def begin_game(clients, room_id, is_first=False): users = UserTool.room_users(room_id) current_user = None index = 0 flag = False next_flag = False for client, topic in zip(clients, TopicTool.get_topics()): if client: if is_first: user = UserTool.update_user(client, topic=topic, status=Status.playing) else: user = UserTool.current_user(client) if is_first and index == 0: user = UserTool.update_user(client, status=Status.action) current_user = user elif next_flag: user = UserTool.update_user(client, status=Status.action) current_user = user flag = True next_flag = False elif not is_first and not flag and user[ 'status'] == Status.action: user = UserTool.update_user(client, status=Status.playing) next_flag = True p_id = int(user['p_id']) users[p_id] = user index += 1 other_clients = [] for client in clients: if client: user = UserTool.current_user(client) if user['status'] != Status.action: other_clients.append(client) over = False if not is_first and not flag: # game over over = True for client in clients: if client: user = UserTool.update_user(client, topic=None, status=Status.waiting) p_id = int(user['p_id']) users[p_id] = user RoomTool.update_room(room_id, status=RoomStatus.ready) return { 'room': RoomTool.update_room(room_id, users=users), 'user': current_user, 'over': over, 'other_clients': other_clients }
def chess_win(client, clients, i, j, army_type): room_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, room_id) other_client = filter(lambda u: id(u) != id(client), room_clients) Packet(header='chess.down', data={ 'i': i, 'j': j, 'army_type': army_type }, msg=None).write_message_to(clients=other_client) Packet(header='chess.over', data=None, msg=None).write_message_to(clients=room_clients) army = u'白色方' if army_type == 'white' else u'黑色方' gm_say(u'%s获胜啦 5s后游戏结束' % army, room_clients) def game_over(): room = RoomTool.game_over(room_clients, room_id) time.sleep(5) Packet(header='rooms.info', data=room, msg=None).write_message_to(clients=clients) p = threading.Thread(target=game_over) p.start()
def draw_clear(client, clients): other_clients = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='draw.clear', data=None, msg=None).write_message_to(clients=other_clients)
def draw_start(data, client, clients): color, weight = data.get('color', None), data.get('weight', None) other_clients = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='draw.begin', data={'color': color, 'weight': weight}, msg=None). \ write_message_to(clients=other_clients)
def say_room(self, data): message, r_id = data.get('message', None), data.get('room_id', None) clients = RoomTool.room_clients(self.clients, r_id) topic = self.draw_handler.current_topic(r_id) user = UserTool.current_user(self.client) if topic is not None: self.draw_handler.judge(self.client, self.clients, topic, user, message) else: say(self.client, message, clients, 'rooms.message')
def chess_down(client, clients, i, j, army_type): other_client = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='chess.down', data={ 'i': i, 'j': j, 'army_type': army_type }, msg=None).write_message_to(clients=other_client) ChessHandler.next_begin(client, clients)
def next_begin(client, clients): r_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, r_id) games = ChessHandler.begin_game(room_clients, r_id) room, current_user, army, begin_client = games['room'], games[ 'user'], games['army'], games['begin_client'] # RoomTool.update_room(r_id, cantip=False) Packet(header='rooms.next', data=room, msg=None).write_message_to(clients=clients) gm_say(u'接下去由%s %s 出手' % (army, current_user['rolename']), room_clients) if begin_client is not None: Packet(header='rooms.turned', data=None, msg=None).write_message_to(begin_client)
def next_begin(client, clients): r_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, r_id) games = DrawHandler.begin_game(room_clients, r_id) room, current_user, over, other_clients = games['room'], games[ 'user'], games['over'], games['other_clients'] RoomTool.update_room(r_id, cantip=False) if over: Packet(header='rooms.info', data=room, msg=None).write_message_to(clients=clients) gm_say('本局游戏结束啦', room_clients) else: Packet(header='rooms.next', data=room, msg=None).write_message_to(clients=clients) gm_say(u'接下去由 %s 作画' % current_user['rolename'], room_clients) DrawHandler.send_tips(current_user, other_clients)
def login(self, data): username = data.get('username', None) password = data.get('password', None) results = UserTool.login(self.client, self.clients, username, password) current_users, user = UserTool.current_users( self.client, self.clients.values()), UserTool.current_user(self.client) result, msg = results['result'], results['msg'] if result: # init room Packet(header='login.success', data=user, msg=msg).write_message_to(self.client) Packet(header='user.enter', data=user, msg=None).write_message_to(clients=self.clients) if len(current_users) > 0: Packet(header='user.all', data=current_users, msg=None).write_message_to(self.client) Packet(header='rooms.init', data=RoomTool.rooms(), msg=None).write_message_to(self.client) else: Packet(header='login.error', data=None, msg=msg).write_message_to(self.client)
def begin_game(clients, room_id, is_first=False): users = UserTool.room_users(room_id) current_user = None index = 0 flag = False next_flag = False # 1 2 => 2 1 # 1 2 3 4 => 3 1 4 2 0 2 4 # 1 2 3 4 5 6 => 4 1 5 2 6 3 4 1 2 3 5 6 4 1 5 2 3 6 seq_clients = [] fil_clients = filter(lambda x: x, clients) mid = len(fil_clients) / 2 is_black = True dict_clients = dict() for i in range(0, len(fil_clients)): dict_clients[i] = fil_clients[i] print dict_clients while len(filter(lambda x: x, dict_clients.values())) > 0: # print filter(lambda x: x, dict_clients.values()) for key in dict_clients.keys(): print type(key) if is_black and key >= mid and dict_clients[key] is not None: seq_clients.append(dict_clients[key]) dict_clients[key] = None print dict_clients is_black = False break if not is_black and key < mid and dict_clients[key] is not None: seq_clients.append(dict_clients[key]) dict_clients[key] = None is_black = True break # print 1111 print seq_clients for client in seq_clients: if client: if is_first: user = UserTool.update_user(client, status=Status.playing) else: user = UserTool.current_user(client) if is_first and index == 0: user = UserTool.update_user(client, status=Status.action) current_user = user elif next_flag: user = UserTool.update_user(client, status=Status.action) current_user = user flag = True next_flag = False elif not is_first and not flag and user[ 'status'] == Status.action: user = UserTool.update_user(client, status=Status.playing) next_flag = True print index p_id = int(user['p_id']) users[p_id] = user index += 1 # over = False if not is_first and not flag: # game over # over = True for client in seq_clients: if client: user = UserTool.update_user(client, status=Status.action) current_user = user break try: p_id = int(user.get('p_id', None)) users[p_id] = user except TypeError as e: pass begin_client = None other_clients = [] index = 0 for client in clients: if client: user = UserTool.current_user(client) if user['status'] != Status.action: other_clients.append(client) else: begin_client = client action_army = u'白色方' if index < mid else u'黑色方' index += 1 return { 'room': RoomTool.update_room(room_id, users=users), 'user': current_user, 'army': action_army, 'begin_client': begin_client }