Exemple #1
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    def clickable(game):
        me = game.me

        if ttags(me)['bakadesu']:
            return False

        return my_turn()
Exemple #2
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    def clickable(game):
        me = game.me

        if my_turn() and (me.cards or me.showncards or me.equips):
            return True

        return False
Exemple #3
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    def clickable(game):
        me = game.me

        if my_turn() and (me.cards or me.showncards or me.equips):
            return True

        return False
Exemple #4
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    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Exemple #5
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    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Exemple #6
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    def clickable(game):
        me = game.me

        if ttags(me)['bakadesu']:
            return False

        return my_turn()
Exemple #7
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    def clickable(g):
        if not my_turn():
            return False

        if ttags(g.me)['qiliao']:
            return False

        return True
Exemple #8
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    def clickable(game):
        me = game.me
        if not my_turn():
            return False

        if ttags(me)['assisted_attack_disable']:
            return False

        return True
Exemple #9
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    def clickable(game):
        me = game.me
        if not my_turn(): return False
        if limit1_skill_used('autumnfeast_tag'): return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Exemple #10
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    def clickable(g):
        me = g.me
        if ttags(me)['perfect_cherry_blossom']:
            return False

        if my_turn():
            return True

        return False
Exemple #11
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    def clickable(g):
        me = g.me
        if ttags(me)['guided_death_active_use']:
            return False

        if not my_turn():
            return False

        return True
Exemple #12
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    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Exemple #13
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    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Exemple #14
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    def clickable(game):
        me = game.me
        if not my_turn():
            return False
        if limit1_skill_used("autumnfeast_tag"):
            return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Exemple #15
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    def clickable(g):
        me = g.me
        if limit1_skill_used('darknoh_tag'):
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Exemple #16
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    def clickable(g):
        me = g.me
        if me.tags['darknoh_tag'] > 0:
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Exemple #17
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    def clickable(g):
        me = g.me
        if me.tags['darknoh_tag'] > 0:
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Exemple #18
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    def clickable(g):
        me = g.me
        if limit1_skill_used('darknoh_tag'):
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Exemple #19
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    def clickable(game):
        me = game.me

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        if ttags(me)["ran_eikof_tag"]:
            return False

        if not ttags(me)["ran_eikof_card"]:
            return False

        return True
Exemple #20
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    def clickable(game):
        me = game.me

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        if ttags(me)['ran_eikof_tag']:
            return False

        if not ttags(me)['ran_eikof_card']:
            return False

        return True
Exemple #21
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    def clickable(game):
        me = game.me
        if my_turn():
            return False

        if not (me.cards or me.showncards):
            return False

        try:
            act = game.action_stack[-1]
            return act.cond([build_handcard(cards.AttackCard)])
        except:
            pass

        return False
Exemple #22
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    def clickable(game):
        me = game.me
        if my_turn():
            return False

        if not (me.cards or me.showncards):
            return False

        try:
            act = game.action_stack[-1]
            return act.cond([build_handcard(cards.AttackCard)])
        except:
            pass

        return False
Exemple #23
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 def clickable(g):
     return my_turn() and not ttags(g.me)['teach_used']
Exemple #24
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 def clickable(g):
     return my_turn() and not ttags(g.me)['teach_used']
Exemple #25
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 def clickable(g):
     return my_turn() and not ttags(g.me)['faith']
Exemple #26
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 def clickable(g):
     return my_turn()
Exemple #27
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    def clickable(game):
        if limit1_skill_used('incite_tag'):
            return False

        return my_turn()
Exemple #28
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 def clickable(game):
     me = game.me
     return my_turn() and not ttags(me)['mind_read']
Exemple #29
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    def clickable(g):
        if not my_turn(): return False
        if limit1_skill_used('riverside_tag'): return False

        me = g.me
        return bool(me.cards or me.showncards or me.equips)
Exemple #30
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    def clickable(g):
        if not my_turn(): return False

        me = g.me
        return bool(me.cards or me.showncards or me.equips)
Exemple #31
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 def clickable(game):
     me = game.me
     return my_turn() and not ttags(me)['mind_read']
Exemple #32
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 def clickable(g):
     return my_turn() and not ttags(g.me)['faith']
Exemple #33
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    def clickable(g):
        if not my_turn(): return False

        me = g.me
        return bool(me.cards or me.showncards or me.equips)
Exemple #34
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 def clickable(g):
     me = g.me
     return my_turn() and not me.tags['scarlet_mist_used']
Exemple #35
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    def clickable(g):
        if ttags(g.me)['dismantle']:
            return False

        return my_turn()
Exemple #36
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 def clickable(g):
     return my_turn()
Exemple #37
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    def clickable(g):
        if ttags(g.me)['dismantle']:
            return False

        return my_turn()
Exemple #38
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    def clickable(game):
        me = game.me
        if not my_turn() or actions.ttags(me)['sky_silk']:
            return False

        return True
Exemple #39
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 def clickable(g):
     me = g.me
     return my_turn() and not me.tags['scarlet_mist_used']
Exemple #40
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    def clickable(game):
        if limit1_skill_used('incite_tag'):
            return False

        return my_turn()