def test_simple_book_generator(self): child1 = GameNode() child1.add_black = [Point(7, 7)] child2 = GameNode() child2.add_white = [Point(3, 3)] child2.add_black = [Point(5, 5)] child3 = GameNode() child3.add_black = [Point(11, 11)] root = GameNode() root.add_next_node(child1) root.add_next_node(child2) root.add_next_node(child3) game = Game(13) game.game_info = GameInfo() game.game_info.board_size = 13 game.root = root board1 = Board(13).black(7, 7) board2 = Board(13).white(3, 3).black(5, 5) board3 = Board(13).black(11, 11) board1.name = "Problem 1" board2.name = "Problem 2" board3.name = "Problem 3" expected = [board1, board2, board3] generator = ProblemsBookGenerator() actual = [x for x in generator.generate(game, title="Problem")] self.assertEqual(expected, actual)
def test_apply_move(self): game_node = GameNode() game_node.add_black = [Point(2, 2), Point(12, 12)] game_node.add_white = [Point(3, 3), Point(11, 11)] game_node.empty = [Point(1, 1)] game_node.move = Move(Stone.Black, Point(7, 7)) game_node.markups = [(Triangle(), Point(7, 7)), (Circle(), Point(5, 5))] board = self.create_board_13x13() board.apply(game_node) board_expected = self.create_board_13x13() board_expected[1, 1] = None board_expected[2, 2] = Node(stone=Stone.Black) board_expected[12, 12] = Node(stone=Stone.Black) board_expected[3, 3] = Node(stone=Stone.White) board_expected[11, 11] = Node(stone=Stone.White) board_expected[5, 5] = Node(marker=Circle()) board_expected[7, 7] = Node(stone=Stone.Black, marker=Triangle()) self.assertEqual(board_expected, board)