def test_empty_node_first(self): game_node = GameNode() game_node.empty = [Point(1, 1)] game_node.move = Move(Stone.White, Point(1, 1)) board = self.create_board_13x13() board.apply(game_node) board_expected = self.create_board_13x13() board_expected[1, 1] = Node(stone=Stone.White) self.assertEqual(board_expected, board)
def test_снятие_камней_группа_в_углу(self): board = Board(13)\ .white(1, 2).white(2, 2).white(2, 1)\ .black(1, 3).black(2, 3).black(3, 1).black(3, 2)\ game_node = GameNode() game_node.move = Move(Stone.Black, Point(1, 1)) board.apply(game_node) board_expected = Board(13)\ .black(1, 1)\ .black(1, 3).black(2, 3).black(3, 1).black(3, 2)\ self.assertEqual(board_expected, board)
def test_снятие_камней_4_камня_в_центре(self): board = Board(13)\ .white(7, 6).white(6, 7).white(8, 7).white(7, 8)\ .black(7, 5).black(5, 7).black(9, 7).black(7, 9)\ .black(8, 8).black(6, 6).black(8, 6).black(6, 8) game_node = GameNode() game_node.move = Move(Stone.Black, Point(7, 7)) board.apply(game_node) board_expected = Board(13)\ .black(7, 5).black(5, 7).black(9, 7).black(7, 9)\ .black(8, 8).black(6, 6).black(8, 6).black(6, 8).black(7, 7) self.assertEqual(board_expected, board)
def test_снятие_камней_1_камень(self): board = self.create_board_13x13()\ .black(7, 7)\ .white(6, 7)\ .white(8, 7)\ .white(7, 8) game_node = GameNode() game_node.move = Move(Stone.White, Point(7, 6)) board.apply(game_node) board_expected = self.create_board_13x13()\ .white(7, 6)\ .white(6, 7)\ .white(8, 7)\ .white(7, 8) self.assertEqual(board_expected, board)
def test_apply_move(self): game_node = GameNode() game_node.add_black = [Point(2, 2), Point(12, 12)] game_node.add_white = [Point(3, 3), Point(11, 11)] game_node.empty = [Point(1, 1)] game_node.move = Move(Stone.Black, Point(7, 7)) game_node.markups = [(Triangle(), Point(7, 7)), (Circle(), Point(5, 5))] board = self.create_board_13x13() board.apply(game_node) board_expected = self.create_board_13x13() board_expected[1, 1] = None board_expected[2, 2] = Node(stone=Stone.Black) board_expected[12, 12] = Node(stone=Stone.Black) board_expected[3, 3] = Node(stone=Stone.White) board_expected[11, 11] = Node(stone=Stone.White) board_expected[5, 5] = Node(marker=Circle()) board_expected[7, 7] = Node(stone=Stone.Black, marker=Triangle()) self.assertEqual(board_expected, board)
def test_impossible_move_stone_already_here(self): game_node = GameNode() game_node.move = Move(Stone.Black, Point(1, 1)) board = self.create_board_13x13() self.assertRaises(ImpossibleMove, functools.partial(board.apply, game_node))