def t_transition_worlds(level): trap_popup("You see some strange symbols on the ground") return transition_worlds(level)
def t_aggravate_monsters(level): aggravate_monsters(level) trap_popup("That's a very squeaky tile to step on.")
def t_create_monster(level): create_monster(level) trap_popup("Is that a trap door?")
def t_confuse(level): confuse(level) trap_popup("You stumble on a trap and are confused")
def t_teleport(level): trap_popup("This tile gives you a strange feeling") teleport(level)
def poison_dart(level): level.player.hp -= randint(1, 3) trap_popup("A poison dart strikes Rogue")