def setUp(self): super(PlacesStorageTest, self).setUp() self.p1, self.p2, self.p3 = create_test_map() self.pers1 = create_person(self.p1, relations.PERSON_STATE.OUT_GAME) self.pers2 = create_person(self.p2, relations.PERSON_STATE.OUT_GAME) self.pers3 = create_person(self.p3, relations.PERSON_STATE.OUT_GAME) self.pers3 = create_person(self.p3, relations.PERSON_STATE.OUT_GAME) self.storage = storage.PersonsStorage() self.storage.sync()
def setUp(self): super(PrototypeTests, self).setUp() current_time = TimePrototype.get_current_time() current_time.increment_turn() self.persons_changed_at_turn = TimePrototype.get_current_turn_number() self.p1, self.p2, self.p3 = create_test_map() self.person = create_person(self.p1, PERSON_STATE.IN_GAME) result, account_id, bundle_id = register_user('test_user1', '*****@*****.**', '111111') self.hero_1 = HeroPrototype.get_by_account_id(account_id) result, account_id, bundle_id = register_user('test_user2', '*****@*****.**', '111111') self.hero_2 = HeroPrototype.get_by_account_id(account_id) result, account_id, bundle_id = register_user('test_user3', '*****@*****.**', '111111') self.hero_3 = HeroPrototype.get_by_account_id(account_id) current_time = TimePrototype.get_current_time() current_time.increment_turn()
def test_mastery_from_building(self): while True: person = create_person(self.p1, PERSON_STATE.IN_GAME) old_mastery = person.mastery if old_mastery < 0.8: break building = BuildingPrototype.create(person, utg_name=names.generator.get_test_name('building-name')) max_mastery = person.mastery building._model.integrity = 0.5 self.assertTrue(old_mastery < person.mastery < max_mastery)
def test_mastery_from_building(self): while True: person = create_person(self.p1, PERSON_STATE.IN_GAME) old_mastery = person.mastery if old_mastery < 0.8: break building = BuildingPrototype.create( person, utg_name=names.generator.get_test_name('building-name')) max_mastery = person.mastery building._model.integrity = 0.5 self.assertTrue(old_mastery < person.mastery < max_mastery)
def setUp(self): super(PersonTests, self).setUp() turn.increment() self.persons_changed_at_turn = turn.number() self.p1, self.p2, self.p3 = create_test_map() self.person = create_person(self.p1) account = self.accounts_factory.create_account() self.hero_1 = heroes_logic.load_hero(account_id=account.id) account = self.accounts_factory.create_account() self.hero_2 = heroes_logic.load_hero(account_id=account.id) account = self.accounts_factory.create_account() self.hero_3 = heroes_logic.load_hero(account_id=account.id) turn.increment()
def setUp(self): super(PersonTests, self).setUp() current_time = TimePrototype.get_current_time() current_time.increment_turn() self.persons_changed_at_turn = TimePrototype.get_current_turn_number() self.p1, self.p2, self.p3 = create_test_map() self.person = create_person(self.p1) account = self.accounts_factory.create_account() self.hero_1 = heroes_logic.load_hero(account_id=account.id) account = self.accounts_factory.create_account() self.hero_2 = heroes_logic.load_hero(account_id=account.id) account = self.accounts_factory.create_account() self.hero_3 = heroes_logic.load_hero(account_id=account.id) current_time = TimePrototype.get_current_time() current_time.increment_turn()
def setUp(self): super(PersonJobsTests, self).setUp() self.place_1, self.place_2, self.place_3 = create_test_map() self.person = create_person(self.place_1)