Exemple #1
0
def do():
	# Clear all movement range markers
	marker.clearMoveMarkers()
	
	sceneControl.show('commandSelect')
	sceneControl.hide('battlefieldOverlay', 'basicInfo')
	sceneControl.suspend('battlefield') # Battlefield is still visible
def do(unit):
	# The unit that the info is about
	logic.globalDict['described'] = unit

	sceneControl.show('info')
	sceneControl.hide('battlefieldOverlay', 'basicInfo')
	sceneControl.suspend('battlefield')