Exemple #1
0
    def begin_game(clients, room_id, is_first=False):
        users = UserTool.room_users(room_id)
        current_user = None
        index = 0
        flag = False
        next_flag = False

        for client, topic in zip(clients, TopicTool.get_topics()):
            if client:
                if is_first:
                    user = UserTool.update_user(client,
                                                topic=topic,
                                                status=Status.playing)
                else:
                    user = UserTool.current_user(client)
                if is_first and index == 0:
                    user = UserTool.update_user(client, status=Status.action)
                    current_user = user
                elif next_flag:
                    user = UserTool.update_user(client, status=Status.action)
                    current_user = user
                    flag = True
                    next_flag = False
                elif not is_first and not flag and user[
                        'status'] == Status.action:
                    user = UserTool.update_user(client, status=Status.playing)
                    next_flag = True
                p_id = int(user['p_id'])
                users[p_id] = user

            index += 1

        other_clients = []
        for client in clients:
            if client:
                user = UserTool.current_user(client)
                if user['status'] != Status.action:
                    other_clients.append(client)

        over = False
        if not is_first and not flag:  # game over
            over = True
            for client in clients:
                if client:
                    user = UserTool.update_user(client,
                                                topic=None,
                                                status=Status.waiting)
                    p_id = int(user['p_id'])
                    users[p_id] = user
            RoomTool.update_room(room_id, status=RoomStatus.ready)
        return {
            'room': RoomTool.update_room(room_id, users=users),
            'user': current_user,
            'over': over,
            'other_clients': other_clients
        }
Exemple #2
0
    def current_topic(r_id):

        room = RoomTool.room_by(r_id)

        if room['status'] != RoomStatus.playing:
            return None

        users = UserTool.room_users(r_id)

        for user in users:
            if user:
                if user.get('status', None) == Status.action:
                    return user['topic']

        return None
    def begin_game(clients, room_id, is_first=False):
        users = UserTool.room_users(room_id)

        current_user = None
        index = 0
        flag = False
        next_flag = False

        # 1 2       =>   2 1
        # 1 2 3 4   =>   3 1 4 2                0  2  4
        # 1 2 3 4 5 6 => 4 1 5 2 6 3        4 1 2 3 5 6    4 1 5 2 3 6
        seq_clients = []

        fil_clients = filter(lambda x: x, clients)

        mid = len(fil_clients) / 2

        is_black = True

        dict_clients = dict()

        for i in range(0, len(fil_clients)):
            dict_clients[i] = fil_clients[i]

        print dict_clients
        while len(filter(lambda x: x, dict_clients.values())) > 0:
            # print filter(lambda x: x, dict_clients.values())

            for key in dict_clients.keys():
                print type(key)
                if is_black and key >= mid and dict_clients[key] is not None:
                    seq_clients.append(dict_clients[key])
                    dict_clients[key] = None
                    print dict_clients
                    is_black = False
                    break
                if not is_black and key < mid and dict_clients[key] is not None:
                    seq_clients.append(dict_clients[key])
                    dict_clients[key] = None
                    is_black = True
                    break
            # print 1111

        print seq_clients
        for client in seq_clients:
            if client:
                if is_first:
                    user = UserTool.update_user(client, status=Status.playing)
                else:
                    user = UserTool.current_user(client)
                if is_first and index == 0:
                    user = UserTool.update_user(client, status=Status.action)
                    current_user = user
                elif next_flag:
                    user = UserTool.update_user(client, status=Status.action)
                    current_user = user
                    flag = True
                    next_flag = False
                elif not is_first and not flag and user[
                        'status'] == Status.action:
                    user = UserTool.update_user(client, status=Status.playing)
                    next_flag = True
                    print index

                p_id = int(user['p_id'])
                users[p_id] = user

            index += 1

        # over = False
        if not is_first and not flag:  # game over
            # over = True

            for client in seq_clients:

                if client:
                    user = UserTool.update_user(client, status=Status.action)
                    current_user = user
                    break

            try:
                p_id = int(user.get('p_id', None))
                users[p_id] = user
            except TypeError as e:
                pass

        begin_client = None

        other_clients = []
        index = 0
        for client in clients:
            if client:
                user = UserTool.current_user(client)
                if user['status'] != Status.action:
                    other_clients.append(client)
                else:
                    begin_client = client
                    action_army = u'白色方' if index < mid else u'黑色方'
            index += 1
        return {
            'room': RoomTool.update_room(room_id, users=users),
            'user': current_user,
            'army': action_army,
            'begin_client': begin_client
        }