def __init__(self, cr): DistributedBoat.__init__(self, cr) self.minigame = None self.tower = loader.loadModel('phase_4/models/minigames/toon_cannon_water_tower') self.tower.setScale(0.3) self.tower.setPos(0, 8, 0)
def __init__(self, cr): DistributedBoat.__init__(self, cr) self.minigame = None self.tower = loader.loadModel( 'phase_4/models/minigames/toon_cannon_water_tower') self.tower.setScale(0.3) self.tower.setPos(0, 8, 0)
def delete(self): DistributedBoat.delete(self) self.tower.removeNode()