def do(): # Clear all movement range markers marker.clearMoveMarkers() sceneControl.show('commandSelect') sceneControl.hide('battlefieldOverlay', 'basicInfo') sceneControl.suspend('battlefield') # Battlefield is still visible
def do(unit): # The unit that the info is about logic.globalDict['described'] = unit sceneControl.show('info') sceneControl.hide('battlefieldOverlay', 'basicInfo') sceneControl.suspend('battlefield')