def get_unique_unit_replay():
    game_list = []
    counter = 0
    # loop over replay master list, grab first "num_games_to_parse"
    for full_filename in replays_master:

        replay = replayer.load(full_filename)

        if counter >= num_games_to_parse:
            break
        counter += 1

        print("loaded replay: " + full_filename + " of length:" +
              str(len(replay)))
        # ids of units I care about:
        for frame_number in range(len(replay)):
            frame = replay.getFrame(frame_number)
            units = frame.units
            for player_id, unit_arr in units.iteritems():
                if player_id < 0:
                    # This is a map resource / object, not an army unit
                    continue
                # For each unit in this frame:
                for unit in unit_arr:
                    # Make sure it's a type that I care about
                    if unit.type in valid_types:
                        unit_data_arr = unit_to_arr(unit)
                        # Don't add if I already have this exact state/label combo
                        if (unit_data_arr in game_list) or (unit_data_arr[1]
                                                            == 133):
                            continue
                        else:
                            game_list.append(unit_data_arr)
    return game_list
def game_over_time(full_replay_path, valid_types, playerid=0, step_size=4):
    """
    turns a .tcr into an array of dictionaries for visualizing / processing
    :param full_replay_path: path to replay file
    :param valid_types: list of unit_type attributes to consider
    :param playerid: player to follow (default 0)
    :return: array of dictionaries of unit data over time
    """
    # Load in the replay:
    replay = replayer.load(full_replay_path)
    print("loaded replay: " + full_replay_path + " of length:" +
          str(len(replay)))
    game_data = []

    starting_positions = {}
    for frame_number in range(0, len(replay), step_size):
        frame = replay.getFrame(frame_number)
        units = frame.units
        this_frame = {}

        for player_id, unit_arr in units.iteritems():
            # I only want to look at the player i pass in (default 0)
            if player_id != playerid and playerid < 2:
                continue
            # For each unit in this frame:
            for unit in unit_arr:
                # Make sure it's a type that I care about
                if unit.type in valid_types:
                    if unit.id in starting_positions:
                        this_frame[unit.id] = unit_to_dict(
                            unit, starting_positions[unit.id], unit_arr,
                            valid_types)
                    else:
                        this_frame[unit.id] = unit_to_dict(
                            unit, (-1, -1), unit_arr, valid_types)
                        starting_positions[unit.id] = (unit.x, unit.y)
            # End iteration over units for player_id in this frame
        # End iteration over units for all players in this frame
        # TODO: this is a hack for only TvT matchups. remove this later:
        # if len(this_frame) == 0 and frame_number == 0:
        #     # no valid units in this frame, we can assume this was not a terran player
        #     return -1
        game_data.append(this_frame)
    # End iteration over all frames
    player0psi = frame.resources[0].used_psi
    player1psi = frame.resources[1].used_psi
    if player0psi > player1psi:
        print("I think player 0 won with " + str(player0psi - player1psi) +
              " more psi than player 1")
    else:
        print("I think player 1 won with " + str(player1psi - player0psi) +
              " more psi than player 0")
    return game_data
Exemple #3
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def featurize(fn):
    savep = "{}/{}".format(path.basename(path.dirname(fn)), path.basename(fn))
    savep = path.join(base, savep) + '.npz'
    os.makedirs(path.dirname(savep), exist_ok=True)
    if args.skip_existing and path.exists(savep):
        logging.info("Found existing {}, skipping".format(savep))
        return True

    if not os.path.exists(fn):
        raise RuntimeError("No such replay")
    rep = replayer.load(fn)
    map = rep.getMap()
    map_size = map['walkability'].shape
    sl = make_start_loc(map['start_locations'], map_size)

    batch = []
    for i in range(0, len(rep)):
        batch.append(rep.getFrame(i))
    reduced = featurizer.reduce(batch)
    map_features = np.stack([
        map['walkability'],
        map['buildability'],
        map['ground_height'],
        sl,
    ],
                            axis=0).astype(dtype='uint8')

    info_hash = chain(*get_info(rep))  # 6 ints, p0race, p0slx, p0sly, p1...
    map_hash = hash_map(map)  # 4 ints for the map hash

    info = np.asarray(list(chain(info_hash, map_hash)), dtype=np.int32)

    mfdata = io.BytesIO()
    with gzip.GzipFile(fileobj=mfdata, mode='w') as f:
        np.save(f, map_features)
    to_save = {
        'reduced': reduced,
        'map': mfdata.getvalue(),
        'info': info,
    }
    # TODO: Both reduced data and overall data may be compressed
    np.savez(savep, **to_save)

    return True
def get_temporal_replays():
    step_size = 8  # 1 frame per second if step size = 8

    for full_filename in replays_master:

        replay = replayer.load(full_filename)

        print("loaded replay: " + full_filename + " of length:" +
              str(len(replay)))
        units_over_time = {}
        for frame_number in range(0, len(replay), step_size):
            frame = replay.getFrame(frame_number)
            units = frame.units
            for player_id, unit_arr in units.iteritems():
                if player_id < 0:
                    # This is a map resource / object, not an army unit
                    continue
                # For each unit in this frame:
                for unit in unit_arr:
                    # Make sure it's a type that I care about
                    if unit.type in valid_types:
                        # get nearest neighbors
                        neighbors = get_nearest_units(unit,
                                                      unit_arr,
                                                      threshold=200,
                                                      n_nearest=11)
                        # create matrix with me at top, my neighbors under me
                        unit_and_neighbors = np.vstack(
                            (unit_to_np(unit), neighbors))
                        if unit.id in units_over_time:
                            units_over_time[unit.id].append(unit_and_neighbors)
                        else:
                            units_over_time[unit.id] = [unit_and_neighbors]
                # End iteration over units for player_id in this frame
            # End iteration over units for all players in this frame
        new_fn = '/media/asilva/HD_home/my_sc_data/temporal_pickles/' + full_filename.split(
            '/')[-1] + '.pkl'
        pickle.dump(units_over_time, open(new_fn, 'wb'))
        print('dumped to ' + new_fn)
        # End iteration over all frames
    return True
    def featurize(fn):
        raise RuntimeError("This doesn't work anymore, add in game name, visibility")
        rep = replayer.load(fn)
        map = rep.getMap()
        map_size = map['walkability'].shape
        race = [x[0] for x in get_info(rep)]
        sl = make_start_loc(map['start_locations'], map_size)

        batch = []
        fromt = args.from_time if args.until_time != 0 else 0
        until = args.from_time if args.until_time != 0 else len(rep)
        for i in range(fromt, min(len(rep), until), args.skip_frames):
            frames = [rep.getFrame(k) for k in
                      range(i, min(i + args.combine_frames, len(rep)))]
            batch.append(frames)

        featurized = (
            # map
            th.from_numpy(
                np.stack([
                    map['walkability'],
                    map['buildability'],
                    map['ground_height'],
                    sl,
                ], axis=0)[np.newaxis, :]).type(th.FloatTensor),
            # race
            th.LongTensor([race if pers == 0 else list(reversed(race))]),
            # input
            th.from_numpy(
                normalize(featurizer.featurize(
                    batch, map_size, perspective=pers
                ).transpose(0, 3, 1, 2))[:-1]).type(th.FloatTensor),
            # targets
            th.from_numpy(
                normalize(featurizer.featurize(
                    batch, map_size, perspective=pers, full=True
                ).transpose(0, 3, 1, 2))[1:]).type(th.FloatTensor),
        )
        assert featurized[2].size(0) > 1

        return featurized
def autoencode_dataset(data_replays,
                       valid_types,
                       step_size,
                       window_size,
                       feature_set,
                       add_orders,
                       num_games):
    games_collected = 0
    X = None
    for replay_path in data_replays:
        if games_collected >= num_games:
            break
        replay = replayer.load(replay_path)
        print("loaded replay: " + replay_path + " of length:" + str(len(replay)))
        input_data = generate_role_datasets.game_over_time(replay=replay,
                                                           valid_types=valid_types,
                                                           playerid=2,
                                                           step_size=step_size,
                                                           feature_set=feature_set,
                                                           add_orders=add_orders)

        if not input_data[0]:
            print("No valid units in " + replay_path)
            continue

        print("Data collected")
        x_in = generate_role_datasets.hmm_data(input_data, n_timesteps=window_size, for_drawing=False)
        x_in = np.array(x_in)
        print("temporally stitched")
        if X is None:
            X = x_in
        else:
            X = np.vstack((X, x_in))
        games_collected += 1

    return X
Exemple #7
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        'other': -1
    }
    reverse_role_dict = dict()
    for key1, val in role_dict.iteritems():
        reverse_role_dict[val] = key1

    test_set_replays = params['replays_master']

    visualize = False
    pkl_dir = '/home/asilva/Documents/stardata_analysis/gt_pkls'
    labelled_games = 0
    games_to_label = 200
    for replay_path in test_set_replays:
        if labelled_games >= games_to_label:
            break
        replay = replayer.load(replay_path)
        print("loaded replay: " + replay_path + " of length:" + str(len(replay)))
        valid_role_units = params['terran_valid_types'] # + params['zerg_valid_types'] + params['protoss_valid_types']
        role_data = game_role_data(replay_data=replay,
                                   valid_types=valid_role_units,
                                   playerid=2,
                                   step_size=1)

        if not role_data[0]:
            print("No valid units in " + replay_path)
            continue

        print("Roles assigned")
        ffilled = forward_fill(role_data)
        print("Forward filled")
        pkl_name = os.path.join(pkl_dir, replay_path.split('/')[-1].split('.')[0] + 'GT.pkl')
Exemple #8
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# Created by Andrew Silva on 3/30/18

from torchcraft import replayer
import glob

# python port of the cpp script for getting corrupted replays
# best I can tell it is the same?
input_pattern = '/media/asilva/HD_home/StarData/dumped_replays/**/*.tcr'
all_files = glob.glob(input_pattern)
bad_files = []
for filename in all_files:
    try:
        rep = replayer.load(filename)
        ore = 0
        gas = 0
        used_ore = 0
        used_gas = 0
        for i in range(len(rep)):
            frame = rep.getFrame(i)
            cur_ore = 0
            cur_gas = 0
            res = frame.resources
            for r in res.values():
                cur_ore += r.ore
                cur_gas += r.gas
            if i > len(rep) / 2:
                used_ore += max(0, ore - cur_ore)
                used_gas += max(0, gas - cur_gas)
            ore = cur_ore
            gas = cur_gas
        percent_used_ore = 1.0 * used_ore / (used_ore + ore)
    def featurize(fn):
        rep = replayer.load(fn)
        map = rep.getMap()
        map_size = map['walkability'].shape

        batch = []
        for i in range(0, len(rep), args.skip_frames):
            frames = [
                rep.getFrame(k)
                for k in range(i, min(i + args.combine_frames, len(rep)))
            ]
            batch.append(frames)

        if method == 'prev':
            return [
                featurizer.featurize(batch, map_size, perspective=0),
                featurizer.featurize(batch, map_size, perspective=1),
                featurizer.featurize(batch, map_size, perspective=0,
                                     full=True),
                featurizer.featurize(batch, map_size, perspective=1,
                                     full=True),
            ]

        elif method == 'stat':
            features = featurizer.featurize(batch, map_size, full=True)
            map_hash = hash_map(map)
            '''
            Two players with the same info is considered to be the same 'game'
            for this baseline: All ZvT mu that start at the same location
            should be hashed to a single info. Should be irrespective of p1
            or p2, so we sort.
            '''
            info_hash = tuple(sorted(get_info(rep)))

            if ret:
                return (map_hash, info_hash, features)

            key = (map_hash, info_hash)
            with global_lock:
                if key in all_data:
                    data_tup = all_data[key]
                else:
                    all_data[key] = [np.zeros(features.shape), 0]
                    locks[key] = Lock()
            with locks[key]:
                data_tup = all_data[key]
                acc = data_tup[0]
                if acc.shape[0] < features.shape[0]:
                    acc = np.pad(acc, ((0, features.shape[0] - acc.shape[0]),
                                       (0, 0), (0, 0), (0, 0)),
                                 mode='constant',
                                 constant_values=0)
                view = acc[tuple(
                    slice(0, int(axis)) for axis in features.shape)]
                view += features
                view += features
                data_tup[0] = acc
                data_tup[1] += 1
                all_data[key] = data_tup

            return True
        else:
            raise RuntimeError("No such way to calculate a baseline. "
                               "Check your --method")
Exemple #10
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num_games_to_parse = 1


def get_orders(unit_in):
    orders = []
    for order in unit_in.orders:
        orders.append(order.type)
    return orders


# master list of games
game_list = None

for full_filename in replays_master:

    replay = replayer.load(full_filename)

    if counter >= num_games_to_parse:
        break
    counter += 1

    print("loaded replay: " + full_filename + " of length:" + str(len(replay)))
    # ids of units I care about:
    units_i_want = {}
    for frame_number in range(0, len(replay), int(N_secs * 8)):
        frame = replay.getFrame(frame_number)
        units = frame.units
        this_frame = []
        for player_id, unit_arr in units.iteritems():
            if player_id < 0:
                # This is a map resource / object, not an army unit
Exemple #11
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    #     game_info = game_over_time(replay_path, valid_types=valid_units, playerid=2, step_size=4)
    #     if game_info != -1:
    #         all_games.append(game_info)
    color_dict = [(0, 0, 0), (255, 0, 0), (0, 255, 0), (0, 0, 255),
                  (100, 100, 100), (100, 100, 255), (100, 255, 255),
                  (10, 151, 226), (0, 255, 255), (0, 0, 255), (255, 100, 255),
                  (0, 0, 0), (160, 0, 255), (120, 0, 180), (0, 0, 100)]
    fps = 20

    params = hyper_params()

    save_vid = True
    play_vid = False
    draw_text = False
    # Load in the replay:
    replay = replayer.load(params['replay_path'])
    print("loaded replay: " + params['replay_path'] + " of length:" +
          str(len(replay)))

    game_data = game_data_for_drawing(replay=replay,
                                      valid_types=params['valid_units'],
                                      playerid=params['playerid'],
                                      step_size=params['step_frames'])
    print("draw data extracted")
    game_info = game_over_time(replay=replay,
                               valid_types=params['valid_units'],
                               playerid=params['playerid'],
                               step_size=params['step_frames'],
                               feature_set=params['feature_set'],
                               add_orders=params['add_orders'])
    print("raw data extracted")