def load(self): Hood.load(self) skyInner = self.sky.find('**/InnerGroup') skyMiddle = self.sky.find('**/MiddleGroup') skyOuter = self.sky.find('**/OutterSky') # if not skyOuter.isEmpty(): # skyOuter.setBin('background', 0) # if not skyMiddle.isEmpty(): # skyMiddle.setDepthWrite(0) # skyMiddle.setBin('background', 10) # if not skyInner.isEmpty(): # skyInner.setDepthWrite(0) #skyInner.setBin('background', 20) self.parentFSM.getStateNamed(self.__class__.__name__).addChild(self.fsm)
def load(self): Hood.load(self) skyInner = self.sky.find('**/InnerGroup') skyMiddle = self.sky.find('**/MiddleGroup') skyOuter = self.sky.find('**/OutterSky') # if not skyOuter.isEmpty(): # skyOuter.setBin('background', 0) # if not skyMiddle.isEmpty(): # skyMiddle.setDepthWrite(0) # skyMiddle.setBin('background', 10) # if not skyInner.isEmpty(): # skyInner.setDepthWrite(0) #skyInner.setBin('background', 20) self.parentFSM.getStateNamed(self.__class__.__name__).addChild( self.fsm)
def load(self): Hood.load(self) self.parentFSM.getStateNamed(self.__class__.__name__).addChild(self.fsm)
def load(self): Hood.load(self) self.parentFSM.getStateNamed(self.__class__.__name__).addChild( self.fsm)