Exemplo n.º 1
0
    def loadMemory(self, dumped):
        try:
            loaded = pickle.loads(dumped)
        except Exception as exp:
            safeprint(exp)
            return

        self.storyManager.destroy()
        self.audioPlayer.stopAll(0.5)
        restoreRuntimeData(loaded)
        self.audioPlayer.reload()
        self.storyManager = StoryManager()
Exemplo n.º 2
0
 def loadMemory(self,dumped):
     try:
         loaded = pickle.loads(dumped)
     except Exception as exp: 
         safeprint(exp)
         return
     
     self.storyManager.destroy()
     self.audioPlayer.stopAll(0.5)
     restoreRuntimeData(loaded)
     self.audioPlayer.reload()
     self.storyManager = StoryManager()   
Exemplo n.º 3
0
 def load(self,fileName):
     
     try:
         savedData = load_data(game_settings['save_folder'] + fileName + game_settings['save_type'])
     except Exception as error:
         safeprint(error)
         return
     
     if self.mainMenu:
         self.mainMenu.close()
     if self.storyManager:
         self.storyManager.destroy()
     self.audioPlayer.stopAll(0.5)
     restoreRuntimeData(savedData)
     self.audioPlayer.reload()
     self.storyManager = StoryManager()
Exemplo n.º 4
0
    def load(self, fileName):

        try:
            savedData = load_data(game_settings['save_folder'] + fileName +
                                  game_settings['save_type'])
        except Exception as error:
            safeprint(error)
            return

        if self.mainMenu:
            self.mainMenu.close()
        if self.storyManager:
            self.storyManager.destroy()
        self.audioPlayer.stopAll(0.5)
        restoreRuntimeData(savedData)
        self.audioPlayer.reload()
        self.storyManager = StoryManager()