def loadMemory(self, dumped): try: loaded = pickle.loads(dumped) except Exception as exp: safeprint(exp) return self.storyManager.destroy() self.audioPlayer.stopAll(0.5) restoreRuntimeData(loaded) self.audioPlayer.reload() self.storyManager = StoryManager()
def loadMemory(self,dumped): try: loaded = pickle.loads(dumped) except Exception as exp: safeprint(exp) return self.storyManager.destroy() self.audioPlayer.stopAll(0.5) restoreRuntimeData(loaded) self.audioPlayer.reload() self.storyManager = StoryManager()
def load(self,fileName): try: savedData = load_data(game_settings['save_folder'] + fileName + game_settings['save_type']) except Exception as error: safeprint(error) return if self.mainMenu: self.mainMenu.close() if self.storyManager: self.storyManager.destroy() self.audioPlayer.stopAll(0.5) restoreRuntimeData(savedData) self.audioPlayer.reload() self.storyManager = StoryManager()
def load(self, fileName): try: savedData = load_data(game_settings['save_folder'] + fileName + game_settings['save_type']) except Exception as error: safeprint(error) return if self.mainMenu: self.mainMenu.close() if self.storyManager: self.storyManager.destroy() self.audioPlayer.stopAll(0.5) restoreRuntimeData(savedData) self.audioPlayer.reload() self.storyManager = StoryManager()