPopup( self, self, default_database.default_prime2_game_description(), None, difficulty, ))
def _open_trick_details_popup(self, trick: TrickResourceInfo, level: LayoutTrickLevel): self._exec_trick_details( TrickDetailsPopup( self, self, default_database.default_prime2_game_description(), trick, level, ))
def _open_trick_details_popup(self, game, trick: TrickResourceInfo, level: LayoutTrickLevel): self._exec_trick_details( TrickDetailsPopup(self, self, game, trick, level))
def _open_trick_details_popup(self, game, trick: TrickResourceInfo, level: LayoutTrickLevel): from randovania.gui.dialog.trick_details_popup import TrickDetailsPopup self._exec_trick_details( TrickDetailsPopup(self, self, game, trick, level))