Exemple #1
0
    def draw(self):
        """Draw the background image"""
        SimpleScreen.draw(self)

        glEnable(GL_ALPHA_TEST)
        glAlphaFunc(GL_GREATER, 0.5)

        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

        glEnable(GL_DEPTH_TEST)

        glEnable(GL_TEXTURE_2D)
        self._ui.spritesheet.bind()
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE)

        glBegin(GL_QUADS)
        if True:
            # Draw the sprite
            self._ui.spritesheet.tileCoord("person.png", 0, 0)
            glVertex3f(0, -6, 1)

            self._ui.spritesheet.tileCoord("person.png", 1, 0)
            glVertex3f(8, -6, 1)

            self._ui.spritesheet.tileCoord("person.png", 1, 1)
            glVertex3f(8, 2, 1)

            self._ui.spritesheet.tileCoord("person.png", 0, 1)
            glVertex3f(0, 2, 1)

        glEnd()
Exemple #2
0
  def draw(self):
    """Draw the background image"""
    SimpleScreen.draw(self)

    glEnable(GL_ALPHA_TEST)
    glAlphaFunc(GL_GREATER, 0.5)

    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    glEnable(GL_DEPTH_TEST)

    glEnable(GL_TEXTURE_2D)
    self._ui.spritesheet.bind()
    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE)

    glBegin(GL_QUADS)
    if True:
      # Draw the sprite
      self._ui.spritesheet.tileCoord("person.png", 0, 0)
      glVertex3f(0, -6, 1)

      self._ui.spritesheet.tileCoord("person.png", 1, 0)
      glVertex3f(8, -6, 1)

      self._ui.spritesheet.tileCoord("person.png", 1, 1)
      glVertex3f(8, 2, 1)

      self._ui.spritesheet.tileCoord("person.png", 0, 1)
      glVertex3f(0, 2, 1)

    glEnd()
Exemple #3
0
    def handleEvents(self, events):
        """Handle user input"""
        for e in events:
            if e.type == pygame.KEYDOWN:
                if e.key == pygame.K_w:
                    self._ui.hair = (self._ui.hair - 1) % self.NHAIRS
                    self.rebuildPlayer()
                elif e.key == pygame.K_s:
                    self._ui.hair = (self._ui.hair + 1) % self.NHAIRS
                    self.rebuildPlayer()

                elif e.key == pygame.K_e:
                    self._ui.head = (self._ui.head - 1) % self.NHEADS
                    self.rebuildPlayer()
                elif e.key == pygame.K_d:
                    self._ui.head = (self._ui.head + 1) % self.NHEADS
                    self.rebuildPlayer()

                elif e.key == pygame.K_r:
                    self._ui.shirt = (self._ui.shirt - 1) % self.NSHIRTS
                    self.rebuildPlayer()
                elif e.key == pygame.K_f:
                    self._ui.shirt = (self._ui.shirt + 1) % self.NSHIRTS
                    self.rebuildPlayer()

                elif e.key == pygame.K_t:
                    self._ui.pants = (self._ui.pants - 1) % self.NPANTS
                    self.rebuildPlayer()
                elif e.key == pygame.K_g:
                    self._ui.pants = (self._ui.pants + 1) % self.NPANTS
                    self.rebuildPlayer()

                elif e.key in (pygame.K_ESCAPE, pygame.K_RETURN):
                    self.closeScreen()

        SimpleScreen.handleEvents(self, events)
Exemple #4
0
  def handleEvents(self, events):
    """Handle user input"""
    for e in events:
      if e.type == pygame.KEYDOWN:
        if e.key == pygame.K_w:
          self._ui.hair = (self._ui.hair - 1) % self.NHAIRS
          self.rebuildPlayer()
        elif e.key == pygame.K_s:
          self._ui.hair = (self._ui.hair + 1) % self.NHAIRS
          self.rebuildPlayer()

        elif e.key == pygame.K_e:
          self._ui.head = (self._ui.head - 1) % self.NHEADS
          self.rebuildPlayer()
        elif e.key == pygame.K_d:
          self._ui.head = (self._ui.head + 1) % self.NHEADS
          self.rebuildPlayer()

        elif e.key == pygame.K_r:
          self._ui.shirt = (self._ui.shirt - 1) % self.NSHIRTS
          self.rebuildPlayer()
        elif e.key == pygame.K_f:
          self._ui.shirt = (self._ui.shirt + 1) % self.NSHIRTS
          self.rebuildPlayer()

        elif e.key == pygame.K_t:
          self._ui.pants = (self._ui.pants - 1) % self.NPANTS
          self.rebuildPlayer()
        elif e.key == pygame.K_g:
          self._ui.pants = (self._ui.pants + 1) % self.NPANTS
          self.rebuildPlayer()

        elif e.key in (pygame.K_ESCAPE, pygame.K_RETURN):
          self.closeScreen()

    SimpleScreen.handleEvents(self, events)
Exemple #5
0
 def __init__(self, ui):
     SimpleScreen.__init__(self, ui, "assets/charactermenu.png")
Exemple #6
0
 def __init__(self, ui):
   SimpleScreen.__init__(self, ui, "assets/charactermenu.png")