Exemple #1
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 def __init__(self):
     state_log("Creating player quit level state")
     self.name = "Player Quit Level State"
Exemple #2
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 def enter_state(self):
     state_log("Entry of GameLevelQuit should taunt the user for cowardice and offer to play again")
Exemple #3
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 def player_picks_level(self, level):
     state_log( "Player picked level " + str(level))
     self.update_state( createGamePlayingLevel(level) )
Exemple #4
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 def player_returns_to_menu(self):
     state_log("player returns to main menu")
     self.update_state( createGameShowingMenu() )
Exemple #5
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 def __init__(self):
     state_log("Creating level selection state")
     self.name = "Player Selects Level State"
Exemple #6
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 def __init__(self):
     state_log("Creating menu state")
     self.name = "Showing Menu State"
Exemple #7
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 def player_picks_play(self):
     state_log("player advances to level selection")
     self.update_state( createGameLevelSelect() )
Exemple #8
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 def enter_state(self):
     state_log("Entry of GameLevelLost should mock the user and offer quit or play again")
Exemple #9
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 def __init__(self):
     state_log("Creating player lost level state")
     self.name = "Player Lost Level State"