screen.listen() screen.onkey(snake.up, "Up") screen.onkey(snake.down, "Down") screen.onkey(snake.left, "Left") screen.onkey(snake.right, "Right") game_is_on = True while game_is_on: screen.update() time.sleep(0.1) snake.move() # collision with food if snake.head.distance(food) < 13: food.refresh() snake.extend() score.increase_score() #collision with walls if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor( ) > 290 or snake.head.ycor() < -290: score.reset() snake.reset() # collision with tail for segment in snake.segments[1:]: if snake.head.distance(segment) < 10: score.reset() snake.reset() screen.exitonclick()
snake = Snake() food = Food() scoreboard = Scoreboard() screen.listen() screen.onkey(snake.up, "Up") screen.onkey(snake.down, "Down") screen.onkey(snake.left, "Left") screen.onkey(snake.right, "Right") game_is_on = True while game_is_on: screen.update() time.sleep(0.1) snake.move() if snake.head.distance(food) < 15: food.refresh() snake.extend() scoreboard.increase_score() if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor( ) > 280 or snake.head.ycor() < -280: game_is_on = False scoreboard.gameover() for segment in snake.snake_body[1:]: if snake.head.distance(segment) < 10: game_is_on = False scoreboard.gameover() screen.exitonclick()