Exemple #1
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    def setUp(self):
        super(PlacesStorageTest, self).setUp()
        self.p1, self.p2, self.p3 = create_test_map()

        self.pers1 = create_person(self.p1, relations.PERSON_STATE.OUT_GAME)
        self.pers2 = create_person(self.p2, relations.PERSON_STATE.OUT_GAME)
        self.pers3 = create_person(self.p3, relations.PERSON_STATE.OUT_GAME)
        self.pers3 = create_person(self.p3, relations.PERSON_STATE.OUT_GAME)

        self.storage = storage.PersonsStorage()
        self.storage.sync()
Exemple #2
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    def setUp(self):
        super(PrototypeTests, self).setUp()
        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()

        self.persons_changed_at_turn = TimePrototype.get_current_turn_number()

        self.p1, self.p2, self.p3 = create_test_map()

        self.person = create_person(self.p1, PERSON_STATE.IN_GAME)

        result, account_id, bundle_id = register_user('test_user1',
                                                      '*****@*****.**',
                                                      '111111')
        self.hero_1 = HeroPrototype.get_by_account_id(account_id)

        result, account_id, bundle_id = register_user('test_user2',
                                                      '*****@*****.**',
                                                      '111111')
        self.hero_2 = HeroPrototype.get_by_account_id(account_id)

        result, account_id, bundle_id = register_user('test_user3',
                                                      '*****@*****.**',
                                                      '111111')
        self.hero_3 = HeroPrototype.get_by_account_id(account_id)

        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()
Exemple #3
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    def test_mastery_from_building(self):

        while True:
            person = create_person(self.p1, PERSON_STATE.IN_GAME)
            old_mastery = person.mastery

            if old_mastery < 0.8:
                break

        building = BuildingPrototype.create(person, utg_name=names.generator.get_test_name('building-name'))

        max_mastery = person.mastery

        building._model.integrity = 0.5

        self.assertTrue(old_mastery < person.mastery < max_mastery)
Exemple #4
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    def test_mastery_from_building(self):

        while True:
            person = create_person(self.p1, PERSON_STATE.IN_GAME)
            old_mastery = person.mastery

            if old_mastery < 0.8:
                break

        building = BuildingPrototype.create(
            person, utg_name=names.generator.get_test_name('building-name'))

        max_mastery = person.mastery

        building._model.integrity = 0.5

        self.assertTrue(old_mastery < person.mastery < max_mastery)
Exemple #5
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    def setUp(self):
        super(PersonTests, self).setUp()
        turn.increment()

        self.persons_changed_at_turn = turn.number()

        self.p1, self.p2, self.p3 = create_test_map()

        self.person = create_person(self.p1)

        account = self.accounts_factory.create_account()
        self.hero_1 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_2 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_3 = heroes_logic.load_hero(account_id=account.id)

        turn.increment()
Exemple #6
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    def setUp(self):
        super(PersonTests, self).setUp()
        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()

        self.persons_changed_at_turn = TimePrototype.get_current_turn_number()

        self.p1, self.p2, self.p3 = create_test_map()

        self.person = create_person(self.p1)

        account = self.accounts_factory.create_account()
        self.hero_1 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_2 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_3 = heroes_logic.load_hero(account_id=account.id)

        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()
Exemple #7
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    def setUp(self):
        super(PrototypeTests, self).setUp()
        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()

        self.persons_changed_at_turn = TimePrototype.get_current_turn_number()

        self.p1, self.p2, self.p3 = create_test_map()

        self.person = create_person(self.p1, PERSON_STATE.IN_GAME)

        result, account_id, bundle_id = register_user('test_user1', '*****@*****.**', '111111')
        self.hero_1 = HeroPrototype.get_by_account_id(account_id)

        result, account_id, bundle_id = register_user('test_user2', '*****@*****.**', '111111')
        self.hero_2 = HeroPrototype.get_by_account_id(account_id)

        result, account_id, bundle_id = register_user('test_user3', '*****@*****.**', '111111')
        self.hero_3 = HeroPrototype.get_by_account_id(account_id)

        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()
Exemple #8
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    def setUp(self):
        super(PersonTests, self).setUp()
        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()

        self.persons_changed_at_turn = TimePrototype.get_current_turn_number()

        self.p1, self.p2, self.p3 = create_test_map()

        self.person = create_person(self.p1)

        account = self.accounts_factory.create_account()
        self.hero_1 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_2 = heroes_logic.load_hero(account_id=account.id)

        account = self.accounts_factory.create_account()
        self.hero_3 = heroes_logic.load_hero(account_id=account.id)

        current_time = TimePrototype.get_current_time()
        current_time.increment_turn()
Exemple #9
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    def setUp(self):
        super(PersonJobsTests, self).setUp()
        self.place_1, self.place_2, self.place_3 = create_test_map()

        self.person = create_person(self.place_1)
Exemple #10
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    def setUp(self):
        super(PersonJobsTests, self).setUp()
        self.place_1, self.place_2, self.place_3 = create_test_map()

        self.person = create_person(self.place_1)