Exemple #1
0
def test_players(player1: Player, player2: Player, iterations: int) -> None:
    """
    test_players is a function that runs <iterations> number of games between player1
    and player2
    """
    white = 0
    black = 0
    ties = 0
    for _ in range(iterations):
        game = ReversiGame()
        prev_move = (-1, -1)
        while game.get_winner() is None:
            move = player1.make_move(game, prev_move)
            game.try_make_move(move)
            if game.get_winner() is None:
                prev_move = player2.make_move(game, move)
                game.try_make_move(prev_move)
        if game.get_winner() == 'white':
            print('White WINS')
            white += 1
        elif game.get_winner() == 'black':
            print('Black WINS')
            black += 1
        else:
            print('TIE')
            ties += 1
    print("Player 1 Wins: " + str(black))
    print("Player 2 Wins: " + str(white))
Exemple #2
0
def check_same(player1: Player, player2: Player) -> None:
    """
    check_same is a function that determines if two players return the same move throughout a game.
    this is particularly useful for comparison between MinimaxPlayer and MinimaxABPlayer.
    It also gives the time that each player takes to find a move. You must comment out the
    random.shuffle() line of code in both players before testing
    """
    game = ReversiGame()
    prev_move = (-1, -1)
    while game.get_winner() is None:
        start_time = time.time()
        print("Player 1 CHOOSING")
        move1 = player1.make_move(game, prev_move)
        print("--- %s seconds ---" % (time.time() - start_time))
        start_time = time.time()
        print("Player 2 CHOOSING")
        move2 = player2.make_move(game, prev_move)
        print("--- %s seconds ---" % (time.time() - start_time))
        print("Player 1 chose: ", move1, "  Player 2 chose: ", move2)
        assert move1 == move2
        game.try_make_move(move1)
        prev_move = move1
Exemple #3
0
            results.append(winner)
            ui_handler.update_games_stored_text(len(results), window)
            increment_player_score(winner, window)
            game.start_game(human_player=game.get_human_player())

        # If the game is not paused, look for mouse clicks and process moves.
        if not ui_handler.get_game_paused():
            if game.get_human_player() == game.get_current_player():
                # Look at the mouse clicks and see if they are in the board.

                for event in window.get_events():
                    if event[0] == pygame.MOUSEBUTTONUP:
                        square = board_manager.check_mouse_press(
                            event[1], game.get_board())
                        if square != (-1, -1):
                            if game.try_make_move(square):
                                moves_made.append(square)
            elif game.get_winner() is None:
                next_move = colour_to_player[
                    game.get_current_player()].make_move(game, moves_made[-1])
                game.try_make_move(next_move)
                moves_made.append(next_move)

        # Update the window's clock
        window.update_clock()
        """ DRAW STUFF """

        # Draw the background first!!!!
        window.draw_background()

        # Draw the board.