Exemple #1
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def t_transition_worlds(level):
    trap_popup("You see some strange symbols on the ground")
    return transition_worlds(level)
Exemple #2
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def t_aggravate_monsters(level):
    aggravate_monsters(level)
    trap_popup("That's a very squeaky tile to step on.")
Exemple #3
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def t_create_monster(level):
    create_monster(level)
    trap_popup("Is that a trap door?")
Exemple #4
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def t_confuse(level):
    confuse(level)
    trap_popup("You stumble on a trap and are confused")
Exemple #5
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def t_teleport(level):
    trap_popup("This tile gives you a strange feeling")
    teleport(level)
Exemple #6
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def poison_dart(level):
    level.player.hp -= randint(1, 3)
    trap_popup("A poison dart strikes Rogue")