Exemple #1
0
screen.setup(600, 600)
screen.title("Turtle Crossing Game")
screen.tracer(0)

turtle = Player()
level = 1
car_manager = CarManager()
score = Scoreboard()
screen.listen()
screen.onkey(turtle.move, "Up")

game_is_on = True

while game_is_on:
    time.sleep(0.1)
    car_manager.create_car()
    car_manager.move_cars(level)
    # detect when player hits the top edge
    if turtle.ycor() > 280:
        turtle.reset_position()
        level += 1
        score.update_score(level)
    # detect when player collides with a car
    for car in car_manager.cars:
        if turtle.distance(car) <= 25:
            score.game_over()
            game_is_on = False
    screen.update()

screen.exitonclick()
Exemple #2
0
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")

while game_on:

    screen.update()
    time.sleep(.1)
    snake.move()
    #score = 0
    if snake.head.distance(food) < 15:
        score_board.update()
        food.refresh()
        snake.extend()
    if snake.turtle_list[0].xcor() > 290 or snake.turtle_list[0].xcor(
    ) < -290 or snake.turtle_list[0].ycor() > 290 or snake.turtle_list[0].ycor(
    ) < -290:
        game_on = False
        score_board.game_over()

    for snek in snake.turtle_list[1:]:
        # if snek == snake.head:
        #     pass
        if snake.head.distance(snek) < 5:
            game_on = False
            score_board.game_over()

screen.exitonclick()