Exemple #1
0
def test_players(player1: Player, player2: Player, iterations: int) -> None:
    """
    test_players is a function that runs <iterations> number of games between player1
    and player2
    """
    white = 0
    black = 0
    ties = 0
    for _ in range(iterations):
        game = ReversiGame()
        prev_move = (-1, -1)
        while game.get_winner() is None:
            move = player1.make_move(game, prev_move)
            game.try_make_move(move)
            if game.get_winner() is None:
                prev_move = player2.make_move(game, move)
                game.try_make_move(prev_move)
        if game.get_winner() == 'white':
            print('White WINS')
            white += 1
        elif game.get_winner() == 'black':
            print('Black WINS')
            black += 1
        else:
            print('TIE')
            ties += 1
    print("Player 1 Wins: " + str(black))
    print("Player 2 Wins: " + str(white))
def _run_ai_simulation(game_surface: pygame.Surface, size: int,
                       player1: Union[MobilityTreePlayer, PositionalTreePlayer, RandomPlayer,
                                      ReversiGame, MCTSTimeSavingPlayer],
                       player2: Union[MobilityTreePlayer, PositionalTreePlayer, RandomPlayer,
                                      ReversiGame, MCTSTimeSavingPlayer]) -> None:
    if size == 8:
        background = pygame.image.load('assets/gameboard8.png')
    elif size == 6:
        background = pygame.image.load('assets/gameboard6.png')
    else:
        raise ValueError("invalid size.")
    game_surface.blit(background, (0, 0))
    pygame.display.flip()
    game = ReversiGame(size)
    previous_move = '*'
    board = game.get_game_board()
    _draw_game_state(game_surface, background, size, board)
    pass_move = pygame.image.load('assets/pass.png')
    player1_side = BLACK
    while game.get_winner() is None:
        if previous_move == '*' or game.get_current_player() == player1_side:
            move = player1.make_move(game, previous_move)
        else:
            move = player2.make_move(game, previous_move)
        previous_move = move
        game.make_move(move)
        if move == 'pass':
            surface = game_surface
            game_surface.blit(pass_move, (300, 300))
            pygame.display.flip()
            pygame.time.wait(500)
            game_surface.blit(surface, (0, 0))
            pygame.display.flip()
        else:
            board = game.get_game_board()
            _draw_game_state(game_surface, background, size, board)
        pygame.time.wait(500)
    winner = game.get_winner()
    if winner == BLACK:
        victory = pygame.image.load('assets/player1_victory.png')
        game_surface.blit(victory, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return
    elif winner == WHITE:
        defeat = pygame.image.load('assets/player2_victory.png')
        game_surface.blit(defeat, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return
    else:
        draw = pygame.image.load('assets/draw.png')
        game_surface.blit(draw, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return
Exemple #3
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    def __init__(self, window: VisualReversi, size: int) -> None:
        tk.Frame.__init__(self)
        self.window = window
        self._board_pos = (84, 120)
        self._board_pixel_size = 637
        self.previous_move_dis = ''

        self._click_wanted = tk.BooleanVar()

        # initialize game
        self.game = ReversiGame(size)
Exemple #4
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def run_game(black: Player,
             white: Player,
             size: int,
             verbose: bool = False) -> tuple[str, list[str]]:
    """Run a Reversi game between the two given players.
    Return the winner and list of moves made in the game.
    """
    game = ReversiGame(size)

    move_sequence = []
    previous_move = None
    timer = {BLACK: 0, WHITE: 0}
    current_player = black

    if verbose:
        game.print_game()

    while game.get_winner() is None:
        t0 = time.time()  # record time before player make move
        previous_move = current_player.make_move(game, previous_move)
        t = time.time()  # record time after player make move

        game.make_move(previous_move)
        move_sequence.append(previous_move)
        if verbose:
            if current_player is black:
                print(f'{BLACK} moved {previous_move}. Used {t - t0:.2f}s')
            else:
                print(f'{WHITE} moved {previous_move}. Used {t - t0:.2f}s')
            game.print_game()

        if current_player is black:
            timer[BLACK] += t - t0
            current_player = white
        else:
            timer[WHITE] += t - t0
            current_player = black

    # print winner
    if verbose:
        print(f'Winner: {game.get_winner()}')
        print(
            f'{BLACK}: {game.get_num_pieces()[BLACK]}, {WHITE}: {game.get_num_pieces()[WHITE]}'
        )
        print(
            f'{BLACK} used {timer[BLACK]:.2f}s, {WHITE} used {timer[WHITE]:.2f}s'
        )

    return game.get_winner(), move_sequence
Exemple #5
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def check_same(player1: Player, player2: Player) -> None:
    """
    check_same is a function that determines if two players return the same move throughout a game.
    this is particularly useful for comparison between MinimaxPlayer and MinimaxABPlayer.
    It also gives the time that each player takes to find a move. You must comment out the
    random.shuffle() line of code in both players before testing
    """
    game = ReversiGame()
    prev_move = (-1, -1)
    while game.get_winner() is None:
        start_time = time.time()
        print("Player 1 CHOOSING")
        move1 = player1.make_move(game, prev_move)
        print("--- %s seconds ---" % (time.time() - start_time))
        start_time = time.time()
        print("Player 2 CHOOSING")
        move2 = player2.make_move(game, prev_move)
        print("--- %s seconds ---" % (time.time() - start_time))
        print("Player 1 chose: ", move1, "  Player 2 chose: ", move2)
        assert move1 == move2
        game.try_make_move(move1)
        prev_move = move1
Exemple #6
0
from window import Window
from reversi import ReversiGame
from board_manager import BoardManager
from ai_players import MinimaxABPlayer

if __name__ == "__main__":

    # Initialize PyGame
    pygame.init()

    # Create a window wrapper class instance
    window = Window()

    # Create a ReversiGame instance
    # Change human_player to 1 or -1 to play against AI, 0 if no human player
    game = ReversiGame(human_player=1)  # Set to 1 by default.

    # Setup the BoardManager instance
    board_manager = BoardManager(window)

    ui_handler = UIHandler()

    # Minimax Player

    player1 = MinimaxABPlayer(2, 8)
    player2 = MinimaxABPlayer(2, 8)
    colour_to_player = {1: player1, -1: player2}

    # Set number of games
    num_games_left = 40
def _run_ai_game(game_surface: pygame.Surface, size: int,
                 ai_player: Union[MobilityTreePlayer, PositionalTreePlayer, RandomPlayer,
                                  ReversiGame, MCTSTimeSavingPlayer],
                 user_side: str = BLACK) -> None:
    if size == 8:
        background = pygame.image.load('assets/gameboard8.png')
    elif size == 6:
        background = pygame.image.load('assets/gameboard6.png')
    else:
        raise ValueError("invalid size.")
    game_surface.blit(background, (0, 0))
    pygame.display.flip()
    game = ReversiGame(size)
    previous_move = '*'
    if user_side == BLACK:
        ai_side: str = WHITE
    else:
        ai_side: str = BLACK
    board = game.get_game_board()
    _draw_game_state(game_surface, background, size, board)

    pass_move = pygame.image.load('assets/pass.png')

    while game.get_winner() is None:
        if (previous_move == '*' and user_side == WHITE) or game.get_current_player() == user_side:
            if game.get_valid_moves() == ['pass']:
                game.make_move('pass')
                previous_move = 'pass'

                surface = game_surface
                game_surface.blit(pass_move, (300, 300))
                pygame.display.flip()
                pygame.time.wait(1000)
                game_surface.blit(surface, (0, 0))
                pygame.display.flip()

                continue
            while True:
                event = pygame.event.wait()
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_pos = pygame.mouse.get_pos()
                    if 585 <= mouse_pos[0] <= 795 and 10 <= mouse_pos[1] <= 41:
                        return
                    else:
                        move = _search_for_move(mouse_pos, size)
                        print(move)
                        if move == '' or move not in game.get_valid_moves():
                            continue
                        else:
                            previous_move = move
                            game.make_move(move)
                            board = game.get_game_board()
                            _draw_game_state(game_surface, background, size, board)
                            pygame.time.wait(1000)
                            break
                if event.type == pygame.QUIT:
                    return
        else:
            move = ai_player.make_move(game, previous_move)
            previous_move = move
            game.make_move(move)
            if move == 'pass':
                surface = game_surface
                game_surface.blit(pass_move, (300, 300))
                pygame.display.flip()
                pygame.time.wait(1000)
                game_surface.blit(surface, (0, 0))
                pygame.display.flip()
            else:
                board = game.get_game_board()
                _draw_game_state(game_surface, background, size, board)
    winner = game.get_winner()
    if winner == user_side:
        victory = pygame.image.load('assets/victory.png')
        game_surface.blit(victory, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return
    elif winner == ai_side:
        defeat = pygame.image.load('assets/defeat.png')
        game_surface.blit(defeat, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return
    else:
        draw = pygame.image.load('assets/draw.png')
        game_surface.blit(draw, (300, 300))
        pygame.display.flip()
        pygame.time.wait(3000)
        return